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Returning 35 results for 'before broken devoured charge reduces'.
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Magic Items
Dungeon Master’s Guide
attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10 Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you
creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isn’t yours, you gain Temporary Hit Points equal to the slain
Monsters
Planescape: Adventures in the Multiverse
Brains Devoured. When the eater of knowledge is first encountered, roll 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Brains Devoured"} to determine the number of brains it has
damage. If this damage reduces the target to 0 hit points, the eater of knowledge kills the target by extracting and consuming its brain.
Spellcasting (Psionics). The eater of knowledge casts one of the
Monsters
Tales from the Yawning Portal
Charge. If the centaur mummy moves at least 20 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType
":"damage","rollAction":"Charge","rollDamageType":"piercing"} piercing damage.Multiattack. The centaur mummy makes two melee attacks, one with its pike and one with its hooves, or it attacks with its
Monsters
Waterdeep: Dungeon of the Mad Mage
concentration is broken (as if concentrating on a spell).Multiattack. The Huge Gray Ooze can make two attacks with its pseudopods.
Pseudopod. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to
":"acid"} acid damage while the ooze is enlarged. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.Acid, Cold, Fire
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
: silent imageTricksy Parry. Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4);{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Tricksy Parry"}.Faerie borrowers
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
Duergar Mind Master
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Monsters
Mordenkainen’s Tome of Foes
":"1d6","rollType":"recharge","rollAction":"Invisibility"}. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken
with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains
Blackrazor
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Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t
Magic Items
Curse of Strahd
feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be
normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you
Magic Items
Vecna: Eve of Ruin
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod can’t be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Monsters
Strixhaven: A Curriculum of Chaos
creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the titan dies, or the pact is broken by a wish spell.
The titan chooses one spell from the
creature dies if this effect reduces its hit point maximum to 0. The blessing can be removed only by a wish spell.Psychic
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"Disintegration Gaze","rollDamageType":"force"} force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated
.
Charge (Costs 2 Actions). The beast moves up to its speed without provoking opportunity attack;opportunity attacks, then makes two Tusk attacks.
Frightful Howl (Costs 2 Actions). The beast howls as it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
regains spent legendary actions at the start of his turn.
Charge. Yeenoghu moves up to his speed.
Swat Away. Yeenoghu makes one Flail attack. If the attack hits, the target must succeed on a DC 24
this creature’s proficiency bonus plus its Strength modifier, reach 5 ft., one target. Hit: 1d4 + this creature’s Strength modifier piercing damage.
Rampage. When this creature reduces a
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
":"necrotic"} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Mind Mastery
carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls, ability checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all
Monsters
Waterdeep: Dungeon of the Mad Mage
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
Yeenoghu
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Monsters
Out of the Abyss
. When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack.Multiattack. Yeenoghu makes three
option can be used at a time and only at the end of another creature’s turn. Yeenoghu regains spent legendary actions at the start of his turn.
Charge. Yeenoghu moves up to his speed.
Swat
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
tooth expends 1 charge and casts revivify on you.
2
Duggle’s Surprising Day (human molar)
1 commoner
When you finish a long rest, the tooth casts sanctuary (DC 18) on you, and the spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
’ psionic power, making eaters of knowledge deadlier with each brain devoured. CoupleofKooks “Best to just forget every idiom you’ve ever learned, Chief. For example, in the Outlands, ‘brain food
, frightened
Senses passive Perception 16
Languages telepathy 120 ft.
Challenge 6 (2,300 XP) Proficiency Bonus +3
Brains Devoured. When the eater of knowledge is first encountered, roll 1d10 to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, these fiends devour all in their paths. After a maw demon rests for 8 hours, anything it has devoured is transported to the Abyss for further digestion of a different sort. Maw Demon
Medium fiend
understands Abyssal but can’t speak
Challenge 1 (200 XP)
Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half
Magic Items
Waterdeep: Dragon Heist
deactivate one or more of the walking statue of Waterdeep;walking statues of Waterdeep. You must be in the city to use this property, and you can animate or deactivate one statue for each charge expended
deactivated or if the staff is broken.
Dispel Magic. You can expend 1 of the staff’s charges as a bonus action to cast dispel magic on a creature, an object, or a magical effect that you touch
Magic Items
Tasha’s Cauldron of Everything
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
fine powder that's equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage. If this reduces the target's hit points to 0, the target
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lashed to a tree by vines. (This explorer was captured by Batiri goblins, doused in honey, and left to be devoured by hungry insects.) 3 The crushed remains of an unarmored dwarf, showing signs that she
a half-elf, seemingly bludgeoned to death. (She was dropped from high altitude by pterafolk.) 6 The scattered bones of a dwarf, torn to pieces before being devoured. (A hunting pack of velociraptors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood
quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
8. Kraken Kibble This half of the broken vessel is more accessible, so the characters can easily peer into this section as they approach. As the characters get close enough to see into this area
, read or paraphrase the following boxed text: This half of the broken ship is wide open. Lines with large hooks hang from the top of the inside, stretched from floor to ceiling and secured at either end
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
easily, or the beak (AC 16, 25 hit points) can be broken off by dealing bludgeoning damage to it that reduces it to 0 hit points. If a character’s arm is caught in the beak when the beak is struck, that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
Charge. If the centaur mummy moves at least 20 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below). While you hold this weapon, you have
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon, you are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sir Vecken of the Broken Horn While in Waterdeep, the characters might also think to seek out Vecken, the former paramour mentioned by Sarah in her diary. Asking around the vicinity of Yellowcrest
nickname “Sir Vecken of the Broken Horn,” after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar
duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
success.
Maw Demon Maw demons share Yeenoghu’s ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of
charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP)
Rampage. When it reduces a creature to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
hallway comes to a dead end 15 feet beyond the purple drape. A six-foot-tall statue of a leering four-armed gargoyle stands against the back wall. One of its arms has broken off and lies on the floor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happen immediately. When Zybilna ruled Prismeer, few of her subjects dared to violate her rules. Those who did often disappeared without a trace. Now, with the Hourglass Coven in charge, the rules remain
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fireplace has a lidless iron cauldron hanging on an iron hook in its hearth and a wizard’s portrait on the wall above the mantelpiece. The floor is littered with shards of broken glass, burned scraps of
time a charge is expended, there’s a 50 percent chance that nothing happens and the charge is wasted) 2 A potion of healing mixed with a potion of flying (if this mixture is imbibed, roll on the Potion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be






