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Returning 35 results for 'before broken druid curious resolve'.
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before brown druids curious remove
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Monsters
Out of the Abyss
with spell attacks). He has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh, prestidigitation
1st level (4 slots): entangle, longstrider, speak with
","rollDamageType":"bludgeoning"} bludgeoning damage with shillelagh.Sladis Vadir has always felt a strange attraction to the Underdark, but the demonic incursion has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, “culls the herd to maintain the natural order.”
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
pixies. Unpredictable, unreliable, and amoral, they lurk in the wilds and harass travelers they perceive as intruders.
OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Backgrounds
Guildmasters’ Guide to Ravnica
’re genuinely curious.
3
A friend in my clade thinks I don’t know they’re a Dimir agent.
4
I helped a Golgari spore druid with the fertilization and growth of their
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a
single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a
single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd
plot in darkness. The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. He was drawn to the buried citadel twelve years ago, following stories of oddly enchanted fruit
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
character is compelled to gaze into the divination pool. unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
take for granted.
2 You pattern your behavior on a particular species of dinosaur.
3 You are extremely curious, and you’re always searching for new experiences.
4 You love to boast
around you.
Dinosaurs play an important role in Talentan culture. How does this affect you? Do you have a clawfoot companion? As a druid you can assume dinosaur forms; as a monk you could use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
character is compelled to gaze into the divination pool unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
Range: 500 feet
Components: V, S, M (a fractured rock)
Duration: Concentration, up to 1 minute
Choose a point
, and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spell’s area at the end of the turn you cast it. You choose the fissures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
Range: 500 feet
Components: V, S, M (a fractured rock)
Duration: Concentration, up to 1 minute
Choose a point
, and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spell’s area at the end of the turn you cast it. You choose the fissures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (F-H) Frost Druid and Friends A frost druid (see appendix C) approaches the characters in the form of a mountain goat or a snowy owl. The frost druid, who is human and can be of any gender
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. It’s hundreds of years old, and no one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Camp Locations Hc1. Druid Camp Four robed humans — two male, two female — chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
The four
kebabs at their bonfire.
These people are an Eternal Flame priest and three Eternal Flame guardians (see chapter 7 for both). The priest — a half-elf named Lytin — looks like a druid and tries to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Dispute By the time the characters reach Ialos, they should have met the pilgrims and the Cyran veterans. Both sides might ask the characters to intervene and resolve their dispute. Here is a
around Landro, making it impossible to enter Landro except where the barrier has already been broken.”
If the characters negotiate a deal that the Turquoise Spear finds agreeable, Kalyth tells the party
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ELEMENTAL EVIL
As Ogrémoch, the evil Prince of Elemental Earth, treads his stony realm, it leaves shards of broken rock in his wake. Imbued with slivers of sentience, these shards thrum with the
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
quest for power. Without their wicked leader to push them, the goblins are peaceful and curious, if mischievous. It’s up to the characters how they want to handle the Sawplee goblins. The townspeople
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which startles and scares away the other animals. If the frost druid in area E9 hears sounds of battle in this room, she remains where she is, preferring to make a final stand there. Statues. In addition
loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dial’s face, activating the mirror so the moose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
meeting new dryfolk. Myth of Dalakos and the Kraken
Dalakos considered himself a triton like any other—curious, quick-minded, maybe even blessed with exceptional cleverness by the gods. But he was
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
discussed in the next section. Good Gifts to Give Fey Family ring
Talisman sacred to your druid circle
Favorite hat
Piece of art that you made
Trinket from the Material Plane
Favorite
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
12 13 10 15 Cleric 14 8 13 10 15 12 Druid 8 12 14 13 15 10 Fighter 15 14 13 8 10 12 Monk 12 15 13 10 14 8 Paladin 15 10 13 8 12 14 Ranger 12 15 13 8 14 10 Rogue 12 15 13 14 10 8 Sorcerer 10 13 14 8
Artless 2 Logical Illogical 3 Informative Uninformed 4 Curious Frivolous Wisdom 1d4 High Wisdom Low Wisdom 1 Serene Rash 2 Considerate Distracted 3 Attentive Oblivious 4 Wary Naive Charisma
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
weapons are always ready for action. Disguised Weapons d6 Object (Improvised Weapon)
1 The roasted drumstick of a huge bird (greatclub; longsword if a shard of bone is broken off)
2 A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lungs and it’s close by. Conversely, a message cantrip or similar magic can be used to get the plesiosaurus’s attention. The creature is curious to hear what the characters have to say: A reptilian
because it fears the druid might take away the gift that has been bestowed upon it. A character can convince the plesiosaurus that its awakening is permanent with a successful DC 18 Charisma
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid 8 12 14 13 15 10 Fighter 15 14 13 8 10 12 Monk 12 15 13 10 14 8 Paladin 15 10 13 8 12 14 Ranger 12 15 13 8 14 10 Rogue 12 15 13 14 10 8 Sorcerer 10 13 14 8 12 15 Warlock 8 14 13 12 10 15 Wizard 8
Intelligence 1 Decisive Artless 2 Logical Illogical 3 Informative Uninformed 4 Curious Frivolous
Wisdom 1d4 High Wisdom Low Wisdom 1 Serene Rash 2 Considerate Distracted 3 Attentive






