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Returning 35 results for 'before broken during connected results'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
Monsters
Waterdeep: Dungeon of the Mad Mage
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Druid
Legacy
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Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M3. Broken Elevator This room is actually the top of a shaft that once connected the fortress basement to a tunnel network below the basement. An elevator hoist is still attached to the ceiling and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, whether you’re planning a single encounter or populating a giant-filled enclave. The tables are broken into two categories: “Giantkind Encounters” and “Connected Creatures.” The first includes tables
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bemused by the interruption and politely ask the party to leave, pointing out the lift is broken and growing more insistent and annoyed if the characters don’t comply. Any character who succeeds on a
the guards results the guards attempting to subdue the party. Medusa Panel Upon entering the lift, the characters notice that the head of a medusa engraved amid all the unicorn heads hides the seams of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than one such barrow, either broken open from the outside by those seeking lost treasures, or somehow broken from within. The Fields of the Dead is a vast, rolling plain of windswept grasses that
seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Restraints All the drow’s prisoners, including the characters, wear iron slave collars along with manacles connected to iron belts by a short length of chain. This leaves the prisoners restrained
. The iron collars can be broken with a successful DC 20 Strength check. The collars have 12 hit points. A character who fails a check to break a collar, break a set of manacles, or escape from a set of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining star. The star arches are a mystery left over from the birth of the world. In most
these arches are connected with the archaics in some way (see “Archaics and the Oracle” below). Some students have even seen an arch come to life with magic in an archaic’s presence. Both snarls and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in area 29b, they decided not to explore these rooms further. 29a. Gallery Broken statuary litters this dust-choked gallery. Examination of the stone fragments accompanied by a successful Wisdom
living creatures that enter.
Corpses. Lying on the dusty floor amid pieces of broken furniture are three dead drow, their bodies shriveled.
Fireplace. A massive fireplace dominates the east wall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Other Sigil Contacts Farrow or another Sigil-based ally is glad to hear the characters resolved the strangeness plaguing them. The ally is well connected and know others who need accomplished adventurers
characters to involve them in future schemes. Shemeshka might contact the characters sooner if the data in their mimir skewed toward evil, as it’s possible the characters produced the results she was
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
discovery of precious metals and gemstones led dwarves and others to excavate, extending its tunnels and expanding its caves. The results of those efforts saw an insignificant corner of the Underdark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 1,590 sp, 480 gp, and the broken pieces of a wooden rocking chair. The other contains thirteen misshapen chunks of yellow quartz (50 gp each) and a rusty iron rowboat anchor that weighs 30 pounds
in two dead ends, both heaped with piles of rubble. The west fork once connected with a tunnel to the south, but the roof caved in. The collapse looks recent — within the past month or so.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
rumored to be connected to the Tyrants. Callestan, Lower Dura The Silvermist Theater A remnant of Callestan’s glory days, this place is a shadow of the grand establishment it once was. The current owners
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
plumbing connected to the underground river nearby. The gas lamps are turned on and off by stone switches on the walls near the doors. Iron faucets control the flow of hot and cold water through iron pipes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Antechamber of Sacred Repose (area G9) and the Antechamber of Unearthly Delights (area G19). All chambers connected to the Astral lift are warm and humid thanks to the hot water below. Ceilings
gallon of water from its native plane sustains a plant for 1d4 weeks; pools in the Astral garden (area G20) contain such water. Lighting Windows (see below) and broken walls allow daylight into rooms
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great workmanship.
Attached to the east wall are two torch sconces. The southernmost one holds a torch with an intricate metal base. The other is empty. A skeleton in broken plate armor lies against
secret doors. The secret door to the west is set into the back wall of the fireplace (area K37) and can be pulled open from within this room by lifting a simple locking mechanism (which is connected to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
called last week to address accusations that researchers connected to House Kundarak had been diverting funds from the institute’s budget to fund their own private projects, then concealing the results
their results secret only temporarily, as a matter of house security.
This matter is far from resolved, as the council meeting devolved into shouted arguments before disbanding. Representatives of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Broken King Antigonos While the characters cross the wilderness of the Katachthon foothills, the following encounter takes place. Read or paraphrase this description: A scree-choked gully runs
around the corner, some 30 feet from the lead party member, rests the minotaur known as Broken King Antigonos. He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine the nature of the injury, roll on the Lingering Injuries table. This table assumes a typical humanoid physiology, but you can adapt the results for creatures with different body types. Lingering
receive magical healing or if you spend ten days doing nothing but resting. 8–10 Broken Ribs. This has the same effect as Internal Injury above, except that the save DC is 10. 11–13 Horrible Scar. You
Compendium
- Sources->Dungeons & Dragons->Stranger Things
.”
If the characters chase him, use the Random Path table to generate the hallways (reroll results of 1 and 2). Every time they round a corner, they see him escape at the other end of the hall. The
shelves above the doorway. Then he steps through the door, which closes and magically locks behind him (cannot be picked or broken down). The first two shelves each have two small statues, and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
captured a pentadrone and afterward became convinced the Maze Engine existed in the Underdark. Unfortunately, the modron’s axiomatic mind couldn’t be broken, and it perished rather than reveal anything
100 feet from top to bottom. They’re located 100 feet from the edge of the chasm and connected to it by tunnels. Each shaft features side chambers and small caverns, and has rope ladders for Karazikar’s slaves to move up and down them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Several doors lead from the room.
The kitchen of the Halvhrest home now lies in shambles. The debris and broken furnishings make the entire area difficult terrain. Oven. This simple oven is little
being that hungers equally for the house’s destruction and living creatures—particularly Small or smaller creatures. The witch makes its influence known through the hearths connected to the chimney
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
situations. A satyr hopes to find the perfect gift at a faerie bazaar Gifts Connected to both hospitality and reciprocity is the giving of gifts. Fey are avid gift-givers (partially because they like
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
The four
often follow. The tlexolotl that inhabits Jademount has awakened. Xocopol has seen it moving inside the volcanic pool connected to the Gate of Illumination. Salamanders and fire snakes serve this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
feel like a connected story. Sometimes you can simply continue the current storyline with new locations to explore and new threats to overcome. Alternatively, you can use the Adventure Connections
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
railings and the literal airiness of each footstep might suggest. Open Court. Past the cloud bridge is an enormous expanse of smooth stone ringed with broken pillars, where the silver dragon hosts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
engine and runs into other parts of Landro and the connected caverns. This graymatter fluid is the engine’s sensory appendage. The graymatter engine can’t move or control this liquid, but it has
can’t destroy it. The barrier is broken in compromised sections of Landro (areas L5, area L11, and area L16). Lighting Landro’s interior areas and the adjoining caves are dark. Area descriptions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Lost Halls These halls are connected by 5-foot-wide, tube-like passages of rough-hewn stone that slope up and down. Dust hangs in the air here. 36a. Gricks! Gricks. Two gricks in the middle of
this partially collapsed hall attack all who enter.
Debris. The floor is littered with small rocks and pebbles, broken statuary, and jagged chunks of masonry big enough to crush a man’s skull.
36b
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
then disassembled, requiring 1 minute and a successful DC 15 Dexterity check using thieves’ tools for each hinge, the trap can’t trigger. A failed check results in no progress at the task, but if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
possible results, A and B; in such a case, you can pick the one you prefer or that better suits the circumstances of the adventure.) Strahd senses that this NPC is a danger to him and tries to eliminate
Toranescu (see chapter 15, area Z7). She will accompany the characters if they promise to avenge her mate, Emil, by killing the leader of her pack, Kiril Stoyanovich. A. Broken One (King of Diamonds) Your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
base of a mountain. Inside the cave, shattered fragments of lavender crystal lie scattered about the feet of cracked and broken statues made of the same crystal. The statues depict panicked human
six mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chip into the machine, roll three d6s. Each number on the die corresponds to a symbol displayed on the slot machine’s reels and its prizes, as shown on the Slot Machine Results table. Prizes are
slot machine produces a sad trumpet noise. Two of a Kind. If the reels display two identical symbols, the participant wins the two-of-a-kind prize listed on the Slot Machine Results table for that






