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Returning 33 results for 'before bronze defusing charges reflection'.
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Magic Items
Dungeon Master’s Guide
of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can’t be used again
been used, it can’t be used again until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour
Monsters
The Wild Beyond the Witchlight
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
has passed, as specified in the figurine's description.
Figurine of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up
functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
framed in bronze. Light beams are broken by the mirror into myriad flames, and ghostly shapes seem to flicker in its depths.
On the northern wall are two mirrors: a striking black one of obsidian framed
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to Right: Serpentine Owl, Obsidian Steed, Marble Elephant, and Onyx Dog Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been
properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Perception 11
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
description. Bronze Griffon (Rare) This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed
until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Bronze
Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed. Giant Fly
Large
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
peak, and is obscured by thick webs. Corridors lead off to the east, south, and west, with the west ending at a heavy oak door with bronze fittings.
Arrow Slit Any character who succeeds on a DC 16
the guards in area 5 to change shifts, allowing the characters to pass through here without being noticed. Spending 2 charges also causes Thacko to grow younger or older. Roll a d4. On a 1–2, the creature halves its hit points. On a 3–4, the creature doubles its hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
description. Conceptopolis Figurines of Wondrous Power (Obsidian Steed, Ebony Fly, Marble Elephant, Onyx Dog, Golden Lions) Bronze Griffon (Rare) This bronze statuette is of a griffon rampant. It
with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holds two tiny painted wooden figurines (busts of himself and his sister as young children, which he took from the fresco in area 19).
The adventurers catch Zalthar in a moment of reflection, and he
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
tripod and a wooden broom (Small objects) A wooden coat rack; an iron torture chair festooned with spikes; a 10-foot-long, 250-pound chain; and a fat iron cauldron (Medium objects) A stone mine cart and a life-size, hollow bronze statue of a bull (Large objects)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
raised platform bears a bronze throne decorated with carved dragons holding bronze orbs.
Portions of this audience chamber have crumbled, but hints of its former splendor remain. Dragon Throne. The
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
, this charm vanishes from you.
20 Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past it. Beyond the plug is a small foyer holding three sealed urns on the east and west sides. To the south are double doors of bronze with glyphs worked into their faces.
The ancient glyphs are
locate any treasure stolen from this place. In the intervening time, he might regain some of his former power. Battleaxe. The battleaxe has a blade of bronze, and the haft is wound with snakeskin
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragon’s visage appears in cloud formations above the lair, giving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you
. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
, but the wand of magic missiles hidden inside it remains. One of the wand’s charges has been expended—the same charge that killed Quintus. Motive. Vern is a con artist who makes and sells “magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
Emerald Door into the library proper. Temple of Oghma This modest stone temple is dedicated to the god of knowledge. Its bronze bell announces the beginning of services. Four large stone gargoyles perch on
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for
changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s proud, among others. A long, smartly crafted bronze mustache
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
visible weapon tries to enter the library, or if a thief is spotted trying to leave the library with one or more stolen books, the stone-carved bronze dragons flanking the entrance animate and attack
. These statues are Stone Golems. Abra Saghast, a crusty and irascible dragonborn sage, serves as the head librarian. Abra, an Archmage (Chaotic Good), has bright-green eyes, and her bronze scales are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
(Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
it reads, “And may the gods themselves marvel at this humble reflection of her beauty.” 2. Terraces Untamed overgrowth can’t hide the fact that this garden is a haven for exotic plants that don’t grow
dome appears intact: it has no obvious holes in the roof, and the bronze double door hangs squarely in its frame. The doors are closed but not locked. Unless characters have been uncommonly stealthy (or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
blunt weapons, with tools, or by smashing it against a hard surface. Graven Glyphs. Inside the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem meant for those bold
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sounds of metal striking metal long before they see what’s inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
the forges. As soon as any disturbance happens here, the slaves turn on the efreeti. The efreeti then focuses his attention on corralling his charges, leaving the cultists to deal with the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
roaring alight with blazing red fire, charges toward you with a piercing screech.
The iron drill is a fiendish auger (see appendix A), a remnant of the ancient duergar mining operation. It attacks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Strength check is needed to force it open. Beyond the door lies a small chamber covered in poorly cured animal hides and illuminated by smoking torches in bronze sconces. The smell is indescribable. A
booms. “Vak! Thrag! At them!”
It drops the chains and, as the wolves spring forward, it charges at you with a roar of rage.
Creatures. Great Ulfe is a fierce ogre who leads the orcs of the Mountain
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from
the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner






