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Returning 35 results for 'before bronze during contested region'.
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Adult Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Ancient Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
to half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Monsters
Sleeping Dragon’s Wake
deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
Monsters
Waterdeep: Dungeon of the Mad Mage
until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the weather
speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect
ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragon’s lair is warped
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the
creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragon’s lair is warped by the
Backgrounds
Mythic Odysseys of Theros
: Vehicles (land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Favored Event
among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent
Human
Legacy
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Species
Basic Rules (2014)
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
bronze dragons; while I wait to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bronze Dragon Lairs Bronze dragons usually make their homes near or under the sea. The region containing an adult or ancient bronze dragon’s lair is changed by its presence, creating the following
Monsters
Fizban's Treasury of Dragons
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
1 Enraged at Heliod’s latest insult, Purphoros causes Mount Velus to erupt. The volcano’s rage doesn’t cease, though, threatening the region.
2 Insulted that the other gods don’t
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Established territories are suddenly contested or might be undefended against other perils. The dragon’s hoard represents tremendous wealth flowing through a single region. Entire populations of
powerful dragon establishing a new lair in a region can be a singularly impactful event. Likewise, the death of an ancient dragon can cause dramatic changes in the world. The balance of power shifts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heart’s Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
chapters. The Dragon Hunter As characters near Heart’s Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, called the Sea of Light because of the sunlight filtering down into the water. Aquatic humanoids craft castles and fortresses in the coral reefs. The marids are the distant stewards of this region
to the surface or the Sea of Light. Krakens and other mighty leviathans claim this realm. Any land that rises above the surface of the sea is hotly contested by the few air-breathers that live on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Independent fiefdom; member of the Iron League Irongate (Free City) Mayor Unthera Selvich (appears as a dwarf) Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
, Murnyethara, Stayanoga, Ulmokina Shou The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
, Murnyethara, Stayanoga, Ulmokina Shou The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
islands and driving ships down to the reefs. Any land that rises above the surface of the sea is hotly contested by the few air breathers that live on the plane. Fleets of rafts and ships lashed together
reaches of the Sea of Worlds. Aquatic peoples craft castles and fortresses in the coral reefs here. Silt Flats The region of the Plane of Water nearest to the Para-elemental Plane of Ooze is called the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
outermost region of Doomspace with crystalline shards as big as asteroids. What happened next isn’t known for fact, but speculation abounds. Some say the gods appeared before the leaders of Fyreen and Malas
. Fyreen Fyreen is a volcanic world despoiled by dragons. The planet’s remaining resources are hotly contested, giving rise to tyrants. Temperatures on Fyreen plunged dramatically after the sun
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
The ruins here belong to an elven tribe that once dwelled in this region. They
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn. Regional Effects The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic. Once
itself on a success. Regional Effects The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Tracks appear in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
loyal bandit clan to a bronze dragon as a courting gift.
8 An adult blue dragon is obsessed with getting at the treasure guarded by a medusa.
Ancient Blue Dragon Connections d4 Connected
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage. Regional Effects The region containing a dragon turtle’s lair can be transformed by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Imaskari survived and fled into the Underdark. There they changed, developing the pale, smooth skin and whitish hair now common among them. The Imaskari who dominated the region of Mulhorand have been forced
defeated by a coalition of armies. Since those days, Tuigans are sometimes seen on the Sword Coast and in other nearby regions, but not in great numbers. The Tuigans resemble the Shou, with a bronze or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
day or night. B9. Yurrum’s Office This office belongs to Hazz Yurrum, the ineffective sergeant of the soldiers. Yurrum is a cowardly human guard. His desk contains maps of the region and reports to his
geode mounted on a rotating bronze pedestal and enclosed within a crystal cylinder. A large silver bell is mounted to a wall bracket near the room’s entrance. Dimensional Cells. Eight barred cells
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
perytons 7 1d3 water elementals 8–10 2d4 reef sharks 11–12 2d8 sahuagin 13 1d4+1 merrow 14–15 2d6 pteranodons 16 1 adult bronze dragon 17 Pirate ship, Gnasher 18 Pirate ship, Pale Prow 19 Pirate ship
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
such places, whose ambient warmth provides constant temperature regulation for the creature’s eggs.
Regional Effects The region containing an ancient deep crow’s lair is transformed by the creature’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
necklace in the gorge. The merfolk don’t have a light source to search the bottom of the gorge and hope the characters can help. A character who makes a successful Wisdom (Insight) check contested by
night hag’s fortress. A character who makes a successful Wisdom (Insight) check contested by the hags’ Charisma (Deception) checks discerns that the “merfolk” aren’t telling the truth about their tribe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Storn’s Wisdom (Insight) check. A
to the stage is a hallway that leads to the bridge (area 11) and the crew cabins (area 12). A bronze plaque above the doorway reads “Crew Only.” 15. Aft Balcony In the evening, passengers gather here to gaze out upon the dark river and seduce one another, either for political gain or pure indulgence.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Emerald Door into the library proper. Temple of Oghma This modest stone temple is dedicated to the god of knowledge. Its bronze bell announces the beginning of services. Four large stone gargoyles perch on
admittance with a successful Wisdom (Insight) check contested by the forger’s Dexterity (Deception) check. Anyone caught presenting a forged letter is denied access to the Inner Ward indefinitely. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ruled by the bloodthirsty demon lord Baphomet. The labyrinth fills a region of the Abyss roughly 1 mile on each side. The labyrinth’s tunnels are 20 feet wide, 50 feet high, marred with scratches, and
following extra effect: Fiends and Undead can’t see inside the cavern. The Corrupted Region feature of the greater caverns (see the “Greater Caverns Features” section) doesn’t extend to this area. G18
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
twenty-five-foot-tall double door made of bleached wood with bronze fittings provides the only entrance at ground level.
In the courtyard, there are pieces of rubble large enough that characters can
learning and harnessing this new magic, the giants became a force for good in the region for many years, until their patron was overthrown in a coup. Enemies of the deposed Wind Duke wiped out the giant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
visible weapon tries to enter the library, or if a thief is spotted trying to leave the library with one or more stolen books, the stone-carved bronze dragons flanking the entrance animate and attack
. These statues are Stone Golems. Abra Saghast, a crusty and irascible dragonborn sage, serves as the head librarian. Abra, an Archmage (Chaotic Good), has bright-green eyes, and her bronze scales are






