Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before broom devising common reduce'.
Other Suggestions:
before blood defusing common refuge
before brown deciding common reduce
before blood deciding common reduce
before book deciding common reduce
before broad defusing common refuge
Magic Items
Dungeon Master’s Guide
rolling 1d10: on a 1, Enlarge/Reduce (enlarge effect); on a 2, Enlarge/Reduce (reduce effect); on a 3, Faerie Fire; on a 4, Fireball; on a 5, Gust of Wind; on a 6, Invisibility (cast on yourself); on a
next turn. The DM determines where it leads.
96–00
You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon
Magic Items
Dungeon Master’s Guide
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
. Blackrazor is a sentient Chaotic Neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and Darkvision out to 120 feet.
The weapon speaks Common and can communicate
Magic Items
Curse of Strahd
Kavan was a ruthless chieftain whose tribe lived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with
reduce the target to 0 hit points, you gain 2d6 temporary hit points.
Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon.
Monsters
Eberron: Rising from the Last War
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Kalaraq Quori
The most powerful quori are the kalaraqs, also known as
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, reach 60 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Rock. Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Broom of Animated Attack
A broom of animated attack is easily mistaken for a broom of flying. It attacks any creature that grabs it or tries to ride it. Flying Broom. Some brooms of animated attack allow their creators to
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weapon rack holding staffs and daggers, all lit by indigo-tinted light streaming through a window. The floor is stained and scorched. At the far end of the room, a broom hovers in the air, sweeping the
staffs and daggers. The broom is an animated broom. If left alone, it goes about its duties cleaning the floors and ignores the characters. If a creature attempts to grab it or menace it in any way, it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orb of Shielding Wondrous item, common (requires attunement) An orb of shielding is a polished, spherical chunk of crystal or stone aligned to one of the planes of existence. If you’re a spellcaster
, you can use this orb as a spellcasting focus. If you’re holding the orb when you take damage of the type associated with the orb’s material, you can use your reaction to reduce the damage by 1d4 (to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orb of Shielding Wondrous item, common (requires attunement) An orb of shielding is a polished, spherical chunk of crystal or stone aligned to one of the planes of existence. If you’re a spellcaster
, you can use this orb as a spellcasting focus. If you’re holding the orb when you take damage of the type associated with the orb’s material, you can use your reaction to reduce the damage by 1d4 (to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear
. When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goliath Traits Goliaths share a number of traits in common with each other. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Goliaths have
. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but
. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
passive Perception 15
Languages Common, Hadozee
Challenge 2 (450 XP) Proficiency Bonus +2
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move
the Disengage or Hide action.
Reactions
Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Rarity CR Range
Common 1–3
Uncommon 4–8
Rare 9–12
Very Rare 13–18
Legendary 19+
It’s possible to find a rare component even when you’re not looking for one. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
uses your spell save DC and spell attack bonus. 1d100 Effect 01–50 You cast a random spell determined by rolling 1d10: on a 1, Enlarge/Reduce (enlarge effect); on a 2, Enlarge/Reduce (reduce effect
determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Languages Common, Hadozee
Challenge 1/2 (100 XP) Proficiency Bonus +2
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet
, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.
Uncanny Dodge. The hadozee halves the damage that it takes from an attack that hits it, provided it can see the attacker.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determined by rolling 1d10: on a 1, Enlarge/Reduce (enlarge effect); on a 2, Enlarge/Reduce (reduce effect); on a 3, Faerie Fire; on a 4, Fireball; on a 5, Gust of Wind; on a 6, Invisibility (cast on
the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
. There are twenty-four wooden coffers in all, each one labeled in Common with the name of a spell and containing all the material components for one or more castings of that spell. The following table
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
+6
Senses passive Perception 14
Languages Common, Hadozee
Challenge 1/8 (25 XP) Proficiency Bonus +2
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin
+ 2) piercing damage.
Reactions
Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
benefit from its AC only if you take the full time to don it. Doff. This is the time it takes to take off the item. If you have help removing armor, reduce this time by half. Category Don Doff Light
you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Int +5, Wis +6
Skills Insight +6, Investigation +5, Perception +6
Senses passive Perception 16
Languages Common plus two more languages
casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: mage armor, mage hand
1/day each: enlarge/reduce, fly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Deception +6, Perception +8, Stealth +4
Damage Resistances fire, psychic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic, telepathy 120 ft.
Challenge 8
ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.
Spellcasting (Psionics). The dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
piece can be sold for 1 gp. 5b. Kitchen Floating Items. Three battered wooden worktables, several rusty utensils, the splintered fragments of several wooden cabinets, and a particularly sturdy broom
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted gray wooden staff that can be ridden like a flying broom and that augments the hag’s magic. Bheur hags are attracted to selfish actions inspired by deadly cold, such as murdering a traveler for a
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP) Proficiency Bonus +3
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, concealed traps, and stashed treasures are common elements in adventures. When using such elements, if something is hidden, allow for the possibility that the characters might not find it. It’s fine to
height. Lightly Obscured conditions reduce visibility: rain reduces maximum visibility to 1 mile, and fog reduces it to between 100 and 300 feet. Outdoor terrain determines the distance at which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
against Detection and Location 02 Baba Yaga’s Dancing Broom 03–05 Bag of Holding 06–07 Bag of Tricks 08 Brooch of Shielding 09 Broom of Flying 10 Cap of Water Breathing 11 Circlet of Blasting 12–13
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses blindsight 30 ft., passive Perception 19
Languages Common, Druidic, Sylvan
Challenge 11 (7,200 XP) Proficiency Bonus +4
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weaver uses its shadow magic to reduce its enemies to ghastly corpses. Gloom Weaver
Medium humanoid (elf), neutral
Armor Class 14 (17 with mage armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft
, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 9 (5,000 XP)
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble. Outfitted in heavy armor crafted
22 (+6)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1)
Saving Throws Str +10, Con +10
Skills Athletics +14, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
14 (+2)
Saving Throws Int +2, Wis +2, Cha +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP) Proficiency Bonus +2
Death Throes. When the
(3d6) necrotic damage.
Spellcasting. The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
1/day each: enlarge/reduce, invisibility, stinking cloud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered
Senses passive Perception 12
Languages Common (can’t speak in boar form)
Challenge 4 (1,100 XP
prone.
Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
you cast from the hat uses your spell save DC and spell attack bonus. 1d100 Effect 01–50 You cast a random spell determined by rolling 1d10: on a 1, Enlarge/Reduce (enlarge effect); on a 2, Enlarge
/Reduce (reduce effect); on a 3, Faerie Fire; on a 4, Fireball; on a 5, Gust of Wind; on a 6, Invisibility (cast on yourself); on a 7, Lightning Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on






