Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before brown decides creation relate'.
Other Suggestions:
before baron decide creation remote
before brown decide creation related
before broad decide creation remote
before brown decide creation relative
before brown decide creation release
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Negative Energy Cone. The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces
creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If
Beholder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way
becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger
Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Destroying Artifacts An artifact must be destroyed in some special way. Otherwise, it is impervious to damage. Each artifact has a weakness by which its creation can be undone. Learning this weakness
might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here: The artifact must be melted
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Khyber The creation myths of various cultures describe the primordial dragon Eberron restraining and imprisoning the dragon Khyber within her coils. (See “Khyber” in Eberron: Rising from the Last War
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
as Nightsea chil-liren, the people of Janya look similar to the humans of Djaynai, but their brown skin is often tinged shades of gray, and eel-like fins run along their arms and legs. Nightsea chil
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unsettling forms to frighten foes. A doppelganger’s agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table
learn how to complete its own botched magical creation.
6 Take an influential position, acting as a sleeper agent for a doppelganger invasion.
Sean Murray
Doppelganger Medium
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ignorance is an intentional part of the dungeon’s security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
divided into sectors dedicated to the creation and control of specific types of monsters. Each sector is subdivided into protected zones for security, defending against attack from outside and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
lies
CE
Trickery
Eight-pointed star with a web motif
Melora, goddess of wilderness and the sea
N
Nature, Tempest
Wavelike swirl
Moradin, god of creation
LG
Knowledge, War
Flaming
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.
Actions
Bite. Melee
pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. To either side on the lintel of the door are barely discernible scratches, and brown stains stipple the wall and floor.
Northern Door. Even after the bar is removed, the false door will not open. It
southern door is the infinity symbol, representing the dual-god, the supreme god of creation. The door isn’t latched, but it is stuck shut. A detect magic spell cast on it reveals that an aura of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how perilous it will be, just which direction to go in. The DM decides how long it takes to get to a desired destination. A trek to a specific location—a particular Wildspace system or Astral outpost
Gold 17 Nine Hells Ruby 18 Outlands Leather brown 19 Pandemonium Magenta 20 Ysgard Indigo Wildspace Bobbing in the Astral Plane like corks in an ocean are vast, airless expanses called Wildspace systems
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active.
Any creature in that area can’t
damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
endangers countless innocents.
5 A group of cultists searches for all the Orbs of Dragonkind, planning to use them to bend dragons to their will.
6 A fringe group of cultists decides to focus on
dragon gods. The draconic members of an apocalyptic sect called the Inheritors of the First World believe the cataclysm that destroyed the original creation and brought the myriad worlds of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard of Tresendar Manor, they find they are not alone. Numerous brown-and-gray jackals prowl the ruins. Some gnaw on bones, while others sniff and dig at a pile of stones at the center of the manor
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
unguents and bindings used in the creation of the golems. A character who succeeds on a DC 15 Intelligence (Arcana) check realizes that these materials, which weigh 10 pounds, are worth 1,500 gp. Glyph Key
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to
the Mind’s Eye. Saladryn focuses her energy on creation, practicing many crafts she’s learned in her centuries of life. Faction Attire. Members of the Mind’s Eye dress in sleek, opalescent robes and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both claws, you gain a
orb measures 12 inches in diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
decreases by 1. Ruins The adventurers come across a small ruin hidden in the Underdark. This might be the creation of a subterranean race or a surface ruin that collapsed and sank long ago. If the
of green slime 4–5 Patch of yellow mold 6 Patch of brown mold Steam Vent A hot steam vent erupts beneath a random party member, who must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) fire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
finish work that was left undone. Souls that are unclaimed by the servants of the gods are judged by Kelemvor, who decides the fate of each one. Some are charged with serving as guides for other lost
spiraled in flame Laduguer, duergar god of magic and slavery LE Arcana, Death Broken arrow Marthammor Duin, god of wanderers NG Nature, Trickery Upright mace in front of a tall boot Moradin, god of creation
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creation and occupation, she told much the same story as I have told, adding a few characters from its history that I hadn’t heard of before. When asked about castle hauntings, the seneschal only
, Manxam, but my queries about this figure were redirected to other topics, and I didn’t feel comfortable pressing the seneschal on the matter. Of the rest of Darkhold I can relate only a little more. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
channel is stained and traces of a brown liquid shine wetly.
To your left, along the west wall, dozens of manacles hang from the wall at waist height.
The slaves that have been toiling to enlarge
Thadrah. Food for the slaves, in the form of a light brown, watery gruel, is poured into the trough from time to time, though the slaves are not given utensils of any sort and must do their best with their
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
(see Boo’s Astral Menagerie). These two accompany Vocath wherever he goes. When Vocath decides to stage a gladiatorial contest, he notifies the base’s other guards so they can herd spectators onto the
mirror and releases some of them during the “Arena Battles” event later in this chapter: one braxat,* two b’rohgs,* two hook horrors, one megapede,* one brown scavver,* one gray scavver,* three space
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
find, as it indicates Thorgran survived the creation of his tomb to make this excursion. Either of these scholars can arrange a payment of 900 gp for the bookplate and attached pages, given time to
entering this lair, Vundru decides after a few minutes that he can become a Great Eater by vanquishing the characters who bested the behir. The grells then float out to slay the characters. Brian
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Creation table to determine what kind of undead creature is created. Undead Creation d20 Undead
1–4 Skeleton
5–7 Zombie
8–10 Shadow
11–12 Specter
13–15 Ghoul
16
Portal”) with a successful DC 10 Charisma (Intimidation) check. G10. Meditation Chamber Read the following as the characters enter this area: This area is set with cushions and low stools of brown oak
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
this room was once the bedchamber of someone important.
When Renwick first established himself in the old monastery, he claimed this room, though he has no need for the trappings of life. If he decides
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal to Ralvald; he feels committed to staying here until Ralvald decides on a course of action. If the characters are aggressive or indicate support of Aerstigga, Heldalf directs his animal
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
just fine. He stomps his foot once to communicate “yes,” and twice for “no.” Bodger, a brown bear from a world of your choice, hopes to undo a curse put on him by a cruel river spirit who resented
lei must be presented to Envy as a gift and draped over its shoulders. To determine whether Envy is satisfied, each character who contributed to the necklace’s creation can make a DC 15 Intelligence






