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Returning 35 results for 'before brown defeat construct released'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dusky brown skin and long black hair, his face a mask of terror, looks on what you have wrought and screams. Rahadin has served Strahd’s family for hundreds of years and doesn’t take his master’s defeat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tyrant’s Escape If the party communicated with Dalk Dranzorg during the séances, the adventure’s climax unfolds as follows. Dranzorg Released. After the house wakes, Dalk Dranzorg can be released as
can help them defeat Dranzorg. Eternal Rivals. Dranzorg focuses his attacks on the character wearing Mara’s armor. If a character wearing Mara’s armor is reduced to fewer than half their hit points
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: Brutus the Braxat Brutus, a braxat, is joined by a brown scavver and a gray scavver (see Boo’s Astral Menagerie for their stat blocks). They fight as allies. Match 3: Queen Gorma Vocath shouts
a moment to assess their foe—a space guppy (see Boo’s Astral Menagerie)—before Vocath realizes, to his dismay, that he has released the wrong creature. Realizing his mistake, Vocath throws his arms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
battle goes poorly for them, the duergar turn invisible, retreat, and report to Valtagar in area 15. Remorhaz Released here by Halaster, this remorhaz creeps up on the characters and attacks. There is a
50 percent chance that a passing duergar patrol (see above) hears the ruckus and arrives on the scene at the end of the third round of combat. If the remorhaz is still around, the duergar help defeat
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
, hoping that the characters survive and returning to thank them if they prevail. Tlad Xolbrys uses his magic to help the characters unless it looks like they’re near defeat, whereupon the drow turns
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, smiling brown eyes, brown skin, and an ornate prosthetic arm. Laleh Ghorbani Laleh Ghorbani (neutral good, elf scout) uses her bakery as a safe house for the cell of the Silent Roar she leads with her
destructive Ashen Heirs. Laleh has received word that Afsoun was not released after her questioning. Laleh seeks information on where her sister is being held. While Afsoun is in Brightguard custody, Laleh has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lead the character to a distinctive mountain. There, the character can use the Star Forge (in this chapter) to create a sentient magic item if they gather the proper materials and defeat creatures from
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see “Brown Mold” in the Dungeon Master’s Guide). Any creature that touches the pillar of ice is close enough
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat. FALKOVNIAN CHARACTERS
Characters from Falkovnia have good reason to be in other domains
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Chief among those causes is the defeat of the servants of the archdevil Bel. An eccentric dilettante, Lynx has had her thick horns intricately carved and inlaid with sigils and figures in silver
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
warlord that now rests with the villain’s misera.
16 Discover from a woe strider (see chapter 6) how to escape the bonds of destiny.
17 Defeat a host of legendary villains in Agonas’s Stadium
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manipulation in Motion After the Dark Powers released him, Kas tracked down a cell of Vecna’s cultists, who told the vampire more about the lich-god’s planned ritual. The vampire used the Crown of
eventually defeat Kas, they learn where Vecna weaves his ritual and can proceed to chapter 11. The Characters Defeat Kas. If the characters defeat Kas, allow them to decide how to proceed. They might still
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
, Aryx offers to fight alongside the party until such time as it can leave this level and complete its mission, provided the characters aren’t predominantly evil. If the characters help Aryx defeat Fazrian later on, the deva shows its gratitude by bestowing upon them the blessing of health.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
named Miska the Wolf-Spider. Together, the two can defeat Vecna. Kas is attuned to the crown throughout this adventure. Crown of Lies Wondrous Item, Artifact (Requires Attunement) After betraying and
Shadowfell lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the Dark Powers released Kas. From there
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dead giff’s grenades was primed but not released when the giff died at the bend in the corridor. At the end of each turn in combat, roll a d6. On a 6, the grenade rolls from the giff’s hand and goes off
to 0 hit points, and a follow-up swing with a greatsword is enough to decapitate him. If the characters defeat the githyanki before Miken can be killed, Miken crumples to the ground and weeps like a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
top of the dais, the altar there released a clay golem that attacked them (see area 15b). Four duergar were smashed to a pulp before Skella realized that their weapons were having no effect on the
find out what lies beyond the basalt doors. When the characters arrive, she tries to forge a truce with them, promising them safe passage through the Lost Level if they defeat the golem and depart the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
to the characters: Gar once served as the elemental prophet of the elder elemental being known as Olhydra. In Gar’s former career, he recruited Shoalar to help construct a temple and recruit other
sphere to restrain troublesome characters so the water elemental myrmidons can attack while they’re restrained. Treasure. Shoalar possesses a bowl of commanding water elementals. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for food and treasure, as well as creatures to enslave, but they are cold and eager to return home. Izobai fights only in self-defense. If defeat seems inevitable, she uses her torch to set fire to
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feel as if they’re being watched even when they aren’t. While defending its cavernous lair, the tyrant avails itself of its lair actions. Treasure. If the characters defeat the death tyrant, they can
when the cloud is released must succeed on a DC 11 Constitution saving throw or become charmed. While charmed in this way, a creature can do nothing other than dance and use its movement to follow the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererak’s traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererak’s tomb
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summon other yugoloths (as described in the “Variant: Yugoloth Summoning” sidebar in the “Yugoloths” entry in the Monster Manual) and tries to do so if reinforcements are needed. Characters who defeat
creatures that aren’t demons, and they despise angels most of all. If a marilith is released in Fazrian’s presence, the demon and the angel fight until only one is left standing. If the planetar is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beholders, and hungry purple worms. They might encounter and even defeat a powerful adult dragon. At this tier, they broker peace between nations or lead them into war, and their formidable reputations
defeat or imprison a rampaging titan. 5 A god of agriculture is angry, causing rivers to dry up and crops to wither. 6 An Artifact belonging to a god falls into mortal hands. 7 A titan imprisoned in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
released, the orcs attack intruders. 25 30 goblins The goblins retreat to area 31 if they spot intruders. 26B Cinderhild (young fire giant), 2 hobgoblins Cinderhild and the hobgoblins remain here. 28
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with






