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Returning 35 results for 'before brown defeated continues reflect'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
Monsters
Icewind Dale: Rime of the Frostmaiden
, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Monsters
Princes of the Apocalypse
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
":"Wildfire","rollDamageType":"fire"} fire damage. A wildfire continues to threaten the characters for 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Wildfire Rounds"} rounds or until they
Species
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
from harm. When the Pudding Gremlins are defeated, the chef admits he tried a new, experimental pudding recipe. The banquet continues in peace.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Evacuation After Belephaion is defeated, read the following: The shaking underfoot continues. Outside the windows, boulder-sized chunks of the city tear free, rising into the air. Beneath
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers entered into rapport with Araumycos, so that characters shunted out of that rapport can defend their compatriots’ helpless bodies while the fight continues. If all the characters are defeated on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
Determine surprise. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
1. Determine surprise. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Figment and fails is targeted by a phantasmal killer spell (save DC 22) as the tiefling instructor briefly and vividly transforms into the target’s worst nightmare; then it calmly continues with “Now
19). The first time an attempt to dispel the illusion fails, all creatures in the room are targeted by a weird spell (save DC 22) as the surroundings transform to reflect each target’s worst nightmares.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hermitage residents and was largely ignored by them. Virgil fled the island the previous night when the drowned ones attacked, but now that the characters have seemingly defeated them, the gull has
returned to its home. It continues to watch the party despite any attempts to shoo it away. Having observed the characters’ actions against the drowned ones, the ex-familiar believes that they might be the sort of heroes who could finish Archais’s work and end the undead menace.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
crystals that catch and reflect light.
Dao in the Sand. The floor is concave and filled with golden sand to a depth of 10 feet. A dao hides in the sand until visitors appear.
Medusas. Two medusas wearing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see “Brown Mold” in the Dungeon Master’s Guide). Any creature that touches the pillar of ice is close enough
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
statistics similar to a succubus/incubus, and no matter how many times it’s defeated, it always returns. Use the Caller to create adventures involving secret histories, domain-spanning conspiracies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the tyranny of Pincushion and the rug. Treasure. Once the living doll leaves or is defeated, the characters can search the sewing room for treasure, finding the following valuable items: A spool
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
dispatch you—and I might succeed—but more thieves will keep trying to interfere with my business. Instead, what if you went back and told everyone my vault was impenetrable and I thoroughly defeated you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Retaliation The eradication of one or more of the surface outposts of the elemental cults marks the characters as dangerous enemies. As the party continues the assault on cult strongholds in
temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
After the characters defeat the first prophet, run “Dire Tidings” when they return to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
-forms 1d10 days later, appearing next to Thunderwing. The rejuvenated lichen lich then relocates to another lair to resume her research as the plague continues to ravage Faerûn. If the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fomorian The most hideous and wicked of all giantkind are the godless fomorians, whose deformed bodies reflect their vile demeanors. Some have facial features randomly distributed around their
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
town openly are met by a haggard orchardist named Jendon (a human commoner), who wears a cloak with a brown patch made of the same fabric as the robes the earth cultists wear. Jendon tries to persuade
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brown cloak clasped with a sunflower brooch and sports a sturdy, wooden prosthetic leg.
Derwyth’s attitude toward the characters depends on whether they passed or failed her test. Passing Derwyth’s
-toothed tiger in area H7 and the three giant goats in area H6 to back her up. If Derwyth is defeated, news of the battle quickly spreads to Beasts throughout Cernant Valley, who regard the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mysterious Manifestations Once the whistlers are defeated, the threat isn’t past. The mill’s burning roof threatens to collapse. The characters have time to escape with the workers, but the structure
deliberate magic. While Yarana’s macaw was able to slip through, the rift is fading, preventing further passage in either direction. After a moment, Yarana continues: “Listen, please!” the woman calls. “I’m
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
of Dragon’s Rest. If the characters defeated the zombies at the beach, she thanks them for their service to the cloister. Even if they did not fight the zombies, she tells them they’re welcome to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
defensive Dodge action or the Ready action to delay acting. Ending Combat Combat ends when one side or the other is defeated, which can mean the creatures are killed or knocked out or have surrendered or fled. Combat can also end when both sides agree to end it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
defensive Dodge action or the Ready action to delay acting. Ending Combat Combat ends when one side or the other is defeated, which can mean the creatures are killed or knocked out or have surrendered or fled. Combat can also end when both sides agree to end it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
discussed in the Dungeon Master’s Guide, you can customize any dragon’s stat block to reflect the dragon’s unique character. Minor changes such as those below are easy to make and have no impact on a dragon’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
destroyed their civilization. The Nars abandoned their ruined and accursed cities and became nomads and traders. Nars have tanned skin, brown or black eyes, and black hair, often worn long and tied in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
two failed death saving throws. Chance makes a death saving throw at the end of each round. If the chuuls are defeated and Chance is saved and revived, the spy can share that they were ambushed by






