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Returning 35 results for 'before brown defending continues raise'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
Common.
Personality. The crown contains the essence of Myrkul and exists to spread that god’s will, which is to slay the living, raise the dead, and sow fear across the Material Plane. The crown
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Monsters
Princes of the Apocalypse
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
":"Wildfire","rollDamageType":"fire"} fire damage. A wildfire continues to threaten the characters for 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Wildfire Rounds"} rounds or until they
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Wrap Up When the characters have dealt with the merrow, one way or another, read this text to wrap up: With a splash, the merrow disappears into the ocean deeps and the ship continues on its way. The
sailors raise a cheer, and the storm brewing overhead seems not quite so threatening now.
And that brings us to the end of your first taste of adventure.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the “Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are
, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous improvised traps they use to protect their warrens.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
undead army from the corpses in the Mournland. 5 A rakshasa works to free a fiendish overlord trapped in a whirlwind of stone and sand somewhere in the Mournland. 6 A servant of the Lords of Dust maintains an extensive collection of severed heads and continues to draw on the knowledge in their brains.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ilvara is obsessed enough to cast raise dead to restore them to life (assuming the character’s soul is willing to return). Captured characters are disarmed, their hands bound with spider-silk rope, and
before Ilvara has the opportunity to torture them or sell them into slavery in the City of Spiders. If they escape her clutches again, the drow priestess continues her pursuit until she is dead or the party leaves the Underdark (see chapter 7).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see “Brown Mold” in the Dungeon Master’s Guide). Any creature that touches the pillar of ice is close enough
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T3. Cage Trap If the party continues east along the tunnel past area T2, they walk into a trap. Read the following text only if a character examines the ceiling: The ceiling consists of square stone
continues down the passage.
Ten iron cages are suspended from chains over the hallway, and the “panels” are the cage bottoms. The true ceiling is 25 feet high, and each cage hangs from 5 feet of heavy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are some of the ways in which the characters might convince Thunderwing to sacrifice herself for the greater good: Promising to raise her friend, Bunny Blossom the faerie dragon, from the dead
-forms 1d10 days later, appearing next to Thunderwing. The rejuvenated lichen lich then relocates to another lair to resume her research as the plague continues to ravage Faerûn. If the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
you’ll be invited to raise a glass to the Griffon; if you’re dressed in white and gold, the colors of the Hippogriff, you’d best be prepared to defend yourself.
If you’re new to Sharn, you might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
, requiring no material components:
At will: calm emotions, sleep
3/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day each: greater restoration, heal, raise dead
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
about its own future has forced Extremiton to hold off on transforming into an elder brain. Instead, it is focused on defending the colony and destroying its githyanki neighbors. With only a dozen mind
captive audience reacts. Meanwhile, it continues to use its telepathy to reach out to the Waterdavians in the city above, gathering more information to better realize its version of the city.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
soldiers of Falkovnia force every commoner into grueling labor, rushing them to raise fortifications and scrape scrawny roots from the dirt. Every lash strike, every day of meager rations is necessary—or so
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
town openly are met by a haggard orchardist named Jendon (a human commoner), who wears a cloak with a brown patch made of the same fabric as the robes the earth cultists wear. Jendon tries to persuade
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible. If Arkhan finds himself overwhelmed with opposition, he orders the abishai to attack. Arkhan
her pact, she etches her letter of introduction to Bel onto a basalt tablet and directs the characters to his volcanic lair. The adventure continues in Bel’s Forge.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
visit the area near the forest, they find a large construction site full of scaffolding and equipment. Laborers clear stumps and raise the frames of new houses while armed guards keep an eye on the
dents on her weapons or personally suffering inexplicable minor wounds at random—unknown to Jung-Soon, these are the results of defending her work site from creatures appearing amid the fog. Jung-Soon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her soft shoulders. She seems lost in her own thoughts.
The Abbot is normally here. If he is here, add: A handsome young man in a brown monk’s robe gently takes the woman by her hand. A painted
characters seem friendly, he asks them for help in locating one. In exchange, he offers his magic, agreeing to cast raise dead up to three times on their behalf, or give them each the benefit of his
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
reluctantly continues to protect the vampire, all the while searching for a way to reverse the transformation.
5 An adult bronze dragon sends regular tributes of treasure to an adult topaz dragon
fought together in the mage’s youth often visit each other to share stories.
7 An adult bronze dragon attempting to raise a clutch of wyrmlings alone is in desperate need of tutors and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them.
3 A shadow dragon wyrmling is training a colony of darkmantles to guard the lair the creatures all share
been summoned from the Shadowfell and forced to stand guard over a wizard’s sanctum.
Adult Shadow Dragon Connections d8 Connected Creatures
1 An adult red dragon continues to serve as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
example, a fighter wants to turn a winch to raise a portcullis. This is a complex, difficult action. You could rule that it incurs a -5 initiative penalty. Rolling Initiative. After deciding on an action
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
: Each Gray Hand character gains 2 renown. Every character who participated in the raid receives a potion of resistance. In addition, Vajra covers the cost of any raise dead spells needed to bring back dead characters.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
parents rightfully think of their children as the greatest legacy they can leave the clan, and they raise them with the same care and attention to detail that they give to the items they create. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be
. 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
. Northeast Tower This tower has a male drow mage named Ulvir Barrek’zorn on the roof and eight male drow inside. In addition to defending the tower, these drow are responsible for quelling uprisings in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
pries into his past, his attitude shifts—first to indifferent, then to hostile if the character continues to push. When he’s hostile, his demeanor becomes cold and clipped, and he avoids the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
. However, each of the hags continues to desire more personal power.
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skeletons guard this curved hallway. Beyond them, heavy, round metal doors seal five doorways. A brown stain covers the ground in front of the northernmost door.
The two minotaur skeletons attack
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
-average tactician in small skirmishes. Ozymandias placed him in charge of defending the cellars. If Bayleaf is captured, killed, or bribed, defense of the cellars becomes a hectic, haphazard affair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Encounters d20 Encounter 1 2d8 baboons 2 1d4 brown bears 3 1 owlbear 4 2d6 giant toads 5 2d10 giant wasps 6 2d4 giant spiders 7 4d4 pixies or 4d4 sprites 8 1d4 blink dogs 9 1 pirate captain
treants 19 1 roc 20 1d4 veteran explorers Wild Island Story Hooks d4 Story Hook 1 The island hides a spring that restores life to anyone washed in it, as per the raise dead spell. A creature






