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magic-items
A pair of brown, fur-lined boots that have been finely crafted. The boots are quilted, and have ceramic soles that emit a colourful magical energy.
While wearing these boots, you always land on your
feet and cannot be knocked Prone. Additionally, your fall speed is capped at 60 ft per round, and you take no damage from falling.
Magic Items
Princes of the Apocalypse
These heavy gauntlets of brown iron are forged in the shape of an umber hulk;umber hulk's claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both
claws, you gain a burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round.
You can use a claw as a melee weapon while wearing it. You have proficiency with it
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
Monsters
Princes of the Apocalypse
initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Curse of Strahd
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
;s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
[Tooltip Not Found] Wondrous item, uncommon A pair of brown, fur-lined boots that have been finely crafted. The boots are quilted, and have ceramic soles that emit a colourful magical energy
.
While wearing these boots, you always land on your feet and cannot be knocked Prone. Additionally, your fall speed is capped at 60 ft per round, and you take no damage from falling.
Adrian Pamplona
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Claws of the Umber Hulk Wondrous item, rare (requires attunement) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms
all the way up to the elbow. While wearing both claws, you gain a burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round. You can use a claw as a melee weapon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sneak past or overcome a camp without arousing the attention of the others. Whether or not they attract the attention of nearby camps depends on how quiet they are. Keep in mind that the brown bear (camp
circumstances, though, they don’t repeat the alarm round after round. Once a battle starts, reinforcements arrive in waves. It’s conceivable that, once a few camps empty out, the rest hunker down and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventuring party. Consider adding one or more sidekicks to round out your characters’ group if there are fewer than four players. As the DM, you can play sidekicks, or players can play them alongside their own
up whenever the group’s average level does. Consult the tables throughout this appendix for guidance on how to update the sidekicks’ stat blocks when they advance to levels 2 through 11.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
balanced floor of this room sets a mechanism into motion. Each round they remain in the place, on initiative count 0, roll a die. An odd-numbered result means that the floor of the room will jump and
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
framing a round face. He wears the same uniform as the other cadets.
Quote: “I’d like to be a great spelljammer, but I don’t know if I’ve got it in me.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the chapter (the table also appears in chapter 8). Brown Mold Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the
, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one. Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
start of each round after the first, roll a d8 and consult the Snail Race Surprises table to determine if something unexpected happens that round. When a surprise occurs, determine which snail is
. The course is 480 feet long. Racing Rules. The race is divided into 6-second rounds. Once the race begins, the snails move along the track at remarkable speed, each one covering 80 feet per round by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6). Arctic CR Beast Fly/Swim 0 Owl Fly 1/8 Blood hawk Fly 1/4 Giant owl Fly 1 Brown bear — 2 Polar bear Swim 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ochre Jelly Multiplying Amoeboid Hunter Habitat: Underdark; Treasure: None Mark Behm Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey
the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
leftover damage after the Temporary Hit Points carries over to the Wizard’s Hit Points. Does the level 14 Illusionist ability let you make something real every round, or just once? Illusory Reality is
Ritual following the normal rules, they don’t need to consult their spellbook (unless they’re using it as a Spellcasting Focus for said spell).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the next round. Searing Heat. Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its
round. Regional Effects Any of these effects might appear in the area around a red dragon’s lair, in addition to or instead of the effects described in the Monster Manual: Desertification
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
common but inedible species of giant fungi. Roll a d10 and consult the Fungi Patch Discoveries table to determine what else the characters find here. See “Fungi of the Underdark” in chapter 2 for more
1d6 nightlights 9 1 otyugh hidden under a mound of offal 10 Patch of brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) 11 1d4 awakened zurkhwoods* (see appendix C) 12 2d4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn district, roll a d20 and consult the Narbondellyn Encounters table, or choose an encounter that you like. The party can avoid random encounters in Narbondellyn by succeeding on a DC 13 Dexterity
district. All noble houses go on high alert as reinforcements arrive every round for the next 1d8 rounds. Each wave of reinforcements consists of an elite drow patrol (see below) and 1d4 gargoyles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of the damage dice for each ray, or two of the damage dice for one ray and one of the damage dice for another one. Does Quickened Spell allow a sorcerer to cast two spells a round of 1st level or
level If you know this rule yet are still unsure whether a particular spell qualifies for Twinned Spell, consult with your DM, who has the final say. If the two of you are curious about our design
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the remaining demon lords. If there aren’t enough demon lords for all the players, you can use balors or other powerful demons to round out their numbers.
The players control the demons in their
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines
-li is in mist form, hiding inside the steam rising from the pool. If the remorhazes in the pool attack the party, Tekeli-li joins the fight on the second round of combat after assuming its gnoll form
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. Herein
Air, a fire giant of Evil Fire, a frost giant of Evil Water, and a stone giant of Evil Earth. The fomorian deep crawler and the storm herald—a storm giant transformed into a monstrous Aberration—round
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells
choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
round until the perceived threat is eliminated. Tier Breche Encounters d20 Encounter 1–6 Drow acolytes 7–12 Drow mages 13–20 Drow warriors Drow Acolytes The characters encounter 2d6 female drow
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
action to recharge before he can use it on the characters this time. He fights to the death—he has too much riding on the success of this ritual to abandon it now. Dragon Spirits. At the end of each round
dragon spirits Sparkrender is trying to bind to himself, but their effects are unpredictable. Roll a d10 and consult the Dragon Spirits table to see what happens. Dragon Spirits d10 Effect 1–2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Colossus, roll a d20 and consult the following table. Explanations of some of the encounters appear after the table. In the medium intensity zone, roll a d20 and a d4, subtracting the d4 from the d20
. Lava Rain. At the start of a round, lava droplets form on the ceiling and fall in a 20-foot-diameter area, dealing 9 (2d8) fire damage to any creature that enters the area for the first time on a turn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell’s
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
of the pit requires a successful DC 15 Strength (Athletics) check. Slime or Mold As the adventurers pass through a small cavern, they encounter a patch of slime or mold. Roll a d6 and consult the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell’s
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24






