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Returning 35 results for 'before brown directly currently reflective'.
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Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Species
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Directly conjoined to the hallway, this chamber is twenty-five feet wide by forty-feet long. Sand mixed with crumbly pumice dances in the wind upon the floor
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Visit. If the characters speak with homesteaders in the area east of the Sumber Hills, they learn that raiders in brown cloaks sacked a few farms and dragged off their inhabitants. (These captives
are currently held in the slave pens beneath Sacred Stone Monastery.) In addition, three homesteads — Anderil Farm, Dellmon Ranch, and Nettlebee Ranch — are featured in side treks and shown on the regional map.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the cave’s center. Both are talking while apparently ignoring each other. In the cages, three hulking brown bears appear to be resting.
The two derro (see appendix C) are cultists. One of them is
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
densest populations of the living. That’s currently the Falkovnian capital of Lekar, where unfit and underfed conscripts defend crumbling walls alongside General Drakov and her crimson-armored elite
, having fled their homeland’s zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovnia’s residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
CHARACTERS
Characters from Kalakeri hail from a rich, wondrous land tainted by suspicion. They are typically dark-haired, dark-eyed, brown-skinned people with Indian- inspired names. When players create
Arijani and Reeva’s side? Have you changed sides or tried to avoid the conflict entirely? If you haven’t taken part directly in the conflict, has someone you care about been harmed by it?
What part
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies. Falling
maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bedroll in each tent. The camp belongs to the yuan-ti in area 3 and is currently unoccupied. Characters can follow their tracks in the sand (one wavy line left by a serpentine creature plus eight sets of
remains open thereafter. Sinkhole 1A drops down into a rough-hewn passage that connects areas 4 and area 5. Sinkhole 1B is directly above the purple wormling pit in area 5, and any creature falling into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
directly for the them or pay tribute in exchange for independence. The Boromars control a vast network of extortion, blackmail, and graft that extends throughout the city, and their influence reaches
Council. Of the seventeen members of Sharn’s city council, four have close ties to the Boromar Clan—including one, Ilyra Boromar, who reports directly to the head of the syndicate. These four vote as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
by far the largest structure in the community. The ground level contains a pool of water in the center, directly beneath an opening in the roof of the same size. The marshy ground around the pool
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Pack cooks meals in this kitchen before eating in the common room (area A1). There are currently two jackalweres in the room, Marliza and Theryn (see “Amberdune Pack” earlier in the adventure
jackalwere Korvala sits at the desk in her humanoid form: a woman with brown skin, sun-streaked brown hair, and piercing hazel eyes. If she has been alerted to the characters’ presence by the other
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
him away on his latest visits, and he is worried (see “Cloister Quests”). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scars—one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
miner’s pick lies on the floor in the southwest corner.
Like most of the rooms on this level, this one has been allocated to an eventual occupant (in this case, a champion currently quartered in area 60
currently quartered in area 60). The sledgehammer is one of the construction workers’ tools. 5. Unfinished Barracks This unfinished area seems intended for use as a barracks. Many lidless coffers are
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
percent discount from one house). Leadership. The Committee of Twelve oversees the institute. It currently has fifteen members, though its membership is a matter of significant disagreement within the
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
, its brass candelabras, velvet runners, and red tapestries were destroyed—likely by the room’s occupant, a desiccated Undead currently tearing at the walls. A single doorway is set into the short
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
climb up but not fly through. A much larger shaft above the rear chamber allows the dragon to fly directly in and out of the lair. Hoard Chamber. The bulk of the dragon’s hoard is stored in a
often takes on Humanoid guise to offer patronage to mortal scholars and artificers.
Unused Chamber. A smaller chamber shown on the left side of the map is not currently used by the dragon, but it shows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
below. The cavern extends into darkness beyond the range of their light. They need to go down the stairs and explore the area directly to discover its full extent. Characters standing along the ledge
-level characters!). It can reach anywhere in area 10 with its tentacles, and it can also move at speed 10. It is currently full and curious about strangers, however, so it’s not averse to talking. Its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
below. The cavern extends into darkness beyond the range of their light. They need to go down the stairs and explore the area directly to discover its full extent. Characters standing along the ledge
!). It can reach anywhere in area 10 with its tentacles, and it can also move at speed 10. It is currently full and curious about strangers, however, so it’s not averse to talking. Its only real
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vault’s ceiling. Meeting Naxa. If the
to indicate specific numbers or types of foes. A careful look shows that brown and red dots are Miska’s, while green and gray dots are Lolth’s. A character who succeeds on a DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Currently, Sharna at the Miner’s Exchange has their trust (see “People of Phandalin”), mostly for her assurances that the mines will soon be more prosperous than ever. If Sharna discovers that the
of Dran Enterprises or representatives of the Six come to him? More importantly, if the characters directly oppose Wester and bring him low, what happens if a worse power steps in to take his place
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into darkness.
A stalagmite rises from the floor in the center of the room. A similarly sized stalactite hangs from the ceiling directly above it. The space between the two is occupied by a
the Dragon Queen speaks to the characters directly. Retrieving the Rod Piece. If the characters inform Tiamat of Vecna’s plot, Tiamat growls in disdain before grudgingly allowing the characters to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particularly sapphires. Green Dragons. Dwarves and green dragons don’t often interact, and when they do, the dragon doesn’t usually threaten them directly. A typical green dragon has no burning desire
pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expecting trouble might be surprised to learn that its current occupants are neither evil nor much of a threat. The Scarlet Sash has eight members currently, though it has had as few as three and as many as
dragged across the floor, which sounds like it’s coming from whichever area is directly above or below the characters. 5 Vinique mimics a laughing child, which sounds like it’s coming from the attic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door.
The hut is an outhouse, currently empty. Many tracks lead to and from it. C3. Kennel and Sled Storage Six friendly sled dogs (use the wolf statistics) are housed inside this kennel. They bark
young tiefling servant is slowly collecting.
A stone staircase ascends to a pair of twenty-foot-high balconies that hug the walls. On the north landing, directly across from the main entrance, hangs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
elemental can’t be targeted or harmed directly. Any creature that enters the hot oven or starts its turn inside it takes 10 (2d6 + 3) fire damage. A character can try to shove a Medium or smaller
, doing so with a successful DC 22 Strength (Athletics) check. Skabatha imprisons her most hated enemies inside the cell, which is filled with muddy water to a depth of 3 feet. The cell currently holds a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
arms and armor. Directly across from the fireplace, eight shields are mounted on the wall. Treasure. One of the shields on the wall is a +1 shield. The brass jar on the mantel of the fireplace might
. There are no throwing rocks here, aside from the few that some of the giants, especially the stone giant, might carry. On the wall directly behind the chief is a small ballista, which he uses as a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-glass magic lanterns set around the ceiling, each embossed with the phases of the moon. At the room’s center, a brown-skinned man with glowing eyes reclines upon a cushion. An attendant wearing a mask
. Navid is an efreeti with the additional ability to cast polymorph (self only) at will. He’s currently wearing his preferred disguise, that of a human man in black and crimson garb. Navid was in line
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
XP equally among the characters if the party destroys these twig blights. 3. The Brown Horse This was formerly the Brown Horse, a tavern renowned for its excellent ale. A weathered signboard by the
) skulking around. However, he is currently most concerned by the fact that a green dragon has moved into the tower (area 7) since the last time he was here. He warns the characters of all these threats
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with ornate coat hooks under a row of shelves. Stained rain cloaks currently overload the hooks, and several spears lean against the wall. Doors lead to the north and south.
When worn with the hood up
the Heavens for days, preparing to reactivate the city’s ancient flying magic. The clerk knows nothing of Lord Soth and prefers it that way. The death knight supposedly receives orders directly from






