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Returning 35 results for 'before brown during casting revealing'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky
, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The hook horrors pose no danger in their current state. Casting a greater restoration spell or similar magic on one restores it to flesh and blood, whereupon it attacks.)
The mirror looks like one of
Halaster’s magic gates and functions similarly (see “Gates”). Its rules are as follows: If a creature stands atop the dais and says something flattering about Halaster, the mirror vanishes, revealing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
under the covers is an illusion. If the covers are pulled back, the snoring stops as it’s revealed that there’s no one in the bed. Casting dispel magic on the bed also ends the illusion. A detect
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, then use the same spell to enlarge a strong character to throw it. Other solutions might involve casting levitate on the rock and giving it a push, digging a trench for the rock to roll down the
challenge, the stone that the cyclops threw splits in half, revealing a topaz gemstone inside. If the topaz is carried out of this area, either path leads the characters back to the sundial. If the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spell, then use the same spell to enlarge a strong character to throw it. Other solutions might involve casting levitate on the rock and giving it a push, digging a trench for the rock to roll down the
challenge, the stone that the cyclops threw splits in half, revealing a topaz gemstone inside. If the topaz is carried out of this area, either path leads the characters back to the sundial. If the
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
keyhole is real. The jade key found in area 53 can be used to unlock the relief and swing it open, revealing the crawlway. The lock can also be picked with a successful DC 21 Dexterity check made by a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
to indicate specific numbers or types of foes. A careful look shows that brown and red dots are Miska’s, while green and gray dots are Lolth’s. A character who succeeds on a DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Casting dispel evil and good on the statue permanently disarms the haunted trap. Morbid Memory Haunt Bonus +0 A morbid memory trap presents little danger, but it proves useful in revealing important and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
skeletons guard this curved hallway. Beyond them, heavy, round metal doors seal five doorways. A brown stain covers the ground in front of the northernmost door.
The two minotaur skeletons attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the characters are ready, Rovina opens a door, revealing a portal filled with swirling amber light. She directs anyone intending to face the trial to enter the portal together. If a single character is
in diameter, with a door on the wall opposite the characters and the pedestal at the center. The door is locked and can be opened only by the key at the center of the rotunda or by casting the knock
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-glass magic lanterns set around the ceiling, each embossed with the phases of the moon. At the room’s center, a brown-skinned man with glowing eyes reclines upon a cushion. An attendant wearing a mask
threatened, revealing his true form. He fights until reduced to 50 hit points or fewer, at which point he uses plane shift to escape. His mage ally attacks along side him but surrenders if Navid is defeated
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
spell, drenching the fireplace.
Jared: What does the spell’s description say?
Phillip: It causes 10 gallons of water to rain down in a 30-foot Cube, extinguishing flames there.
5 Casting
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
, revealing a passage through the base of a statue into the temple (area H14). Relics. Characters looking for relics of Haskasori to sell can find varied burial items here (see “Conclusion” for details
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
conjuration magic in the trapped areas. Although the traps can’t be disarmed, a successful casting of dispel magic (DC 16) on a trap suppresses its magic for 1 minute, allowing characters to move safely
hours later. Casting a hallow spell on the crypt prevents the banshee from returning for as long as the spell lasts. Treasure. Read the following text when the characters investigate Patrina’s crypt
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worn smooth, rise from the center of this large cave. Baleful crimson light leaks from cracks in the jagged pillars, casting an eerie glow on the cave.
Four barlguras lair in this dimly lit cave. Each
blinded condition. 3 The target’s feet become heavy, fluid-filled sacs, reducing its walking speed by 10 feet. 4 The target’s mouth vanishes, preventing it from speaking or casting spells with verbal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
skull from the stone causes it to shatter and fall away, revealing a crystal shard where the illithid’s brain would have been. Treasure. The crystal shard lodged inside the fossilized mind flayer skull
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a set of cartographer’s tools, six pints of oil, an illustrated book about ropers, an emerald worth 250 gp, and a lantern of revealing. G5: Showroom This room is empty, but crumbling wall carvings
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
located in this stateroom, on the bed’s headboard, while the other is in the ship’s study (area Z13) on the wall above the desk. He suspects casting Dispel Magic on a rune would deactivate it, but the
against one wall here opposite a desk. Sitting in the room’s center is a reddish-brown dog with a leather collar studded with glowing crystals.
Ikasa the blink dog is outfitted with a magical collar
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the other side of the wall—revealing a secret way to area T9. Treasure. Four 12-foot-wide paintings (400 gp each) and a smaller 2-foot-wide painting (1,000 gp) are on display. A character who examines
—revealing a secret way to the gallery (area T6). Treasure. Most books in this room have no monetary value, but three of the oldest books are worth 500 gp each. A character can identify these valuable books
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters arrive shortly before twilight. When they arrive, lay out the poster map of the carnival for the players to see. After revealing the map, read the following boxed text to any players whose
deity is worshiped and presented to the high priest, who would then grant the letter’s bearer a favor. An example of an appropriate favor would be one free casting of a spell of 5th level or lower from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Sun Pholtus of the Blinding Light Arcadia Judges, lawyers, arbiters Silver sun partially eclipsed by a crescent moon Ralishaz, the Unlooked For Limbo Gamblers Three bone fate-casting sticks Rao, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Moonsea region. Secret Door. The Cassalanter family portrait hides a secret door. Tilting the painting causes the door to swing outward on hidden hinges, revealing the pantry (area C11) beyond. A
Casting feature (or the Ritual Caster feat) who spends 24 hours reading the book can master the ritual described within. The ritual takes 11 minutes to cast and requires incense and a vial of unholy water
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
If the cave bear has not been summoned elsewhere by the verbeeg, it sleeps in the western niche of this chamber until it detects intruders. It has brown fur and darkvision out to a range of 60 feet
casting a destructive spell. It takes a combined Strength of 50 to move the block. Revealed beneath it is a shallow niche in the floor that holds the bones of a female human, her tribal garb reduced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment. The Nine
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bear’s head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
hasn’t been used in generations. Casting an identify spell on the mirror reveals that an assassin’s ghost is magically bound to it. The spell also reveals the forgotten rhyme needed to summon the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stick out its tongue, or yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to
casting the Identify spell on the boat or by examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to go or uses the word “truth
command word that functions only while the boat is within the Lost Caverns. A character who knows this additional command word (“Shrimpkin”)—discovered by casting the Identify spell on the boat or by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pushed or pulled around. Casting dispel magic on the statue while it’s floating causes it to fall, topple off the ledge, and shatter in area K5 below. Anyone in that area when the statue falls must
casting spells and throwing off fire rays. Bookshelves. Manshoon removed any tomes of value from the bedroom, leaving noticeable gaps on the shelves between mundane books on a variety of esoteric






