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Returning 35 results for 'before brushes during common rations'.
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Magic Items
The Book of Many Things
♦️
5 days’ worth of Rations (1 day);rations
6 ♦️
Pot, iron;Iron pot
7 ♦️
Disguise kit
8 ♦️
Window (up to 5 feet wide and 5 feet high), which you can
9 ♥️
Leather pouch containing 18 gp
10 ♥️
10 crossbow bolts
3 ♣️
Three book;books, written in Common, about random historical events
4 ♣️
Canvas Tent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bead of Nourishment Wondrous item, common This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bead of Nourishment Wondrous Item, Common This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bead of Nourishment Wondrous Item, Common This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
crumbling, life-sized granite statues of cloaked dwarves. Evil grins can be seen on their weatherworn faces.
If they haven’t been encountered yet, Dazlyn and Norbus are eating rations behind the easternmost
rubble pile while keeping an eye on the temple entrance (area E4). Each is a shield dwarf commoner who speaks Common and Dwarvish, and who has darkvision out to a range of 60 feet. Dazlyn is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Privy and Bath Vanity. Against the north wall stands a vanity with a built-in mirror, on which are arrayed vials of perfume, combs, brushes, and powder puffs.
Potty. On the west wall sits a
scented pages chronicling the love affairs of a long-dead noblewoman. The third book, which is missing its cover, contains Elvish translations of common Orc phrases and idioms. The last book is bound
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
under it for catching chalk dust. Niches under the chalkboard hold brushes and sticks of colored chalk.
Desks. Facing the chalkboard are twelve desks, in three rows of four. Each desk has cast-iron
room is identical to area 21a, except that someone has hastily scrawled the following words on the chalkboard in Common: “Wizards of Yore class canceled. Research Ahghairon circa 1071 DR. Expect a quiz
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
blandest rations into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature’s mean-spirited thirst for revenge can
night, it sneaks into the travelers’ camp and looks through their supplies for tasty treats, but will settle for rations, nuts, and other snacks. If it finds them, it quickly snuffles up a single
Goblin
Legacy
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Species
Volo's Guide to Monsters
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ worth of rations 6 ♦ Iron pot 7 ♦ Disguise kit 8 ♦ Window (up to 5 feet wide and 5 feet high), which you can place on a vertical surface up to 5 feet thick and which allows you to look through the surface
crossbow bolts 3 ♣ Three books, written in Common, about random historical events 4 ♣ Canvas tent 5 ♣ 50 feet of coiled silk rope 6 ♣ Two crowbars 7 ♣ Healer’s kit 8 ♣ Eight gems worth 5 gp each 9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rigged with a trap.
The gear on the table can be assembled into one burglar’s pack and one explorer’s pack, lacking the rations. Treasure. Casting detect magic reveals an aura of abjuration magic
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Clothes, common
5 sp
3 lb.
Clothes, costume
5 gp
4 lb.
Clothes, fine
15 gp
6 lb.
Clothes, traveler’s
2 gp
4 lb.
Component pouch
25 gp
2 lb.
Crowbar
2 gp
5 lb
, portable
4 gp
35 lb.
Rations (1 day)
5 sp
2 lb.
Robes
1 gp
4 lb.
Rope, hempen (50 feet)
1 gp
10 lb.
Rope, silk (50 feet)
10 gp
5 lb.
Sack
1 cp
1/2 lb.
Scale
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and 1 hit point, ability scores of 5, and immunity to bludgeoning, piercing, and slashing damage from weapons that aren’t silvered. They also have the Shapechanger trait common to all werebats, but
priest’s pack without the rations, and a random trinket (roll on the Trinkets table in chapter 5 of the Player’s Handbook).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
most of her time in area W5, which serves as her studio. It contains moldy scraps of food, empty pots stained with colored paint, discarded brushes, and her easel, which is situated in front of a large
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to avoid you.
It’s clear that the kitchen still sees use. Members of the Scarlet Sash store rations and spices in some of the pots and cauldrons, to keep them away from the mice, and a few dirty
Common) read as follows: BARON BRANTIFAX
Husband, Father, Hunter
“Let No Man Stand Above Another”
BRORN
Hound of Brantifax
Faithful to the End
HELUTHE
Our Pride and Joy
Lost Too
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
21l. After showing the characters to their quarters, the goblin tells them where they can buy adventuring gear (area 21a) and rations (area 21t). 21o. Goblin Orphanage The sound of screaming goblin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the other Direction (in Common). Behind the hatch is a steel-walled compartment that holds a magically bound air elemental. The air elemental powers the aft propeller. Moving the Thrust lever to the
and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pit to area 6; see the “Whorlstone Tunnels: General Features” sidebar for more information on narrow tunnels. The abundance of fungi in the thicket makes it easy to forage here. Among the common
them costs 5 feet of movement. Most of the crates are empty, but four of them contain harvested, edible fungi. Each crate of fungi weighs 50 pounds, contains the equivalent of 20 days of rations, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, common 5 sp 3 lb. Clothes, costume 5 gp 4 lb. Clothes, fine 15 gp 6 lb. Clothes, traveler's 2 gp 4 lb. Component pouch 25 gp 2 lb. Crowbar 2 gp 5 lb. Fishing tackle 1 gp 4 lb. Flask or tankard 2 cp 1 lb
. Poison, basic (vial) 100 gp - Pole (10-foot) 5 cp 7 lb. Pot, iron 2 gp 10 lb. Potion of healing 50 gp 1/2 lb. Pouch 5 sp 1 lb. Quiver 1 gp 1 lb. Ram, portable 4 gp 35 lb. Rations (1 day) 5 sp 2 lb
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fountain, they see that Javenesh is speaking with a water weird submerged inside it. Unlike most water weirds, this creature, named Lothannep, can speak and understand Common. Lothannep lives in the
Stained paint brushes and empty watercolor palettes are scattered on a table in this small thatched-roof hut, which has a view of large clearings to the north and south.
The table in the building
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
into the table is a lidded steel box attached to a pedal on the floor below. When the pedal is pumped, water and moving brushes scrub dishes and utensils that have been placed into the box. A cart holds
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
If the characters inspect the notices on the job board, proceed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
black field. The other two sleds transport goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and
)
Skills Perception +5, Survival +5
Damage Immunities cold
Condition Immunities charmed, frightened
Senses passive Perception 15
Languages Common
Challenge 3 (700 XP)
Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
least forty. A common sailor (use the commoner statistics) costs 2 sp per day, while a skilled sailor (use the bandit statistics) demands 2 gp per day. The characters can also try to hire a captain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorer’s pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
frame and the door itself. The word “DANGER” is scrawled on that door in the Common tongue using chalk.
The left door, leading to area 22, is unlocked. Barred Door. Characters who examine the bar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise at Phandalin. More on Hoobur will be revealed in episode 3.) Treasure. The two intact wooden buildings hold seven tendays’ worth of rations, two explorer’s packs, and a dungeoneer’s pack, along
she finishes a long rest). She has darkvision out to a range of 60 feet. She speaks Common and Orc. Gildha repeatedly mutters something in a low voice, but she has something in her mouth that makes it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
once knew. O8. Duergar Quarters Small rooms flank a central common area where crates and sacks are stashed against the west wall. The doors of the two southern rooms are open, and each room is empty
armor, keeping their shields and weapons within reach. Treasure. The crates and most of the sacks contain basic supplies, including blankets, rations, hempen rope, and other equipment. One small sack
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scholar notes that the bones likely belong to common folk who rose up in revolt and ended the Yun dynasty. Hungry Ghosts. An otyugh hides among the debris in the northwest corner of the room. When it
, then mutters, “Nothing. There’s no Dragon’s Blessing here.” If the characters press the scholar on this, Zhong Yin brushes off their questions, encouraging the party to complete its investigation and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
modron, which knows Modron and Common Sign Language. The duodrone is hiding from Ylagan and prefers to be left alone. If the characters pester it, the duodrone produces a Glyph Card (see “Starglass
quadrones attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
dwarves also have backpacks to hold their bedrolls, mess kits, and rations. They carry fishing tackle or miner’s picks, as appropriate. The dwarves are heading home with a sleigh loaded with rock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
another. Two off-duty mates (drow elite warriors) relax in the hammocks. Three walnut chests sit under the hammocks. The chests are unlocked. Treasure. Each chest holds two sets of common clothes, a
potion of water breathing, and a bottle of excellent wine (worth 25 gp), bearing a label in the shape of an eye patch and the name “One-Eyed Jax” in Common. J11. Aft Castle Upper Deck This highest deck
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Kelvin’s Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvin’s Comfort. The common room is bedecked with dwarven craft of Battlehammer make
human commoner), runs the shop. Elza has expanded the business in recent years by offering a selection of adventuring supplies — rations, fur cloaks, leather gloves and boots, ice picks, snowshoes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the stronghold: two hundred spider silk packets, each containing 10 days of rations (dry moss and mushrooms), and one hundred full water skins. 19c. Castellan’s Quarters The stone door has an arcane
Auvryndar have made her despondent. Drivvin is a drow archmage, with these changes: He is neutral evil. He has these racial traits: He speaks Abyssal, Common, Dwarvish, Elvish, Goblin, and Undercommon. He
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
, all in Common. The lever is currently in the notch labeled Stable. When the countdown timer in area U7 reaches zero, the rocket reacts according to the lever’s position: Coop. The launch is aborted






