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Returning 35 results for 'before brutal diffusing concepts range'.
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Monsters
Forgotten Realms: Adventures in Faerûn
), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Cursed Blade", "rollDamageType":"Slashing"} Slashing damage. Hit or Miss: The blade magically
. Cultists of Bhaal sometimes form cabals of assassins or mercenaries, but they perform their brutal slaughter for the perverse love of bloodshed and honor to their sinister god rather than for
Equipment
Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Brutal. This weapon is designed for maximum damage. Brutal weapons score
Equipment
Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Brutal. This weapon is designed for maximum damage. Brutal weapons score
Bullywug
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The
Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
range 20/60 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 13 (2d8 + 4);{"diceNotation":"2d8+4
would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat
Monsters
Ghosts of Saltmarsh
Amphibious. The croaker can breathe air and water.
Speak with Frogs and Toads. The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The croaker's
terrain.Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
Equipment
weapons score Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Fighting Chain, Brutal, you must take the Advanced
Equipment
Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Proficiency feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Brutal. This weapon is designed for maximum damage. Brutal weapons score
Monsters
Ghosts of Saltmarsh
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal&rsquo
toad), reach 10 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage, or 7 (1d8 + 3
Monsters
Waterdeep: Dungeon of the Mad Mage
attack roll.
Amphibious. Torbit can breathe air and water.
Speak with Frogs and Toads. Torbit can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. Torbit has
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction
Monsters
Strixhaven: A Curriculum of Chaos
target can’t benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Spatial Blade
merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating tangible change in the world around them
Monsters
Eberron: Rising from the Last War
+10","rollType":"to hit","rollAction":"Chromatic Orb"} to hit, range 120 ft., one creature. Hit: 13 (3d8);{"diceNotation":"3d8","rollType":"roll","rollAction":"Chromatic Orb"} damage of a type chosen
horrors of the Last War were instigated — or at least encouraged — by Mordakhesh's operatives, and his claws are known to have perpetrated some of the most brutal massacres of that conflict. No one knows
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.
Armed with the artifact, the prince returned to the
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Venom Globe"} to hit, range 60/180 ft., one target. Hit: 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Venom Globe
of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite
Monsters
Mordenkainen's Fiendish Folio Volume 1
":"damage","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.
Chromatic Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit"} to hit, range 60 ft., one target. Hit: 3
, chaotic, and temperamental nature they all share. When its diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way
Monsters
Bigby Presents: Glory of the Giants
"} lightning damage.
Spit Hailstone. Ranged Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Spit Hailstone"} to hit, range 120 ft., one target. Hit: 32 (4d10 + 10
day to day, ranging from pleasantly sunny to brutal hailstorms.
If the scion dies, these effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
Monsters
Bigby Presents: Glory of the Giants
+18", "rollType":"to hit", "rollAction":"Hailstone"} to hit, range 120/480 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction":"Hailstone", "rollDamageType
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Beast Bond 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link
within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beast Bond 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link
line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a village prepare for a long, brutal winter. Barbarians and
intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
“Those who walk the way of the Emerald Enclave are infused with this power; we embody it
Weapon Property
A Brutal weapon is designed for maximum damage. Brutal weapons score Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as
from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to
is mounted on a toad), reach 10 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal’s long jump is up to 20 feet and its high jump is
.
Spear. Melee or Ranged Weapon Attack: +5 to hit (with advantage if the royal is mounted on a toad), reach 10 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gladiator Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists
Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its body with brutal piercings and grotesque trophies, dyeing its fur with demonic sigils, hoping Yeenoghu will make it invulnerable. Gnoll Pack Lord
Medium humanoid (gnoll), chaotic evil
Armor
. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Incite Rampage (Recharge 5–6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
. These treasures include armor and weapons, frequently decorated with calligraphy or illustration—or enhanced with brutal spikes or serrated blades.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The croaker’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running
start.
Swamp Camouflage. The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
Bullywug Warrior Medium Fey, Neutral
AC 15
Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Insectile Rapier. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Villains Though Purphoros’s ideals are shared by many, the methods he uses to advance them can be brutal. His belief that creation necessitates destruction, combined with his cavalier
a wide range of other creatures, such as those presented on the Purphoros’s Monsters table. Purphoros’s Monsters Challenge Creature Source
1/2 Anvilwrought raptor MOoT
1 Bronze
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sunder Shaman Gruul sunder shamans are angry giants that channel their rage into brutal attacks that deal overwhelming damage to foes and structures alike. These shamans sometimes lead hill giants
Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing
blundering into the lairs of crocodiles and other dangerous creatures.
Lizardfolk have no notion of traditional morality, and they find the concepts of good and evil utterly alien. Truly neutral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
related concepts. Maat (pronounced mott) is the term giants use to describe ideas, behaviors, creatures, and objects that they consider good, holy, honorable, or desirable. Maug (pronounced mog) is the
, because brutal raiding is an inborn trait of the hill giants. If those same hill giants worshiped Yeenoghu, however, that act would represent a flagrant turning away from the traditions of the ordning
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inquisitors’ zealous and sometimes brutal methods inspire terror in many communities throughout the multiverse. Each Ulmist inquisitor belongs to one of three orders that harness the power of psionics
. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away.
Implode
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe
you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisan’s tools






