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Returning 35 results for 'before brutal diffusing contact rolling'.
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Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker. The kakkuu ignores
combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu
. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized
Monsters
Vecna: Eve of Ruin
ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The
brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis
of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Senses
Legacy
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Rules
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
Special
in contact with the same ground or substance.
Tremorsense can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense.
TruesightA
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit. Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lighthouse. The characters travel to a nearby island by boat and meet their contact for the job, Major Ursa. The major shares what he knows about the situation on the island and offers advice before
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a village prepare for a long, brutal winter. Barbarians and
intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
“Those who walk the way of the Emerald Enclave are infused with this power; we embody it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical effects.
Siege Monster. The goristro deals double damage to objects and structures.
Actions
Multiattack. The goristro makes one Brutal Gore attack and two Slam attacks.
Brutal Gore
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with rolling a size modifier: Size modifier = 2d6 Height = 5 feet + 10 inches + your size modifier in inches Weight in pounds = 270 + (4 × your size modifier) Speed. Your base walking speed is 30 feet
incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
move through its space, treating it as difficult terrain. Whenever the sphere enters a creature’s space or a creature enters its space while it’s rolling, that creature must succeed on a DC 12
, rolling the sphere ahead of it. The statue and sphere move slowly enough that creatures can easily get out of the way. When the statue reaches the north end of the hallway, it pushes the sphere back into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demon ichor in rituals and to improve the performance of infernal war machines (as described in appendix B). When a creature comes in direct contact with demon ichor in Avernus, it must make a DC 10
Constitution saving throw. Fiends, oozes, plants, and undead automatically succeed on the saving throw. On a failed save, the creature is magically warped by the ichor, as determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reflect an archmage’s displeasure by rolling your eyes and massaging your temples with your fingers. Hanging your head and looking up at the players conveys a sense of submissiveness or fear. Holding
readily get involved in social interactions, you can create situations tailored for their characters. Perhaps the NPC in question is a family member or a contact of a particular adventurer and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. While they are in Undermountain, characters who receive spells from deities or otherworldly patrons continue to do so. In addition, spells that allow contact with beings from other planes function
normally. Sending Spells Inside Undermountain, Halaster can’t be contacted by means of sending spells. Any creature that tries to contact him with a sending spell is magically redirected to the Mad
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, rendering it invisible and impervious to magical detection. The sequester spell on a given sarcophagus ends when a creature comes in direct contact with it. A creature that spends an hour digging in this
determined by rolling on the magic item tables in chapter 7 of the Dungeon Master’s Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Properties. Regardless of the form it takes, the cauldron has the following random properties: 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon
Master’s Guide) 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide) THE WITCH QUEEN’S CAULDRON
As explained in the description of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
the start of each of its turns, rolling along the ground and through openings. The fog lasts for 10 minutes or until the living spell’s concentration ends (as if concentrating on a spell).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The juggernaut can’t fit into any space less than 10 feet wide, and it doesn’t have room in the hallway to turn. It attacks by rolling forward and backward. Hidden in the tomb of the real Napaka (area
53) is a magic scepter, the adamantine head of which reduces the juggernaut to 0 hit points and turns it to dust on contact. While the juggernaut is inert, no attack roll is needed to strike it with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check. Any monk whose face is seen shows an identical grim countenance — a face flayed nearly to the bone, the result of a brutal initiation to better match the appearance of the Grand
patronage (maps, notebooks, and so forth). Once contact has been made, they look to help the characters — especially if this also leads to their own escape. However, most of the other prisoners are former
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide). Ghuldur knows the combination to unlock the safe, which otherwise requires a knock spell or similar magic to open. Yantha’s gem
whereabouts but can use a sending spell to contact him, whereupon she learns that he’s “trapped” in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yantha’s sanity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
air with one hand while speaking in a deadpan monotone, while an archmage might express her displeasure by silently rolling her eyes and massaging her temples with her fingers. Engaging the Players
the NPC in question is a family member or a contact of a particular adventurer and talks only to that character. An NPC of a certain race or class might listen only to characters he or she feels a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Pride goes before a fall.” Fall’s name tag is complete, but Pride’s name tag reads PR _ _ _. Third Pair. These unicorns’ names are Stone and Moss, from the proverb “A rolling stone gathers no moss
receives the following information while in telepathic contact with one of the carousel’s unicorns: Zybilna of Prismeer is frozen in time. Three hags have seized control of Zybilna’s domain and split it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
only once per turn. Black Gate. The space beyond the western false door contains a black gate. Contact Stone. A contact stone is on the wall near the black gate. 28. Temple of Blood The coppery scent of
walls in this broad chamber, the floor of which is stained with blood and black ichor. On the wall between two weapon racks to the east is a contact stone.
Lahnis, Red Wizard Creatures. Lahnis, a Red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aura of enchantment magic around the statuette. Any creature that touches the statuette must succeed on a DC 17 Wisdom saving throw or suffer a random form of short-term madness, determined by rolling on
words written in the Red Wizard’s own blood. It contains all the spells Nylas has prepared (see the mage stat block), plus animate dead, blight, and contact other plane.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see “Reduced-Threat Monsters” above) dwells
rock, is a contact stone.
If the characters come from the north, add the following. Southwest of the doors is an alcove that contains a black gate.
Creatures. Eight zombies and two ogre zombies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pheres can be brutal and greedy, but they are clever as well, and understand the value of strategic leadership. Other centaurs in Pheres herds work as scouts, archers, warriors, and foragers. In addition
. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
the Dungeon Master’s Guide, and any other magic items by rolling on Magic Item Table A. Markham Southwell’s Quest The sheriff asks the characters to patrol Icewind Dale and return at once if they see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Hiding on a nearby iceberg are two Zhentarim scouts (NE female Illuskan humans) and three manticores. If Nilraun ever thinks his life is in jeopardy, he uses his spell scroll of sending to contact the
carrying 1d3 magic items, each determined by rolling on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide. Development. Characters who cast a speak with dead spell on the frozen shield
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
cleaning the inn’s stables during the day or drinking in a private, plainly furnished guest bedroom on the upper floor of the inn at night. The Weevil avoids making eye contact with strangers. He has the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness of their enemy like a pack of hungry wolves. Bahgtru, “the Leg Breaker” Despite the influence of Ilneval, orcs are and will forever be brutal and feral in how they wage war. Bahgtru is the deity who
when contact with spirits occurs. The White Hands. Shamans who heed the telepathic whispers of Yurtrus walk the perilous line between the living and the dead, and gain uncanny powers from doing so
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
block for him, except Karsus is a Chaotic Neutral Humanoid who doesn’t have the Spirit Jar ability.
Coliseum of Karsus LUCA BANCONE Brutal competitions play out to screaming, bloodthirsty crowds at
a mark, a contact, or an enemy they can’t corner anywhere else. It’s the perfect place to buy a few secrets to go with your beer and fresh-roasted roc skewers. Tunnel Access. The size of the coliseum






