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Returning 35 results for 'before build defusing concerns result'.
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before build defusing concern result
Monsters
Forgotten Realms: Adventures in Faerûn
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
result from the Spirit Dragon Origins table to determine which lost realm a spirit dragon is from.
Spirit Dragon Origins
1d6
The Spirit Dragon Traces Its Origins To …
1
Monsters
Mythic Odysseys of Theros
lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Monsters
Mythic Odysseys of Theros
second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mordenkainen Presents: Monsters of the Multiverse
masters use magic, as a result of a pact between neogi and aberrant entities they met during their journey from their home world. These entities—known by such names as Acamar, Caiphon, Gibbeth, and
long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
Monsters
Mythic Odysseys of Theros
expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings
they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful
Monsters
Curse of Strahd
failed to amuse Strahd, he delighted Tatyana and Sergei with his jokes and gambols. As a result, Strahd didn't object whenever Pidlwick and the duchess came to visit.
Eager to please and desiring to
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Species
Mordenkainen Presents: Monsters of the Multiverse
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
as a result of your ancestry.
Lycanthrope Ancestor
d6
Ancestor
Suggested Shifting Options
1
Werebear
Beasthide
2
Wereboar
Beasthide
3
Wererat
Swiftstride
4
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Monsters
Fizban's Treasury of Dragons
possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Haughty Nobles As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and arrogant. They see themselves as caretakers of the sea, and they
the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to the tritons’ role as the world’s true protectors.
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Artificer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own rewards, in the form of additional encounters and side treks that can help build a fun story. This episode provides one side trek that sees the characters stop in Neverwinter on their way to the
same method and table from episode 2. If you roll a result that makes no sense, roll again or create an encounter of your own.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, but they can temporarily enhance their animalistic features by entering a state they call shifting. Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
result of your ancestry. Lycanthrope Ancestor d6 Ancestor Suggested Shifting Option 1 Werebear Beasthide 2 Wereboar Beasthide 3 Wererat Swiftstride 4 Weretiger Swiftstride 5 Werewolf (wolflike) Longtooth 6 Werewolf (doglike) Wildhunt
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
result. Using their abilities to siphon magic from the Weave, the phaerimm began to assault the mighty empire above. The phaerimm’s magic caused the fall of some flying cities. Additionally, groups
Anauroch’s desertification, further contributing to the underclass’s unrest. The phaerimm, once they’d dispatched Netheril, planned to build their own empire built on suffering and dominance over all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that structure in an adventure where the players control their characters’ actions, but you can use the encounters you plan to build tension toward a climax. Each encounter in an adventure is an
limited resources. Variety also contributes to a sense of escalating tension. Build variety into your encounters in three ways: Vary Encounter Type. Use a mix of social interaction, exploration, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
agendas, obsessions, and egotism distract them from focusing on the strangeness of the world and petty concerns such as eerie fog. Darklords Are Immortal. Darklords are casually immortal, many having no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Influence Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
clashes with them result from their encroachment on her territory. The most frequent targets of her irritation are the gods who encourage the spread of civilization. Heliod and Ephara brought law and
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and cities. As a result, most live in small hunter-gatherer tribes, each of which holds unique values and creeds. Only occasionally do merfolk unite under the rule of a single leader. They do so to
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always lawful in alignment. Quick Build You can make a monk quickly by following these
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with the result; he shapes it again and again, but—as Diancastra points out—each of his efforts to craft something from the chaos ends up reducing its raw potential into mere actuality. The saga makes
a point that concerns more than Diancastra’s cleverness. In granting his daughter’s request for divinity, Annam acknowledges that the same chaotic, changeable potential exists within his sons and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
), for 150 XP total Example 2. A moderate-difficulty encounter for five level 3 characters has an XP budget of 225 × 5, for a total of 1,125 XP. With that, you could build either of these encounters: 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
own flour. Heckling a member of the Jesters’ Guild will result in the offending party being jeered at in public by no less than four guild members for a period of four days. Any ship that unloads its
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a result, few goliaths live to see old age. Goliath Names Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname assigned by the tribal chief, and a
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
below: Example 1. A low-difficulty encounter for four level 1 characters has an XP budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior
, for a total of 1,125 XP. With that, you could build either of these encounters: 2 Nothics (450 XP each) and 9 Stirges (25 XP each), for 1,125 XP total 1 Wight (700 XP), 1 Warhorse Skeleton (100 XP
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
insight to build a detector that can sense portals or planar disturbances. A portalometer, if you will. The research or scrutineering activities can help the characters uncover the necessary information or
even say that any orrery components the characters still possess become attuned to the ritual as Splugoth prepares it, allowing the characters to triangulate the ritual site’s location. For more build
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14






