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Returning 35 results for 'before build diffusing collect risk'.
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Monsters
Spelljammer: Adventures in Space
’s place in the hierarchy—and they must defer to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can
and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can
ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.Enslave
Species
Dragonlance: Shadow of the Dragon Queen
themselves falling through portals to other planes and worlds.
Kender sometimes amass impressive collections of curiosities. Some might collect mundane knickknacks or relics from magical sites, while
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
Backgrounds
Guildmasters’ Guide to Ravnica
d6
Ideal
1
Guild. My true guild is all that really matters. (Any)
2
Control. I like pulling the strings. (Lawful)
3
Secrets. I collect secrets and never
identity.
3
I have trouble trusting anyone but myself.
4
I have a particular vice that puts all my secrets at risk if I’m not careful.
5
I’m pretty sure I’ve done
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Deck the Halls Task 1: The party must hang fir garlands. The ceilings are high and the ladders are rickety; the risk of falling or dropping something is high. Task 2: The party must go to the
scullery to collect the table settings. The room is a mess, and it is a challenge to find matching sets of china. Wheeling the crockery back to the banquet hall requires strength and dexterity to avoid breaking anything.
Monsters
Fizban's Treasury of Dragons
beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Kobold
Legacy
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sufficiently large, might have one or more farms or villages on it already, in which case the recipient is pronounced lord or lady of the land and is expected to collect taxes, along with any other duties
. A character who receives a parcel of land is free to build on it and is expected to safeguard it. He or she may yield the land as part of an inheritance, but can’t sell or trade it without permission
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
trade pacts with the nations of Khorvaire. 2–3 As agents of Queen Aurala, help her build Aundair’s strength in preparation for the next war, without alerting other nations to her ambitions. 4–5 Assist the
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal (see chapter 5), and they’ll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and you’ll find downloadable versions in appendix C.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal, and they’ll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and you’ll find downloadable versions in “Tracking Sheets”.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the forge; they can always build another. Evacuation of the Kagu-Svirfneblin After warning the characters, the kagu-svirfneblin bid them goodbye and exit the inner hall through the southeast double
door, accompanied by their maschin-i-bozorgs. They shut and lock the doors behind them. As the kagu-svirfneblin approach the tunnel to the Underdark (area F10), they collect the treasure and hook
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers might pursue a hag, a lich, or another evil spellcaster who comes to Hades to collect larvae for vile purposes. Once they are in the Three Glooms, the adventurers risk becoming trapped by the overwhelming despair of the place.
Monsters
Fizban's Treasury of Dragons
attention.
3
The sea is beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
perform this work for another character’s Bastion, provided their Bastion is within 1 mile of yours. Each 5-foot square of defensive wall takes 1 day to build instead of 10 (see “Bastion Map
”). Shipbuilders’ Guild Crossed oars You assign shipbuilders to build one of the vehicles in the Airborne and Waterborne Vehicles table of the Player’s Handbook. You pay the full cost of the vehicle, and the work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
combat, and he values his bodyguards too much to risk their lives in a pointless battle. Unless the characters provoke a fight, he tries to find out more about them and learn any secrets they might
an obelisk. (Yahru can provide directions.) Acererak slew the nine gods of Omu before enslaving the city’s human and minotaur inhabitants, which he used to build his tomb.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
), for 150 XP total Example 2. A moderate-difficulty encounter for five level 3 characters has an XP budget of 225 × 5, for a total of 1,125 XP. With that, you could build either of these encounters: 2
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is getting roped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, they’re willing to thumb their noses at local authorities and risk death in pursuit of the Stone of Golorr. Summary The stone is delivered to Thrakkus, a dragonborn butcher in the Field Ward (encounter
teleportation circle to collect the stone. Once the simulacrum is defeated, the characters can use the stone to learn that the entrance to the Vault of Dragons is hidden below a mausoleum in the City of the Dead
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
insurmountable odds, and Karametra’s taming of nature all run the risk of inspiring ambitious mortals who lust for ever more power and strain to break away from their proper place in the cosmos. Klothys
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
these pockets of terror deep within the Plane of Shadow. The Dark Powers watch and influence events within their dominion. When their gaze drifts, they reach into other planes to collect heroes and
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
is stored in the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
pause between two great moments in their history. The mission of this scholarly order is to collect the accumulated learning of the past and preserve it so a future giant civilization can build upon
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, and of how those things build in battle. As a companion’s ferocity increases, they gain access to powerful new actions, but they also become more difficult for a caregiver to control. If a companion
companion to build up their ferocity during a fight. However, a too-easy target doesn’t rile up a companion the way being threatened by an enemy combatant in a battle for survival does. As such, the GM
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
below: Example 1. A low-difficulty encounter for four level 1 characters has an XP budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior
, for a total of 1,125 XP. With that, you could build either of these encounters: 2 Nothics (450 XP each) and 9 Stirges (25 XP each), for 1,125 XP total 1 Wight (700 XP), 1 Warhorse Skeleton (100 XP
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
add to his hoard. Those who offer payment at his shrine, a gilded bowl near the spire’s peak, can petition Old Goldbelly to ferry them to the gate. However, those who disturb him with paltry sums risk
thieves led by an elusive doppelganger called the Mirrored Man. The group holes up in a wax museum in Lower Maygel. The Severed Hands are a procession of grave robbers who collect hands from the corpses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I’m quick to jump to extreme solutions. Why risk a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, using their luring song to mesmerize their prey and draw it near. Siren songs prove exceptionally dangerous to sailors, who risk steering their ships onto reefs in an attempt to reach the source of the
singing at any time. The song ends if Aphemia is incapacitated or dies.
(LUCAS GRACIANO) Blood-Toll Harpy Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beasts graze without great risk, because wolves and other predators that would thin the herds are themselves the prey of the trolls and goblinoids that otherwise rule the moor. These two-legged
attention or ire. Travelers who leave the inhabitants of the Misty Forest alone, and who build their campfires small and solely of fallen branches, are usually permitted to pass, so long as the folk of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
see the many centuries afforded to them as too short a time to risk wasting even a single day in indolence. Moradin crafted the dwarves’ sturdy bodies, giving them the strength to work for long periods
. Dwarves don’t change their minds easily, and once set on a course rarely alter their strategy. Their commitment to following a plan serves them well when they build a stone bridge designed to last for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
background might risk making a pilgrimage into the mountains to hear a flamespeaker’s prophecies. Servants and Serfs Lektoi who complete their military service with honor often retire to the Kolophon
small number of serfs are skilled artisans who manage to build a more prosperous life for themselves with their crafts. But even these wealthier serfs can’t own the land they live on, and they enjoy few
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse. Neogi Hatchling A neogi lives about a century. When an individual is rendered weak
identity of the individual’s leader. By these signs, neogi can identify each others’ place in the hierarchy—and they must defer to those of higher station or risk harsh punishment. Neogi
Small Aberration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
. The characters confront Iuz at the shores of the lake, perhaps facing a terrible choice: Will they wield the power of Vecna to stop Iuz, or will they risk Iuz wielding that awful might against them?






