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Returning 35 results for 'before build drive contacts resolve'.
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Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Changeling Names
A changeling might use a different name for each mask and
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Backgrounds
Guildmasters’ Guide to Ravnica
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
a troublemaker? What are your ultimate goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest?
QUICK BUILD
You can make a cleric
Species
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
don’t belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
one catch your eye. If you have access to Magic: the Gathering cards from a Ravnica set, find a card that appeals to you and build that character. If you’re a Magic player and you already have a
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Monsters
Fizban's Treasury of Dragons
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to
yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained.
QUICK BUILD
You can make a paladin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warfare The drive to subjugate and pillage is part of hobgoblins’ supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends. Roll on or
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They build an identity over time, crafting a persona with a history and beliefs. This focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have
adopt the persona of Tek, the kindly old medic. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by previous users of the persona.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This focused
shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani The Vistani (singular: Vistana) are wanderers, traveling about in horse-drawn, barrel-topped wagons, which they build themselves. Compared to Barovians, they are flamboyant, dressing in
are closely knit. They resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. The Vistani are quick to act when their lives or traditions are threatened and are merciless when they believe they must be.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
contacts are — facts that you can build on by working with your DM to add some details. The table entries for contacts are written in the first person, where “I” is your character. You’ll roll twice on the
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
whatever your players throw at you, and you can even borrow pieces of various ideas to incorporate into future adventures. Not every adventure needs to build on earlier plots; a good stand-alone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority. Quick Build You can make a barbarian quickly by following these suggestions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
course, non-Acquisitions Incorporated rival organizations might be present. You are expected to drive them out of business. (Or give them untimely deaths. You do you.) A franchise can build or operate
of contacts, and safeguard the king and queen’s spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
the navy. You easily recognize and determine the quality of such items. 5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals’ ships in exchange
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
represents you channeling these vengeful ghosts. Is there a way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer your arcane powers could be the
that you may be increasing the power of the Mourning with each spell you cast? As a warlock your patron could be interested in the Mourning and drive you to learn more about it. Your patron could even
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
pieces of gold out of Khorvaire. There are spies who will do anything to protect their nations and petty criminals trying to build empires. There’s a place in Eberron for selfless heroes and truly vile
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
collection of individuals thrown together by unforeseen circumstances. The Party Makeup table in this section offers suggestions for how you might compose your party. The tables of contacts in chapter 2
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
have not yet attained. Quick Build You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble






