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Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Spider Climb. The drow can climb difficult surfaces, including upside down
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true
melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
Fey Ancestry. The drow has advantage on
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Human
Legacy
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Barbarian
Legacy
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Troglodytes The troglodytes in area 2 on this level have been captured by drow, and they try to entice adventurers into helping them escape. Meanwhile, the strongest and last remaining free clan of
troglodytes defends against encroaching drow in area 7. The troglodytes might reveal secret locations and treasures to adventurers who eliminate their hated enemies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, leaving the drow to fight Halaster and his minions alone. The Mad Mage rounded up the remaining dark elves, trapping some of their souls for use in his dark magic, while twisting the bodies and
, Halaster tapped into his immense power to summon beings from other planes of existence to help him build a wizard’s tower to dwarf all other wizard’s towers. But as the seasons wore on, the Seven saw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rows. Resting in six of them are wounded drow (three females and three males), each with 1d12 hit points remaining. They are still clad in armor, and they keep their weapons within arm’s reach
28. Hospital and Armory Drow in the service of House Auvryndar come here to equip themselves for battle and to have their wounds treated. 28a. Hospital This chamber contains two dozen wooden cots in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow fighting a hezrou demon. The hezrou has 2d10 + 45 hit points remaining, while each drow has 2d6 hit points remaining. The drow elite warrior isn’t wounded. Without interference, the drow slay the
can approach the City of Spiders from literally any direction. However, all of these routes are known to the drow. The characters might have encountered a drow force on a previous attempt to reach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
encounters have become commonplace. Again, the giants have no memory of these altercations, and they have no use for the dead creatures’ gear. The corpses include a drow, two quaggoths, five troglodytes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
expedition into a region of the Underdark patrolled by the drow houses of Menzoberranzan. Valtagar was captured by drow scouts, and Horgar was forced to pay a king’s ransom in coin and slaves to free
him. Hungry for vengeance, Valtagar and his followers began attacking drow outposts, hoping to foment war between Gracklstugh and Menzoberranzan. When drow ambassadors confronted Horgar with proof of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Monster Manual). The flying spiders are giant spiders that have wings and a flying speed of 40 feet. They zip around the cavern and build web nests in the caps of zurkhwood mushrooms. The drow cut down
Cavern Roof. The cavern’s roof is 80 feet high and festooned with dripping stalactites.
Monsters. Patrolling the cavern are four drow elite warriors (two females named Mizreen Abbath and Shynzal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
other only as figures in their legends. The Undying Court and the patron ancestors of the Tairnadal remember the drow, but they have little occasion to teach their living descendants about these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smaller, weaker male drow, each one with 6 hit points remaining.
Fresco and Spiders. The eastern wall bears a cracked fresco of a drow city in the Underdark. Clinging to this wall are four giant spiders
18. First Blood If the characters have forged an alliance with Xarann A’Daragon (see area 17d), he goes on ahead of them and distracts the drow in area 18b, allowing the characters to gain surprise
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knowledge and power the book represents are dangerous in anyone’s hands — especially Vizeran DeVir’s, given what the characters know of him. However, the drow archmage doesn’t give up the grimoire
willingly. Finding a means to get rid of Gromph’s grimoire once and for all could be the basis for continued adventures, perhaps even leading characters into the Abyss (see “Into the Demonweb Pits
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Because of his injuries, Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws. Drow Warriors The remaining drow males garrisoning Velkynvelve are named Balok, Bemeril
The Drow The garrison at Velkynvelve consists of twelve drow, five drow elite warriors, a junior drow priestess named Asha (use the priest stat block in the Monster Manual, but add the Fey Ancestry
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats — and
recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fire, fly, insect plague, invisibility
Bonus Actions
Change Shape (Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer. By offering up body and soul to Lolth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
during a surface raid months ago, and the drow have beaten him such that he has only 3 hit points remaining. Members of the order traveling in the party’s expeditionary force recognize Sir Aljanor
Menzoberranzan The characters might decide to visit Menzoberranzan before heading to Gravenhollow, either to learn what the drow know about the arrival of the demon lords or to assess their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patron of the council. The young drow has continued his magical training under the archmage’s tutelage. Grin is loyal to his master but not well suited to such a solitary existence. He longs for the
command words for the levitation effect. Vizeran DeVir Vizeran DeVir is one of the greatest magical talents produced by the drow city of Menzoberranzan. Unfortunately for him, his rise to power came at the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Revenge. As the drow continued to perform the rituals, the process usually transformed the subject into the spindly, stunted creature they expected. Occasionally, though, the elf changed into a monstrosity
Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves — even though both groups worship her — as a way of punishing the drow, who created the chitines but displeased their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
niches that flank it are empty. Strange, formless sculptures occupy the four remaining niches. The “sculptures” are actually four gray oozes held in magical stasis. They liquefy and attack when any one
of them is touched or damaged. Treasure Hidden beneath the dark waters of the fountain are 112 sp, 41 gp, three green-gold bracelets worth 25 gp each, a drow +1 dagger (the hilt has a spider design), a potion of greater healing, and a vial containing oil of slipperiness.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
four levels of exhaustion and 1 hit point remaining. Any of the captives can explain the nature of the conflict between H’slaat and S’slaar. If freed, the drow immediately flee into the Underdark, but
is strewn with gnawed bones — the remains of dead dwarves and drow. A circular pit, nine feet deep, holds six captives — two drow and four shield dwarf commoners. These unfortunates were separated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Drow Battle Characters who approach this 50-foot-high cavern for the first time hear the sounds of battle ahead. Demons. In the narrower section between the north and south halves of the cavern
, two chasmes fight a hezrou. All three demons are glowing.
Drow. Two opposing groups of drow are peppering one another with spells and crossbow bolts, ignoring the demons. Ten drow spread out north
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell that deals fire damage, which clears all the webs in the spell’s area. 4a. Wandering Quaggoths Three quaggoths serving as guards for the drow are patrolling this 10-foot-high area. When they
detect intruders, one tries to run to area 5 to sound the alarm while the remaining two attack. On the second round of combat, the clamor attracts the spiders in area 4b. 4b. Phase Spider Lair Four phase
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to the Spider Queen sometimes walk the dark path of the arachnomancer. By offering up body and soul to Lolth, they gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
effects of their droning and screeching. However, drow and quaggoths in the towers are close enough to be affected. The aerial battle eventually circles around the platform and the towers of the elite
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
draw the same card multiple times.
The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things and Deck of Many More Things, including
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Enemy of Our Enemy As the characters explore the library, ideally after encountering an echo or two, they meet the venerable drow archmage Vizeran DeVir, accompanied by Kleve, a death slaad
characters first encounter Vizeran and Kleve, read the following boxed text to the players. Two figures approach — a withered drow clad in dark flowing robes, and a hulking gray-skinned monster resembling a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. House Auvryndar This area outside the old temple of Dumathoin marks the beginning of the drow settlement. All the chambers have flat, 10-foot-high ceilings. 5a. Welcoming Committee Guards. Four
quaggoths guard this entryway. If any quaggoths fled from area 4a, they are waiting here, along with a male drow mage named Ilnor Telenna, who has come to investigate.
Webs. Thick cobwebs stretch






