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Returning 21 results for 'before building defusing cantrips reflecting'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Goblin
Legacy
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Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guards are posted on the balcony and one guard patrols around the outside of the building at ground level. A character can avoid the notice of the exterior guards with a successful DC 12 Dexterity
” section, roll a d6 instead of a d4, reflecting their increased ability to avoid the guards. If the characters spend more than 10 minutes in any room that’s part of the guard rotation, a guard
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
your point of entry into Ravnica as a setting for your D&D campaign. It guides you through the process of creating characters and adventures set here. Chapter 1 is all about building characters. It
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
spells prepared:
Cantrips (at will): dancing lights, friends, mending, prestidigitation
1st level (4 slots): comprehend languages, detect magic, Tenser’s floating disk
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with a cantrip. A magewright knows one to four cantrips or spells. Magewrights don’t use spell slots. Cantrips can be used casually, but their spells are usually cast as rituals—even if the spell
having a spell that’s superior to the usual version of a spell, reflecting their tight focus. An oracle’s version of augury might be able to predict outcomes up to a week in advance, as it’s hard to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, light-reflecting stone, and art depicting legendary heroes make every sun temple a bright, inspiring space. The rites conducted in sun temples include marriages, ceremonies to honor heroes, dawn worship
Mogis assaulting the building.
10 Offer Heliod a burnt sacrifice to gain his blessing.
11 Offer Heliod a mass sacrifice to prevent him from smiting a nearby settlement.
12 Find a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense Beginning at 10th level, you can direct your magic to absorb damage while your
. The techniques of these styles are passed from master to students in small schools, some of which have a building dedicated to instruction. Even the newest styles are hundreds of years old, but are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Yartar that was about to be torn down. Behind the dilapidated building is a 40-foot-square garden patio enclosed by an 8-foot-high wall of ivy-covered stone. A hallucinatory terrain spell conceals
(NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subrace has history in the D&D multiverse, so you already have some stories to draw on when building its traits. Example Subrace: Eladrin Creatures of magic with strong ties to nature, eladrin live in the
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Grumink is a vile outlaw who stops at nothing to get what he wants. Most thieves don’t bother to take on heavily-armed opponents, preferring to avoid unnecessary fights. Grumink delights in building his
Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above the ground. The main building has a circular mazelike symbol carved into its crumbling facade.
Every few minutes, bird folk either land at the monastery or launch themselves from its balconies and
13; +5 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): detect magic, faerie fire, thunderwave
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
1 A Hands of Havoc fire starter (see Morte’s Planar Parade), flame in hand and a wild look in their eyes, stands outside an abandoned building. “Care to help?” they ask the characters. 2 A kelubar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what lies beyond. The door of the Dran & Courtier is neither locked nor trapped — though the building emanates strange sounds, shakes as though it’s falling apart, and continues to radiate a strange
characteristics reflecting the person renting it. Rosie Beestinger’s room has a simple floor mat used for stretching and exercises, sheaths holding maps, and a training dummy that has been beaten
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
against being charmed or frightened.
Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:
Cantrips (at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
-placed within the Guild. Unrolling Scroll Built of white marble, with an arched roof of vibrant red edged in gold leaf, the temple of Oghma stands out among the surrounding buildings. A wide reflecting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
dragon sometimes wracks its minions’ minds with fear to the point of insanity, with the fog that spreads throughout its forest reflecting those minions’ tortured dreams. Living Treasures. A green






