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Returning 35 results for 'before building defusing certain ruling'.
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Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings. Haunted Doors When Strahd enters the house later in this chapter, certain doors marked on the map become
the characters arrive. The cultists take oil lamps into the ritual chamber (area D38) when they gather there. The Mists When the characters enter Death House, the Mists surround the building and prevent
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
, “Six.” The figure replies, “Three.” The guard then opens the door, allowing the figure to enter.
This building seems to have only one entrance: the oak door with a small slide window. A guard opens the window and speaks a seemingly random number to anyone who knocks on the door.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
high per story. The interior rooms of the buildings have 9-foot-high ceilings with 8-foot-high doorways connecting them. A character can climb the walls of a building without equipment by succeeding on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
elected by popular vote of the citizenry. The Twelve, Meletis’s council of philosophers, is the democratically elected ruling body of the polis. Akros is ruled by a hereditary monarch who is advised
by a council of elders elected by and from among the citizenry. Similarly, Setessa’s Ruling Council is formed by popular vote, and they govern the polis while its queen—the goddess Karametra—is absent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example
them later.
Record the traits granted by your race on your character sheet. Be sure to note your starting languages and your base speed as well.
BUILDING BRUENOR, STEP 1
Bob is sitting down to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prince, a saint, a witch, an angel—but with its death, the world turned against them. The ruling families united to hunt the Talons. Thanks to her tactical genius, Drakov repelled her pursuers and
veteran troops. Since then, Drakov has lost nearly her entire nation. Every month a new desperate battle unfolds. She prepares ceaselessly for each, certain of her plans and ultimate victory, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
. Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
but not with another. When I write about the RAI interpretation of a rule, I’ll be pulling back the curtain and letting you know what the D&D team meant when we wrote a certain rule. RAF. Regardless of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Northern Terraces The terraces lining the northern walls are suffused with faerzress, and the myconids reserve these areas for cultivating certain fungi. Water trickling from the walls of this
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
spend money and resources, as well as time, building their home. Of course, such a place would also need to serve a purpose to the town, like having an extra root cellar to store food, or a secret
themselves, others, or the town. For some items, of course, the certain components must be collected, and that could be an adventure of its own.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
landowners or certain classes can vote could be considered a republic. Satrapy. Conquerors and representatives of another government wield power, ruling the settlement or region as part of a larger empire
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with Halia, the guild master says tersely that she’ll be happy to talk after she’s certain the building won’t collapse. Hex Sharpe The destruction of the cornerstone weakened
the foundation of the
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One
such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he bought a smaller, less impressive building in the same alley and turned it into a pub, which he calls Frewn’s Brews. If you decide to introduce Emmek as a business rival, choose an unmarked building
certain kinds of expenses and foolish with his coin in other ways. He tends to spend a lot on big, showy items and cut corners on the little amenities. Because he doesn’t have much coin to throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge A monster’s challenge rating tells you how great a threat the monster is, according to the encounter-building guidelines in chapter 3 of the Dungeon Master’s Guide. Those guidelines specify
the numbers of adventurers of a certain level that should be able to defeat a monster of a particular challenge rating without suffering any deaths. An appropriately equipped and well-rested party of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
, “rules as fun.” We expect DMs to depart from the rules when running a campaign or when seeking the greatest happiness for a certain group of players. We recommend a mix of RAW, RAI, and RAF!
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
certain stars, elves of many worlds can get to Evermeet — if they’re lucky. Even from Toril, for instance, one can sail to Evermeet only on a ship captained by an elf who has been there before. And if
have been invested with powers by all of the Seldarine. Her throne has sat empty ever since. The consensus of the ruling houses in Evermeet is that the Seldarine now want Evermeet to be open to all elves and not ruled by any single mortal.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, you need to know them. You don’t have to memorize these rules or the Player’s Handbook, but you should have a clear idea of their contents so that, when a situation requires a ruling, you know where
variety of situations. Chapter 8 presents advice for using attack rolls, ability checks, and saving throws. It also includes options appropriate for certain play styles and campaigns, including
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Starhaven Standing at the highest point topside, Andru’s palace of Starhaven crowns the Rock. Enclosed behind a wall, the seat of the ruling prince is a sprawling structure of gleaming domes and
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, making certain areas difficult to reach. Arrow slits on the perimeter of this level made it instrumental to the fort’s defense, and the large rooms here were used for arms storage and mustering troops
said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr. 3 The party is hired to recruit several hill giants for a building project in western Breland. Step
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
common example of this type of villain, your villain could be a serial arsonist favoring a certain type of building, a magical sickness that affects spellcasters who cast a specific spell, a thief that
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that don’t have business within. Silverymoon has long been led by a high mage. One of the longest ruling, and certainly the most influential of these, Alustriel Silverhand, stepped down more than a
the mythal. Should a foe try to traverse the Moonbridge, the span can be willed (by the city’s rulers, and certain others specially attuned to the mythal) out of existence, dropping attackers into the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
strange human-animal mixtures—pig-human, ape-human, and dog-human—going about various tasks. Certain of the frescoes show rooms of some building—a library filled with many books and scrolls, the door
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. While an overly powerful ally is fine on rare occasion, the players should still feel like their characters are the true heroes of the story. If you’re building the ally as if it were a
tag along for only a session or two, or limit the encounters they appear in. Maybe the ally helps the characters in only a certain region or part of town and then leaves to attend to other duties
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Certain of the frescoes show the rooms of some building: a library filled with many books and scrolls, a torture chamber, a wizard’s workroom. Chairs, windows, boxes, bales, doors, chests, birds, bats
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members. Building a Planar Philosopher Character Some groups of planar






