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Returning 29 results for 'before building diffusing changing ranges'.
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Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
have never been to the surface world. They struggle with the idea that they can’t easily move up and down out of water, and the changing of the seasons mystifies them.
Tritons also find the
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
marsh, even if they barricade themselves in a ruined building, they are accosted by 1d4 swarms of hungry flies (use the swarm of insects (wasps) stat block in the Monster Manual). The swarms don’t trouble characters in areas U3 or U5.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: quandrix campus View Player Version Torus Hall The central hall of Quandrix campus lies at the end of a geometric series of walkways, terminating at ascending ramps to the towering building. Inside, Torus
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guards are posted on the balcony and one guard patrols around the outside of the building at ground level. A character can avoid the notice of the exterior guards with a successful DC 12 Dexterity
flee. If the characters set off any audible alarms in the building, a guard immediately investigates, arriving 3 rounds after the alarm sounds. The alarm also puts the guards on high alert throughout
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
boulevards of Pont-a-Museau. As wealth trickled into the merchants’ coffers, those of low birth began to taste the benefits of nobility. Renier saw how the city was changing and tried to convince her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
stilts to accommodate the changing tides. Sitrium is famed for its skilled shipwrights. Thesteia. The village of Thesteia is little more than a crossroads, but it’s notable for its temple to Karametra. The site draws farmers from the region who offer a portion of their crops to the god of agriculture.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Step 3: Determine Numbers and Challenge Ratings The process for building fights that feature only one legendary monster is simple. The Solo Monster Challenge Rating table shows you which challenge
tables, which are broken up by level ranges, providing information for how to balance encounters for characters of 1st–5th level, 6th–10th level, 11th–15th level, and 16th–20th level. First, you need
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
. They can feel it intruding on their thoughts as well as changing their body. Goblins Again. Several days ago, Wheel-of-Fortune found goblins in the cellar of the Sleeping Giant. Wheel-of-Fortune also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
turns changing their forms into the people who enter and exit the building. 65–66 A human woman shouts at a group of Cyran refugees, "Go home! Stop taking our jobs. Let the Mournland have you!" 67–68 A
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
subrace has history in the D&D multiverse, so you already have some stories to draw on when building its traits. Example Subrace: Eladrin Creatures of magic with strong ties to nature, eladrin live in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is presently rampaging around inside the building. Without its head, the golem has the following changes to its statistics: The golem has 150 hit points (its hit point maximum). It has a challenge
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
patriars might still be able to afford house calls and personal priests and physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer have every worship service interrupted by contagious congregants, several
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,” both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
territories in the realm, building gleaming ice palaces on high mountain peaks and glacier fields. In addition, they hoard treasures and arcane secrets for themselves. The fire giants build shelters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
small beach with a dock. Expanded Tavern. The building adjacent to the tavern has been bought out and connected to it, allowing for more guest chambers, a larger common room, a larger kitchen, and
peering out through the statue’s large eyes. When the terrain is cluttered or subject to combat conditions, it can be hard to avoid creatures or objects smaller than a large building. A good idea is to swim
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) There’s a lovely building just here,
With turrets and domes far and near.
’Tis a shame you can’t spy it,
As we urge you to try it.
Solve the puzzle and see it appear!
Palace of Spires
peacefully and succeeds on a DC 15 Charisma (Persuasion) check, Vuuthramis overcomes her reticence. Otherwise, she darts away, only to return later. Capricious River. The river ranges from 10 to 20 feet in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, she offered the duergar jobs building her lair and minting tokens. When the casino was complete, Lottie fired her duergar work force but offered each of them a starter set of tokens as a severance
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
alter any Construct’s size without changing any of the creature’s other statistics. Giant Construct Encounters d10† Encounter
1 1 runic colossus* (attitude: 1d6) slowly rousing from a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
area B8) 8–20 None B21. Screaming Statues This cavern has formations of flowstone, stalagmites, and stalactites everywhere. A stone building is anchored in the north wall, and a stone door stands in a






