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Returning 35 results for 'before building diffusing chaos remaining'.
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Backgrounds
Guildmasters’ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Magic Items
The Book of Many Things
the chosen number, the remaining number of cards fly from the deck and take effect simultaneously.
Unless it is the Mystery card, a drawn card immediately takes effect, fades from existence, and
Q ♥️
Lock
J ♥️
Champion
2 ♥️
Coin*
A ♣️
Vulture*
K ♣️
Chaos
Q ♣️
Order
J ♣️
Beginning
2 ♣️
Mystery
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
figuring out what their character can or should do, you can use the Town in Chaos table to introduce an urgent development for the character to deal with. Before the character moves or acts on its turn
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Inner Planes Elemental forces and the building blocks of reality originate from these Inner Planes: Elemental Plane of Air. Winds blow clouds and floating islands across this boundless sky
Plane of Water. This bottomless ocean churns with mysterious sea life. Elemental Chaos. Here on the fringes of the Inner Planes, elemental forces clash unpredictably. Para-Elemental Planes. In these borderlands between the Elemental Planes, elemental forces combine into realms of ash, ice, magma, and ooze.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crew who opposed the dragon’s violent ambitions. The dragon has instructed the remaining Corsairs to loot nearby coastal settlements, starting with the village of Respite. When this adventure begins
, Respite is in chaos following a Corsair raid. Worse, the pirates stole two magic gems that for centuries kept terrible elemental storms from leveling Respite. The characters must venture into the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Formed by monstrous immigrants from Droaam, Daask has been building its power in the Khyber’s Gate and Malleon’s Gate districts of Sharn for the last decade. It is most infamous for its
system has failed them. Daask makes its money through acts of violence, from mugging to armed robbery to outright pillaging. The group has diversified in recent years, building an extortion racket
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
owlin, a character race option perfect for playing an owl-like student. “Choosing a College” gives advice on building a character for adventuring in Strixhaven. “Strixhaven Backgrounds” presents a
background option for each Strixhaven college, linking a character to one of the five colleges. “Feats” offers Strixhaven-themed feats for use with A Curriculum of Chaos and other adventures. “Spells
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
constellations surveys the destruction. She waves in your direction, then approaches. “You arrived at a difficult time. I’d hoped to prevent exactly this,” she says, gesturing at the fallen building. “I am
Nimuel. Thank you for answering my call.” The woman pauses, looking around at the chaos, before addressing you again. “Follow me. I know a place where we won’t have to worry about others overhearing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. If they notice the characters, they attack. When two quasits are reduced to 0 hit points, the two remaining ones turn invisible and flee. However, they make enough noise in doing so for the
Gracklstugh’s stone giants with madness as a means to sowing chaos in the city. XP Awards Each character earns a special award of 50 XP if the party learns of Narrak’s plans from a quasit.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
hard on new recruits.” (True)
DM Secret! Ivlis secretly leads the Cult of Chaos, an evil cult that feeds on destruction and disarray. Her supposed religious journey is a cover for her occult
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ruling Avernus If Zariel is redeemed or killed, the first layer of the Nine Hells falls into chaos. You can decide which of the many powerful figures in Avernus make a play to replace Zariel, but any
can wrest Avernus from Asmodeus’s control, this ultimately serves to unite the remaining archdevils, aligning them toward the common goal of reclaiming Avernus — which works to Asmodeus’s advantage.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
the gnome Tatina Rookledust is under attack by ten goblins and—standing well back from the chaos—their hobgoblin leader. The goblinoids wear dark armor with a spiral symbol—the same colors and symbol
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer
wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has never been completely successful. Now, as tension builds in Ravnica and several guilds attempt to crack down on chaos and criminal activity, the Rakdos cult reacts to this building pressure with
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
Monsters
Fizban's Treasury of Dragons
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
.
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Orc
Legacy
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
building, four dead gnomes in armor lie amid the fragments of a doglike automaton.
The dead gnomes lying in the street are prison guards who were killed by Tockworth’s automatons. The guards managed to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crimes and Chaos Harbin describes the crime scenes once the characters accept his quest. The following places can be found on map 2.1 in chapter 2: Barthen’s Well, behind Barthen’s Provisions, where
the goblins smashed the well winch before fleeing underground. The Miner’s Exchange, where the goblins stole one of the building’s cornerstones, causing the building to tilt. The Shrine of Luck, which
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the bell as the mark of the Cult of Chaos and an omen of future turmoil. If informed about the symbol’s meaning, Fazzir finds the revelation deeply troubling. The mark washes off easily, but its stain
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
and the remaining gods. Takhisis the Dragon Queen in Her Human Guise During the thousand years before the Cataclysm, known as the Age of Might, several human nations flourished, conquering vast
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
regularly visit the village, a fact Perfect Gecoran believes is necessary for revitalizing elven society. High above the forest floor in the center of Lys Alana is Dawn’s Light Palace, the only remaining
the statistics of Wyvern Poison (see the Dungeon Master’s Guide). He is concerned that someone within his inner circle wants to use the poison to sow chaos.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
leap up nearby columns and race along the thatched reed roof. A half dozen workers have fallen into the sinkhole and struggle to clamber out.
The mill is in chaos as a dozen workers make
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
onlookers are the smugglers’ signals to a ship out at sea. The unearthly shrieks and other sounds are caused by magic mouth spells strategically placed in the building. The smugglers, during their three years
reinforce Sanbalet in area 27 if a fight breaks out there. The remaining members of the gang, two scouts and a bandit, try to ambush intruders. They make Dexterity (Stealth) checks to close in on the party. If two of them are slain, the survivor tries to flee back to area 21.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
requires a successful DC 15 Strength (Athletics) check to force open. Piled behind the doors are broken chairs, shattered benches, and empty chests. Inside the building, characters find the following: Arch
shortsword in one hand and a burnt torch stub in the other. A search of the corpse yields a dungeoneer’s pack with spoiled rations and 5 torches remaining, and a small pouch containing 4 gp.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Mother’s Home The religious center of the village, this enormous building made
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
. The town militia is wiped out, and twenty of the town’s residents perish in their homes. Another thirty residents are killed in a mine collapse triggered by duergar saboteurs. Half of the remaining
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
breakout, then decide how to get down to the cavern floor and where to go after that. Describe the chaos of the demon attack and the drow’s response as the escaped prisoners try to flee. The characters
remaining and having expended its spores and stunning screech abilities, it is still quite dangerous. It screeches at the characters, but if they do nothing to threaten it for 1 round, the demon takes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Echoes spill from the misty cavern beyond, a cacophony of wheezing voices that wrap together like some kind of discordant music. The remaining heads planted in the Garden of Welcome begin to croak and
toadstool rose,
From chaos dark, her love She shows.
Wish! Yearn! Laugh!
The Lady will be wed!
Crave! Hunger! Dance!
Her joyous spores will spread!
Youth is gone, beauty rots,
Araumycos and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to navigate opposing principles. For example, a student pursuing historical studies in Lorehold College might have one counselor who focuses on the unpredictable, war-filled chaos of historical reality
students, having chosen a college, spend virtually all their remaining school years on that campus and study with those professors, diving into their preferred area of study and related fields. Other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
caused the explosion. I saw those halflings burned alive! I saw them!” Jezrynne doesn’t know what the “puppet” hurled to cause the fireball. She took her eyes off the thing during the chaos and doesn’t
: “Right after the explosion, I ducked behind a rain barrel. Then I heard a ‘plop’ and found this in the barrel.” Martem produces a necklace of fireballs with two beads remaining and a broken clasp. As






