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Returning 35 results for 'before building diffusing clothing ranking'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the planar beacon and are refurbishing the tower for use as a garrison building. These efforts are led by Gallio Elibro, a powerful wizard and ranking member of the Order of the Many-Starred Cloak
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
(third rank), and dragonsoul (fourth rank). Statistics for those four ranking cultists are found in appendix D. Cult operation groups are assembled to match their assigned tasks. They vary in size, from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
human woman, but the clothing can be adjusted to fit a man) can be outfitted as a Wearer of Purple. It’s worth noting that each Wearer of Purple’s regalia is similar but unique, so high-ranking cult
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Mark of Making emerge from beneath the collar of the human’s fine, black clothing. Three of the four warforged are scarred and heavily damaged, while the darkwood fourth wields a pair of immense
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
(third rank), and dragonsoul (fourth rank). Statistics for those four ranking cultists are found in appendix D. Cult operation groups are assembled to match their assigned tasks. They vary in size, from a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
(third rank), and dragonsoul (fourth rank). Statistics for those four ranking cultists are found in appendix D. Cult operation groups are assembled to match their assigned tasks. They vary in size, from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or — certainly — the Guild. This operative
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
vines grow everywhere, seeming to spring out of the building stones themselves. The profusion of greenery needs constant tending to prevent roots and shoots from damaging buildings or tile roofs. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or — certainly — the Guild. This operative
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
Battlefield Features The battlefield includes the following features: Burning Building. The Wharfinger’s Office is on fire. A creature that enters the burning structure for the first time on a turn or starts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(presented later in this chapter). In addition, you know where to find free, modest lodging and food in the community you grew up in. Building a Gate Warden Character Those who dwell for an extended time
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wood into small figurines you mark with runes. 3 You engrave runes onto glass beads and thread them onto necklaces and bracelets. 4 You stitch runes into the hems of clothing. 5 You carve runes on a set
later in this chapter). Nikki Dawes Orc Rune Carver Building a Rune Carver Character Scholarly pursuits, ancient mysteries, or a fateful encounter might inspire a character to pursue the secrets of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the seawater, the abbey’s clerics create enough water for their drinking, cooking, washing, and gardening needs. The survivors have no boat and no means of building one. The island’s few stunted
escaped only after a wall collapsed and provided him with an escape route. Ozymandias is now the highest-ranking cleric and the leader of the survivors. He is a capable administrator, but he does not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left
better shape than the smaller houses. Heavy wooden double doors are flanked by dark windows, and chimneys anchor the building at each corner, their masonry crumbling. In front of the house looms a wide
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Helvur Tarnlar, Clothier Tarnlar’s is the only place to buy quality clothing for a hundred miles around. The square two-story building stands at the intersection of the Long Road and the Cairn Road
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scouted the grounds, any character in the baths (area T5) who has a passive Wisdom (Perception) score of 13 or higher spots the ruined stone building behind the trees. Characters who travel from the
bathhouse to the tower can easily see the shrine. This crumbling stone building must once have been a beautiful shrine. Engraved images of Sune are still visible on the moss-covered stones, her face gazing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
suspects, he has been killing Ten-Towners who pay off low-ranking town officials to exclude their names from the lotteries in Bryn Shander, Easthaven, and Targos. Because he’s doing the Frostmaiden’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
northern end of this room. Large oil paintings of the guild’s three original bosses hang from the walls. The bosses use this room for important announcements and initiation ceremonies. Lower-ranking
toys, hand-knit kitty clothing, and catnip. Wanewort has access to the following lair actions while she is in the Moonstalkers’ guildhall: Ghostly Passage. Until initiative count 20 on the next round
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Hall is a two-story, wattle-and-daub building where townsfolk come to renew licenses, pay fines, settle petty claims, file complaints, and gather to discuss important issues. The flag of Easthaven
wall for secret doors finds it automatically. T4. Coat Closet This is the speaker’s personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
turns changing their forms into the people who enter and exit the building. 65–66 A human woman shouts at a group of Cyran refugees, "Go home! Stop taking our jobs. Let the Mournland have you!" 67–68 A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
destruction. Trees must be felled and stone cut to build a house, and the house must eventually burn, rot, or wither away. The highest-ranking Doomguard members aside from the factol are the doom lords, who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
their success ostentatiously; their clothing might be of richer fabrics, but still in the same styles and colors as the garb of poorer folks. Waiting rooms and front halls in the fortified homes of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
double door to the keep, with its unwelcoming row of arrow slits and barred windows on the upper floor. To the east of the double door is a small, single-story building with a slanted, snow-covered
footlockers (where the cultists keep their cold weather clothing). A copper brazier full of hot coals is situated in the middle of the room. Protruding from the brazier’s base is a bellows that can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that war. The Great Drunkard This walking statue stopped its rampage as it approached the Market, then fell backward and sat upon a building. When it settled, its arms fell limp at its sides and its
cobbles. The rubble of the crushed building was long ago rebuilt into a broad stone stair (with railings and a ramp that drunkards are often rolled down) that ascends from the cobbles to the statue’s lap






