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Returning 32 results for 'before building diffusing confident reveling'.
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Backgrounds
Guildmasters’ Guide to Ravnica
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Kenku
Legacy
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races
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
suffering considerable losses against the undead, they proved to be in such a vengeful mood that they set fire to the abbey. With the structure aflame, they didn’t bother looting the building or searching
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
suffering considerable losses against the undead, they proved to be in such a vengeful mood that they set fire to the abbey. With the structure aflame, they didn’t bother looting the building or searching
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
suffering considerable losses against the undead, they proved to be in such a vengeful mood that they set fire to the abbey. With the structure aflame, they didn’t bother looting the building or searching
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the most suitable Giant opponents for characters in the first tier of play, and characters at level 4 might face a single hill giant. A lone hill giant can feel confident bullying (or eating) the
inspiration to fit the encounter into the location you’re populating. If that context doesn’t make sense for the situation you’re building, consider using the context to inspire the creature’s general
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the most suitable Giant opponents for characters in the first tier of play, and characters at level 4 might face a single hill giant. A lone hill giant can feel confident bullying (or eating) the
inspiration to fit the encounter into the location you’re populating. If that context doesn’t make sense for the situation you’re building, consider using the context to inspire the creature’s general
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the most suitable Giant opponents for characters in the first tier of play, and characters at level 4 might face a single hill giant. A lone hill giant can feel confident bullying (or eating) the
inspiration to fit the encounter into the location you’re populating. If that context doesn’t make sense for the situation you’re building, consider using the context to inspire the creature’s general
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
of Yartar that was about to be torn down. Behind the dilapidated building is a 40-foot-square garden patio enclosed by an 8-foot-high wall of ivy-covered stone. A hallucinatory terrain spell conceals
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
of Yartar that was about to be torn down. Behind the dilapidated building is a 40-foot-square garden patio enclosed by an 8-foot-high wall of ivy-covered stone. A hallucinatory terrain spell conceals
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
of Yartar that was about to be torn down. Behind the dilapidated building is a 40-foot-square garden patio enclosed by an 8-foot-high wall of ivy-covered stone. A hallucinatory terrain spell conceals
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
building is made from closely fitted stones and has a tile roof, but no windows. Portions of the wall are crumbling where tree roots are pushing the stones apart. Gouges and scars show where someone tried
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
building is made from closely fitted stones and has a tile roof, but no windows. Portions of the wall are crumbling where tree roots are pushing the stones apart. Gouges and scars show where someone tried
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
building is made from closely fitted stones and has a tile roof, but no windows. Portions of the wall are crumbling where tree roots are pushing the stones apart. Gouges and scars show where someone tried
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow
tribe dwell here. Perched atop the rocky crest of Griffon’s Nest is the longhouse of the great chief, Halric Bonesnapper. This building is where Halric meets with the other tribal chieftains to settle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow
tribe dwell here. Perched atop the rocky crest of Griffon’s Nest is the longhouse of the great chief, Halric Bonesnapper. This building is where Halric meets with the other tribal chieftains to settle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow
tribe dwell here. Perched atop the rocky crest of Griffon’s Nest is the longhouse of the great chief, Halric Bonesnapper. This building is where Halric meets with the other tribal chieftains to settle






