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Returning 35 results for 'before building divine connected ride'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine Flame","rollDamageType":"fire"} fire damage and 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine
Monsters
Fizban's Treasury of Dragons
of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued with divine power rests in a
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
, taking 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine Flame","rollDamageType":"fire"} fire damage and 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Divine
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
connected to one another.
False Appearance. If the yggdrasti is motionless and rooted in the ground at the start of combat, it looks just like a dead tree and has advantage on its initiative roll. Moreover
them. Each one has its own gravity plane and air envelope.
Creatures sometimes try to hitch a ride on an yggdrasti to take advantage of its air envelope. A typical yggdrasti specimen has cavities
Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
know for sure.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Monsters
Vecna: Eve of Ruin
of Mystra, the god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic.
Alustriel’s youthful appearance as a human woman with silver hair
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
—albeit junior ones.
Ancient Deep Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient deep dragon
Backgrounds
Sword Coast Adventurer's Guide
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and
Monsters
Fizban's Treasury of Dragons
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
Monsters
Fizban's Treasury of Dragons
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
next challenge. The Sword Coast is a region of the Forgotten Realms teeming with danger and intrigue. Just a short ride west of Phandalin on the Triboar Trail, where it meets the High Road, more
characters complete the challenges presented, they will be 9th level and ready to take on the challenges of the next adventures in this series: Sleeping Dragon’s Wake and Divine Contention.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
is “haunted,” and shipments of the eel vanish every time the ghost appears.
4 Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that
dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches.
7 A topaz dragon has developed a taste for merfolk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
brave souls that complete a pilgrimage to Nykthos and sleep on the peak experience extremely vivid dreams of divine entities, sometimes talking with the gods themselves or gaining visions of the future.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Assuming the player characters are champions of other gods, they might well find themselves the targets of Purphoros’s rage. Purphoros’s Divine Schemes Purphoros’s fits of passion can have a long-lasting
impact on both gods and mortals. The Purphoros’s Divine Schemes tables outlines a few ways the god’s explosive temper might have dire consequences for the world. Purphoros’s Divine Schemes d4 Scheme
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
believes that your success or failure lies entirely in divine hands and you’re ultimately just along for the ride
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
any other thing, and the gods have been real for a very long time. The people of Theros believe them to be divine, ageless, and all-powerful, and therefore they are. A single individual can’t do
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
the plaza in front of the palace known as the Hall of Divine Wisdom. Ministers interview each petitioner—and swiftly reject requests too trivial to warrant the emperor’s involvement. The plaza is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
A tribe of berserkers ride giant bats and hunt humanoids that travel through the canyon.
3 An adult blue dragon enslaves the inhabitants of the caves, intent on building an army to conquer a
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Guard Tower The fourth hanging tower, connected by rope bridges to the slave pen and the walkway alongside the priestess’s tower, serves as a guard tower for observing the cavern, the western
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
enough to ride as mounts—sleep and crawl on the slopes of this natural rise. Perched atop the rocky mound is a squat stone building topped with a crystal dome. Multicolored light gleams within the
that character as a mount. Domed Building. Map 5.2 provides an inset map of the security center. Spiral staircases on the north and south sides of the building climb 15 feet to a circular chamber
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
architecture, the creation of which often drives industry and sculpture, though she doesn’t scorn other varieties of artistic expression. Divine Relationships Ephara and Heliod have aligning interests
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Features of the Yawning Portal The Yawning Portal’s taproom fills the first floor of the building. The 40-foot-diameter well that provides access to Undermountain dominates the space. The “well” is
to “ride the rope”) must pay a gold piece to be lowered down. The return trip also costs a piece of gold, sent up in a bucket in advance. Once the initial payment is made, a few stairs takes one to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tricks on travelers.
8 Blue dragon wyrmlings are playing deadly pranks on the people in their territory, and those people are afraid to ask the wyrmlings’ parents to stop them.
Connected
is considered a strike against the whole family. Blue Dragon Wyrmling Connections d6 Connected Creatures
1 A recently hatched brood of blue dragon wyrmlings has adopted a wounded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
his retinue arrive, suggesting that the characters rush to the stables, mount the wyverns, and take flight at once. The characters have a few rounds to reach the stables before Othelstan has the building surrounded and demands their surrender.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
the stables, mount the wyverns, and take flight at once. The characters have a few rounds to reach the stables before Othelstan has the building surrounded and demands their surrender.






