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Returning 35 results for 'before building during casting ranking'.
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Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has already expended all its spell
Goblin
Legacy
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the planar beacon and are refurbishing the tower for use as a garrison building. These efforts are led by Gallio Elibro, a powerful wizard and ranking member of the Order of the Many-Starred Cloak
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or — certainly — the Guild. This operative
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
elemental devices, with the ultimate goal of building a floating castle fortress. For some time, the djinni served the wizard. Hoping to earn his freedom, Gazre-Azam shared much of his knowledge, but the
exchange, he offers the characters one free casting of a wish spell. If the characters agree to Gazre-Azam’s request, he asks that they take him along. While bound to the book, Gazre-Azam can’t use his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
on the seawater, the abbey’s clerics create enough water for their drinking, cooking, washing, and gardening needs. The survivors have no boat and no means of building one. The island’s few stunted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or — certainly — the Guild. This operative
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
Battlefield Features The battlefield includes the following features: Burning Building. The Wharfinger’s Office is on fire. A creature that enters the burning structure for the first time on a turn or starts
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K49. Lounge As thunder shakes the tower, heavy beams groan under the weight of the ceiling. Three ornate lanterns hang by chains from these beams, each casting a dim glow. The curved west wall is
Undead: Learning to Cope, Castle Building 101, and Goats of the Balinok Mountains. Treasure On the third finger of his left hand, Escher wears a platinum ring engraved with tiny roses and thorns (worth 150 gp). Around his neck, he wears a gold and ruby pendant (worth 750 gp).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
ritual was designed to test visitors’ magical aptitude but can be performed without casting spells. For example, an adventurer could light a handful of lamp oil to “summon a flame” (taking 1 fire damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the Blackstaff, Vajra Safahr is the only one who can become attuned to it. The staff can, however, choose a new
Blackstaff, you can expend 1 of the staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, splintering it. As a cloud of dust erupts from the wreckage, a second rock hits the ground, tumbles through a fence, and slams against the wall of a building, startling a pair of mules tethered to a post
frighten most of them away. The magmins run alongside the giants, eager to please. Whenever a fire giant points to a building or other flammable structure, a gang of magmins runs toward the target and tries
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
type of dungeon described in “Dungeon Purpose” section of chapter 5, "Adventure Environments" has its own table featuring chambers geared to the dungeon’s purpose. For example, if you’re building a tomb
guardians 09–10 Audience chamber for receiving visitors 11–19 Barracks used by the portal’s guards 20–23 Bedroom for use by the high-ranking members of the order that guards the portal 24–30 Chapel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
backup on dangerous missions. A high-ranking character might be able to call on a small army, take custody of a rare magic item, gain access to a helpful spellcaster, or assign special missions to members
of lower rank. Downtime Activities. You might allow characters to spend downtime between adventures building relationships and gaining renown within an organization. For more information on downtime
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creativity blossoms in the Civic Festhall, the headquarters of the Society of Sensation. Sensates spared no expense constructing this majestic building, which reaches nearly one thousand feet in height
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
share this room. Spite has taken the precaution of casting a glyph of warding spell on the door frame, set to trigger if anyone other than he or Dumara crosses the threshold. The glyph can’t be seen from
building in Arcturiadoom (level 14). Treasure. Skrianna’s dresser contains ten sets of fine clothes and a set of traveler’s clothes. Her chest, which has a mirror attached to the inside of the lid
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
House of Thalivar Locations The following locations are keyed to the map of the House of Thalivar. H1. Tower Exterior The tower rests on a rocky plateau. A grand portico once abutted the building to
Soapwort and is laid to rest when the faerie tells him that this life is but a dream. Soapwort returns to the Feywild when his job is done.
Casting speak with dead is fruitless, as the corpse no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roundabout. North of the statue is a stone building with an open front, above which hangs a sign that reads “Earth Mother’s Bounty.” Visitors can buy seeds and cornucopias here. Tasked by the abbot with
its boughs and screaming with delight. G7. Harvesthome Abbey The largest and most elaborate building in Goldenfields is the abbey, Harvesthome, a centuries-old stone edifice whose outer walls have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
1 A Hands of Havoc fire starter (see Morte’s Planar Parade), flame in hand and a wild look in their eyes, stands outside an abandoned building. “Care to help?” they ask the characters. 2 A kelubar
from a desperate human commoner and flees into a nearby alley. The victim cries for help from the characters. 8 Two ettercaps hiss at the characters from an abandoned tenement building cocooned in thick
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame Cultists It is often said that fire is a dangerous servant and a fearful master. So too it is with the Eternal Flame cultists. Low-ranking members of the cult love the destructive power
knows a fight is coming but can’t preemptively strike, Bastian becomes more cautious, casting wall of fire to protect himself before he hurls magic into the fray. Bastian Thermandar
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Grumink is a vile outlaw who stops at nothing to get what he wants. Most thieves don’t bother to take on heavily-armed opponents, preferring to avoid unnecessary fights. Grumink delights in building his
the spell’s normal casting time.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Wiggan Nettlebee Wiggan Nettlebee is the patriarch of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
of the Inner Planes. Within these citadels, the four doom lords—high-ranking faction lieutenants with powers of entropy and destruction—observe the multiverse and its beauteous decay. From these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
brought. As the first monk examines an offered gift, determining its title and provenance, a second gate guard performs a casting of the message spell. The Waterdhavian sage Waldrop tells me that the
the master readers are other high-ranking posts, each with specialized duty, from the Gatewarden who tends to the security of the keep to the Guide who instructs and educates the Avowed. Of particular
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on






