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Returning 35 results for 'before buildings defusing comes refer'.
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Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Equipment
Combat
Utility
Whimsy
18
19
20
Though its flavors are many, all bubble gum is rare. It is most commonly found stuck to walls or floors in ruined buildings or stuck to the
bottoms of shoes. Rarer still is bubble gum found un-chewed and still in its foil wrap- per. The chew-it-but-don’t-swallow-it nature of bubble gum is confounding to many on the island, and academics on the island refer to the delightful substance as “masticant.”
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
objects. Or they could refer to House Cannith, whose symbol is a gorgon. (Members of the Chamber, in particular, believe that mortals’ dragonmarks appeared on flesh in order to involve these people in
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the fields around the city and the bustling community comes fully into view. At Zinda’s open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes
vines grow everywhere, seeming to spring out of the building stones themselves. The profusion of greenery needs constant tending to prevent roots and shoots from damaging buildings or tile roofs. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland as it stands now, see chapter 4. Eston Once the seat of House Cannith, this was a place of wonders—a city where “magic comes to life.” Marvels of the city included the Clockwork Menagerie
, for many of its buildings stood atop soaring columns of rock that dared to scrape the heavens. The Cathedral of the Sovereign Host was the center for followers of that faith. The Vault served as the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when they’re not working, since it’s so frightfully cold outside, which
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corsairs are Chaotic Evil and refer to Sablewing only as “the captain.”
When a Corsair notices a character, the Corsair immediately shouts for help from any ally nearby and starts combat. The
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
— one that not only exceeds what the cult is paying but covers the damage to reputation that comes from changing sides in the middle of battle. A good starting offer is 10,000 gp, or 2,000 gp per
yugoloth if more than five of them are in the fight. In addition to damaging bystanders, this encounter can easily destroy buildings and great landmarks. This formidable assault should provide a sense of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cities contain an inexplicably large number of buildings, an amount greater than their highest populations would have ever warranted. Rat swarms prowl city streets like packs of dogs. RICHEMULOISE
Gnawing Plague visits Richemulot regularly. When the plague comes and the cities face quarantines, how do you stay safe? Do you keep a stockpile of food and other supplies for the inevitable lockdowns
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—one that not only exceeds what the cult is paying but covers the damage to reputation that comes from changing sides in the middle of battle. A good starting offer is 10,000 gp, or 2,000 gp per
yugoloth if more than five of them are in the fight. In addition to damaging bystanders, this encounter can easily destroy buildings and great landmarks. This formidable assault should provide a sense of the destruction that will wash over the Sword Coast if the Cult of the Dragon is successful in its plans.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of
. Innkeeper Nalaskur Thaelond (male half-elf spy) keeps careful watch over who comes and goes from his inn; it’s where Zhentarim meet to broker deals in commerce illicit in Waterdeep, such as smuggled goods
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Snobeedle Orchard and Meadery in Undercliff. The walls of Phaulkonmere enclose fabulous gardens, and the buildings are covered with moss and ivy. The place is owned by descendants of two wealthy families
the Shard Shunners. Emerald Enclave support comes in these ways: Enclave members share information they’ve gathered from magical conversations with animals in the city. Melannor Fellbranch (see
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sun rises over Pont-a-Museau as if it were an ordinary city, and not one in which many of the buildings stand empty and abandoned. On those days, people move freely through the open gates, and the
. The Gnawing Plague stalks Richemulot, arriving without warning. It comes with the rats, but it doesn’t leave with them. For weeks or months at a time, life becomes an interminable wait as people peer
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
. Eternally young, he presides over the abbey to this day, and locals refer to him simply as the Abbot. Many villagers suspect that the Abbot is Strahd in disguise, for they’ve heard stories about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters are trying to achieve, and make ability checks only if you ask them to. When a situation comes up and you’re not sure how to adjudicate it using the rules, use these four questions to help
the ability check or saving throw. Refer to the Abilities, Ability Checks, and Saving Throws table for guidance. Also consider whether a skill or tool proficiency might apply to an ability check. What’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
. Barovians refer to him as “the devil Strahd.” Strahd has taken many consorts, but he has known only one true love: a Barovian peasant girl named Tatyana. (The Vistani don’t know what happened to her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thornhold West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
believes that good art comes from the head. To her, carefully measured strokes and deliberate object placement make the difference between fully realized art and a total mess. If Dean Nassari interrupts
-student, Nassari famously “turned in” an earthquake, which almost destroyed three campus buildings. The piece received a standing ovation from the mage-student body—and a grumpy thumbs down from the campus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that madness comes from an utterly alien mind-set. Although amphibious air dwellers, the kuo-toa still largely behave as aquatic creatures. Thus, much of what they do on land is a bizarre approximation
available for leaders, they have been known to literally stand on top of prostrate underlings.) However, leaders tend to dwell on the lowest levels of buildings because these are considered the safest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
just outside the cells. The guards remain at their stations until they hear significant sounds of activity coming from the ground level, or until a character ascends one of the staircases and comes into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rely on friends for the development of their social skills. In exceedingly rare cases, a birth might produce twins or — scarcer yet — triplets. These offspring, which the elves refer to as soul siblings
, are believed to have a special, intertwined destiny that can be fulfilled only if they are raised together. Elf legends are filled with tales of misfortune and tragedy that comes to pass when twins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, Primus’s creation had an unforeseen side effect: the chaotic energy absorbed by the stone spawned the horrors that came to be known as slaadi. Sages refer to Primus’s massive creation as the
ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning Stone, so most end up with a gem. A slaad with a control gem in its brain has the following additional
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has adopted the Zhentarim credo that power comes to those who deserve it and has come to see the Black Network as a new family of sorts. Agorn has come to Mistshore to visit a member of his actual
. They offer to lead characters to his mother’s residence. Mother and Son Pick one of the unmarked buildings on map 4.2 to serve as the Fuoco residence. Agorn Fuoco (NE male Turami bard; see appendix B) is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hungry and crawl out of buildings or descend from rooftops to attack the party. Infected Drow This drow has been infected with Zuggtmoy’s spores (see chapter 5) and will succumb to the infestation in
characters as possible, hoping to infect them with his or her spores when the time comes. Mad Drow This drow commoner suffers from a form of indefinite madness (see “Madness” in chapter 2 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Central Campus The central campus—shown on map 1.1—is the heart of Strixhaven. Its extensive grounds include residence halls for first-year students, dining halls, administration buildings
of Archway Commons and just outside the Biblioplex stands the cozy Firejolt Café, where students cram both information and caffeine into themselves before exams. The café’s name comes from its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade
, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
-thick wall or hedge of razorvine has AC 11, 25 hit points, and immunity to bludgeoning, piercing, and psychic damage. When a creature comes into direct contact with razorvine for the first time on a






