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Returning 35 results for 'before buildings diffusing court race'.
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Monsters
Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
also a prime location for pickpockets and spies. Most days, wealthy petitioners are turned away and must seek other means to solve their problems. Inner Butterfly Court The north side of the city is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, ponds, and gardens. Bas-reliefs adorn the buildings, depicting the history, heroes, and legends of the kingdom, some of which remain mysteries to the wisest scholars. The central domed court houses the
Kenku
Legacy
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pont-a-Museau The capital of Richemulot, Pont-a-Museau straddles the Musarde River, its buildings dominating both banks and the islands and bridges between. The city’s abundant space could easily
visit it. Unknown to all but the Renier family and their staunchest allies, Chateau Delanuit stands above the inscrutable Inverted Court, a downward-spilling palace that connects to the vast sewer
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aasimar In Eberron, aasimar aren’t a race as such. Rather, each aasimar is a unique individual touched by a celestial power. An aasimar bound to the Silver Flame has a couatl as an angelic guide
. An aasimar could even be an elf channeling the power of the Undying Court, though they’d possess the standard aasimar traits in place of any elf traits. The appearance of an aasimar will depend on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conduct business in Pylas Talaear.
Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
the distant past. The Citadel of the Court is said to be far larger than it appears and to hold the greatest treasures of the elves.
The North The northern steppes of Aerenal are the domain of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Soth’s Ascent As the party gets clear of the tower, read the following text: You find yourself amid disaster as ragged stone islands and crumbling buildings rise into the sky. Chaos confounds the
Dragon Army troops throughout the city. Dragonnels dodge stones in the skies, while winged draconians race to escape cracking streets.
To the south, violet flame lights the sky. At its center, a solid
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city is the center of power and wealth. Councilors of the Trecena try to maintain order from the towers of the Crucible Court, the city’s seat of government. Within the enchanted halls of the Argent
industrial workers and their families. These buildings, known as vecindades, each house dozens of tenants and abide by complex internal community structures. The Borderlands and Milpazul The dry, rocky
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
street and on balcony walkways that run the length of blocks and are sometimes layered five stories high. Shop signs appear to leap out from buildings, whose sides are plastered with advertisements all
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Godsgate was the temple district. It had shrines and statues dedicated to the Sovereigns, a proud church of the Silver Flame, even a monument to the Undying Court. But as Sharn grew and prospered
district came early in the Last War. A team of Aundairian saboteurs brought down one of Sharn’s floating towers, and the falling spire struck Godsgate. Buildings collapsed, and hundreds died. Untended
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Guard The City Guard is Waterdeep’s army, charged with protecting the city’s walls and gates, government buildings, harbor, and officials. The City Guard also patrols the roads to Amphail
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
accidents, Mizzix has now risen to the highest position in the Izzet League’s court, occupying a seat of the Izmagnus.
Galvanic Blastseeker
Medium humanoid (any race), chaotic neutral
Armor Class 13
devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
Medium humanoid (any race), chaotic neutral
Armor Class 15 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
status among giants. In the aftermath of the upheaval, he did his utmost to hold his court together, bullying weaker giants into submission. Hekaton’s wife, Queen Neri, was particularly fond of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
sleeping quarters, and arranges for each to meet a monk who will help to plan and then supervise the seeker’s visit to the library. The Court of Air The Court of Air is aptly named. This cobbled
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
into Eberron, but that doesn’t mean that there needs to be a kenku nation or that kenku have played a significant role in history; it may be that a dozen kenku were thrown out of the Faerie Court of
Thelanis and these are all the kenku in the world. So just because it’s possible to put anything you want in the world, don’t assume that the streets of Sharn are a zoo flooded with every character race
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Noteworthy Sites Ribcage consists of five districts clustered around the Citadel of Cinders. Buildings are constructed from iron or hewn from sharp stones, with size and ornamentation varying by wealth and
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
and its extensive underground service tunnels make it a perfect place to slip unnoticed into the Hidden Quarter district or older tunnels that lead to the Underpeak. Court of Fountains Situated in an
reflection, the Court of Fountains is also Eileanar’s most beautiful locale. The elf Aurivyl (Medium, Neutral Good Archpriest), a descendant of the Eaerlanni elves who taught the Netherese magic, is in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
a result, Tu’narath is cluttered (if not crowded) by a nearly infinite variety of objects that the githyanki have pirated from other planes, ranging in size from enormous buildings down to the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
marching down the street—are synchronized to the gate’s beat. Ordered Environment. Buildings, rock formations, and vegetation in Automata are perfectly symmetrical, and the town’s climate is always
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with
long ago. Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the City Guard. So many of the ward’s structures are offices and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!” The characters must help Savra defeat five spined
devils, which have locals pinned down in nearby buildings. Right afterward, Gysheer Omfreys (LE female Tethyrian human cult fanatic) emerges from an alley and attacks Savra. Gysheer is an overzealous
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
they’re going to escape the citadel. If they race through the temple’s underground levels, they encounter falling rocks as the structure shakes apart (see “Scenes of Destruction”). Alternatively
of tents and dragonnel landing strips. Plaza. This raised, 10-foot-high plaza provides a vantage of the surrounding chaos. Stairs descend to the south. Ruins. Ruined Istarian buildings lie scattered
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
citizens of Greenest slip out the back and race for the keep or for the old tunnel—if characters have opened it already. That’s only one possibility; clever players can come up with different solutions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mobile tactics combining psionics and magic to devastate their foes. They hit hard, setting buildings aflame and killing all in their path, to foster a panic among their victims that cripples any hope
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
citizens of Greenest slip out the back and race for the keep or for the old tunnel — if characters have opened it already. That’s only one possibility; clever players can come up with different solutions






