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Returning 35 results for 'before buried depending continues revive'.
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Spells
Basic Rules (2014)
knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.
must make a Dexterity saving throw. On a failed save, the creature is knocked prone.
This spell can have additional effects depending on the terrain in the area, as determined by the GM.
Fissures
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Brantifax might find themselves buried under six feet of earth! A character can use an action to try to crawl out of the grave, doing so with a successful DC 13 Strength (Athletics) check. Wereravens
who are friendly toward the characters are eager to hear about their experience in the Shadowfell and can also provide a hook that leads the characters to their next adventure, depending on what direction you want the campaign to go next.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.
Dexterity saving throw. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area, as determined by the DM. Fissures. Fissures open
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.
Dexterity saving throw. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area, as determined by the DM. Fissures. Fissures open
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mourning swept over Cyre and destroyed the nation. Instead of teleporting to the front lines, this colossus, called Landro, appeared miles away, half-buried in the face of a soaring mountain
, fueled by a piece of the Rod of Seven Parts—continues to function, creating a magical force field around the colossus and altering the gravity within it. In addition to the aberrant monsters and restless
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
east road leads to an arching stone bridge and continues on to the village of Barovia (area E). If the characters are traveling with Vistani, the Vistani lead them along the northwest road to the
Vistani encampment. The gallows stand atop a rotting platform 5 feet high, with wooden stairs leading up to it. Eleven graves are here with blank gravestones. The forgotten people buried here were hanged
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cheesecloth sack filled with small woven bands, each embroidered with a number. She continues: “Each of them must be tagged with these bands. But I can’t do it myself. With the start of classes, I’m
buried under work.
“I’ve seen how you handle yourselves, and I’m impressed with your skills. Could you head to Wiltroot Hall on Witherbloom’s campus and discreetly slip these bands onto every mascot
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
buried beneath a flood of gelatinous ooze, with only its tallest stone structures left rising above the surface. The characters must find a safe means of descent into the ooze as they seek the
— 1980’s adventure module S3 for first edition AD&D — placed its titular mountains in Greyhawk, north of the Grand Duchy of Geoff and the Valley of the Mage. Depending on your campaign, you can set this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
weapon akin to a ballista is mounted atop the outpost and supported by a massive stone column. Depending on the outpost, this weapon might launch ballista bolts with tremendous force and speed, expel
a group of fey, and the locals want it reclaimed. 8 The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
hostages—if Phenax ever remembers that they exist.
4 Phenax’s bloodline continues. The god’s many-times-over grandchildren live as master thieves and number among the few souls who might be able to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, depending on how many tokens the characters present, the following effects occur: One Token. The gargoyles vanish into the mist. Two or More Tokens. In addition to the gargoyles’ disappearance, the fog
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Prize Taras Susak When the characters enter the room, adjust this text depending on whether the goblins are surprised. If they’re surprised, they are standing around the bowl and not looking at
combat, Sprika continues to shout. She instructs the other goblins to keep the characters away from the bowl, for it is a gift for a powerful “master” in the Caves of Chaos. Tactics. The goblins
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pinned, face down, by rocks placed atop his arms, legs, and back. He is barefoot and wears ragged clothes.
Depending on what has happened in area T3, Grund (male half-orc thug) might be standing by
normal, and he’s worried his father might find out the punishment ended before it was supposed to. The chamber of moving stones and the buried Delvers are to the east, beyond three more stone doors. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The Wizard of Wines was founded by a mage whose name is buried in the annals of history. The wizard fashioned three magic gems, each one as big as a pinecone, and planted them in the rich valley soil
Baba Lysaga, who had previously suspected that magic was the root of the vineyard’s health but knew nothing of its source. Even after this great discovery, Baba Lysaga continues to send her scarecrows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the image of a sun-god in a feathered robe. There are seven jade items in all, weighing 1 pound and worth 30 gp each. Buried beneath the skeletons is a chalice of beaten gold, inset with six amethysts
) force damage. When the ball moves out of a goal, it flies to the center of the corridor and hovers, awaiting the start of another point. The game continues until the characters die or score a goal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mouth. It can use this orifice to actually speak, rather than depending on rapport spores. It no longer attends melds with the other leaders, instead sending its representative. Garden of Horror As
from its buried victims, Yestabrod raises two drow spore servants (see appendix C). At the same time, two myconid adults from the Circle of Masters emerge from the surrounding growth, all of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
rumors of a lost city buried under the Reghed Glacier—a fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might fail
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
by a nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow
this check three times can’t attempt to dig itself out again. A creature that is not restrained or incapacitated can spend 1 minute freeing another creature buried in the snow. Once free, that creature
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Meeting Kwalish You have several options for having Kwalish appear to the characters, depending on how much time you wish to dedicate to the party’s exploration of the city of Daoine Gloine. Quick
by the sphinx, and of how he buried Daoine Gloine in ooze only after discovering its inhabitants to be depraved cultists. In both cases, the inventor deemed his desperate actions as necessary
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
the following information as long as the character questioning her continues to make a sequence of successful DC 15 Charisma (Persuasion) rolls. Once a roll is failed, she clams up — at least until she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
monster must choose an action. Initiative Modifiers. Modifiers might apply to a creature’s initiative depending on its size and the action it takes. For example, a creature that fights with a light
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
information as long as the character questioning her continues to make a sequence of successful DC 15 Charisma (Persuasion) rolls. Once a roll is failed, she clams up—at least until she is bribed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neutralized by these limitations, Baalzebul continues to ensure that the devils’ bureaucracy runs smoothly. He focuses most of his attention on gathering souls from the Material Plane, a task to which his
other document in the Nine Hells is recorded, copied, and filed away in Maladomini’s archives. These storehouses are buried deep underground, so that they would remain intact if the layer is ever again
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine Hells forces him to relinquish direct oversight of a project. When he returns to his research, a new mystery might capture his fancy, while the older project continues to move forward
without his oversight or interference. Here and there, tucked away in Cania’s terrible environment and similarly buried in the immense bureaucracy of the Hells, stand long-isolated citadels occupied by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
top of the gravestone is carved in the shape of a rose. A detect magic spell cast in the vicinity reveals a source of evocation magic buried in the earth (see “Treasure” below). The will-o’-wisp is
the grave find a human skeleton clad in tattered clothes and a fully charged wand of fireballs. 2e. Western Forest The forest continues off the map and follows the underground river for several hundred
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
rival who notices the characters approaching the dragon’s lair and keeps tabs on the fight. This rival might step in to help the characters or the dragon, depending on the circumstances, or might
dragon, the characters catch an eerie glimpse of another world where one of the dragon’s echoes is active.
19 The dragon has a plan to feign death in case of attack—apparently being buried in a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, which can trigger a number of possible hazards. Choose from the following (or make up your own effects) depending on your preferred style of play. Treant Beatdown. Any movement causes the characters
add even more danger to the fight. After 3 rounds of combat, Mother Stag approaches and pretends to drive the treant away. See “Offer of Help” below. Perilous Exploration. As the party continues on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human first-year student; see the “Fellow Students” section). The festival’s improvised play continues until all volunteer performers have exhausted their prompts. More frequently
successful DC 13 Charisma (Performance) check (though another skill might be more applicable, depending on the character’s goal). A successful check grants one character performing on stage advantage or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Relics Two ancient giant relics are buried here — one in the ground before the giant stone raven, and another under the Gray Wolves’ altar. Uthgar’s early followers planted these objects here to
spent, the ring loses its spellcasting properties but retains its resizing property. To reach the relic buried under the Gray Wolves’ altar, the characters must smash through the altar or burrow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
moving diagonally on a grid, the first diagonal square counts as 5 feet, but the second diagonal square counts as 10 feet. This pattern of 5 feet and then 10 feet continues whenever you’re counting
, and another on the opposite side of the creature for the rear arc. The remaining spaces to either side of the creature are its side arcs. A square or hex might be in more than one arc, depending on how
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G8-G14) G8. Queen’s Bedchamber Auril uses this space as her personal sanctuary. Depending on how this encounter plays out, you might need to reference one or more of Auril’s
adventurers. You can make Auril even tougher by having her use a lair action to teleport to the rooftop (area G9), where her roc can fight alongside her. A fight against Auril continues until the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape






