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Returning 35 results for 'before burn defusing creating reflective'.
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Monsters
Astarion's Book of Hungers
containing an infernalist’s lair is warped by its presence, creating the following effects, all of which happen at the vampire’s discretion:
Diabolic Beasts. Animals in the vampire’s domain
doesn’t burn written material.
If the infernalist dies or moves its lair elsewhere, these effects end immediately.Fire, Necrotic, PoisonShape-Shift. If the vampire isn’t in sunlight or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fat rendered from a corpse whose identity is unknown.
Children. Humanoid children, aged 10 and under, can see through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth
throw themselves into creating bloodshed and mayhem with no regard for their own lives.
After killing a person on the Material Plane, some skulks take up a silent imitation of that person’s life
Graz'zt
Legacy
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Monsters
Out of the Abyss
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects
Compendium
- Sources->Dungeons & Dragons->Monster Manual
snake minions to burn all they encounter Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and
flames are nothing but ashes in disguise. They harbor malice toward few creatures, but they consider creating remarkable flames more important than the pain and loss their fires cause. Salamanders are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
drones leaving and entering the sphere. The ends of a sharp spindle protrude from each of the sphere’s poles like antennae. Each spindle siphons excess energy from the sphere’s power core, creating an
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklord’s wicked past. To start creating your domain, choose three of the evil acts your Darklord
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Shadowfell until it dies, so many throw themselves into creating bloodshed and mayhem with no regard for their own lives. After killing a person on the Material Plane, some skulks take up a silent
through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless. The skulk leaves no tracks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Red Dragon Use the Red Dragon Personality Traits and Red Dragon Ideals tables to inspire your portrayal of distinctive red dragon characters, and use the Red Dragon Spellcasting table to
help select spells for a spellcasting dragon. Red Dragon Personality Traits d8 Trait
1 The thrill of the hunt and of battle makes my blood burn and stokes the fire in my heart. A pity there
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reflective, and aspires to mastery. Its mages tend to use elemental forces of cold, water, and wind. The perspective of expression instead emphasizes the portrayal of personal emotional truths. Its mages value
Muse channeler, projecting blasts of inspiration toward others Expression 9 Opusmancer, creating magical effects on a monumental scale Perfection 10 Spectacle mage, hurling stormy displays into the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
, repeated uses over time against the same target tend to wear down a creature’s will, creating a docile servant. Paralyzing Ray Outside combat, the paralyzing ray is most often used to restrain a fleeing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects: Agitated Beasts. Wild beasts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult of the Eternal Flame The followers of the Eternal Flame cult worship the destructive power of fire in all its manifestations. They seek the power to burn away the "corruption" of both
civilization and nature with volcanic eruptions, forest fires, heat waves, and droughts, creating a wasteland of ash and cinders ruled by fire alone. Eternal Flame cultists believe the world and all its
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and warm their living quarters with small stoves that burn whale oil supplied by the villagers. As long as the characters wear proper cold weather gear, they are at no risk from the cold while in the
ice caves. Visibility. The ice caves are open to the sea, creating banks of vapor that roll constantly through Oyaviggaton’s corridors and chambers. This fog is more common in the low points of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the mirror there, pulls out Maddgoth’s helm, and gives it to the nearest character. 25b. Maddgoth’s Study The stained glass panes of this door have been shattered, creating holes through which
with an arcane focus activates it. The mirror’s reflective surface turns to liquid for 1 minute when touched by either a construct or an object serving as an arcane focus. A creature can reach into the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter: Trees hide the estate’s walls from view, creating the illusion of being in a forest clearing. A pond dominates the center of the garden, with a pavilion overlooking the water. The place is a
they mention Dae Won-Ha, he’s surprised and grows reflective. He shares his memories only if the characters present him with the lantern from Dae Won-Ha’s forgotten memorial or her teacup, or if a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds and Maccath the Crimson bundle up in furs and warm their living quarters with small stoves that burn whale oil supplied by the villagers. As long as the characters wear proper cold weather gear
, they are at no risk from the cold while in the ice caves. Visibility. The ice caves are open to the sea, creating banks of vapor that roll constantly through Oyaviggaton’s corridors and chambers. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide) except that they are brittle and thus lack immunity to bludgeoning damage. Characters who smash or burn their way through the webs can reach the cocoons, of which there are three
has a flat floor, which is normal terrain. A single column supports a domed ceiling 20 feet overhead. Curtains of icy webbing stretch from the column to the walls, creating an enclosure that holds an
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire Infernalist Lairs Vampire infernalists lurk in gloomy libraries or ritual chambers, far from the sun’s light. The region containing an infernalist’s lair is warped by its presence, creating
Point Dice, or spell slots at the end of the rest. Tenacious Lore. Within 1 mile of the lair, flame doesn’t burn written material. If the infernalist dies or moves its lair elsewhere, these effects end
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
is a fountain of quicksilver: Ecstasy’s gate to Elysium. Creatures that submerge themselves in the reflective pool emerge in Amoria, the plane’s innermost layer. Aura of Tranquility The gate to Elysium
influenced by the magic of Elysium, creating one or more of the following effects in and around the gate-town: Ambient Benevolence. Residents in Ecstasy are friendly toward visitors that aren’t hostile
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Regional Effects The region containing Ribcage’s planar gate is influenced by the magic of the Nine Hells, creating one or more of the following effects in and around the gate-town: Diabolical
Surveillance. Fiendish, yellow eyes peer through windows, pools, and other reflective surfaces to judge citizens of Ribcage. Meanwhile, the duchess and her senators can listen in on any message and sending
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they dwelled in life. Such sites have forbidding reputations, or they might be lost and forgotten. The region containing a mummy lord’s lair is warped by its presence, creating the following effects
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinks into the floor, creating an open passage to the tomb (area 35B). The “medallion” worn by the jackal-headed painting is actually a 6-inch-diameter gold disk engraved with the face of a horned devil
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
been ruined by fire. Her eyes burn with a furious white light that can cause creatures looking upon her to burst into flame. Dis. Dis, the second layer of the Nine Hells, is a labyrinth of canyons wedged
the Nine Hells is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
beneath one random creature, creating a quicksand pit (see the Dungeon Master’s Guide). 61–65 One random creature in the region must succeed on a DC 16 Constitution saving throw or contract the sight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) check can tell this was a holy site whose upper levels were constructed to burn like a massive beacon. Dragon Army Excavation At the base of the spire’s remains stand a dozen ragged canvas tents in the
earnest prayer to Sirrion causes flames to spring to life within the altar’s candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a previous expedition, after they discovered a secret door that they couldn’t get open. The secret door was reduced to rubble, creating a gap in the wall leading to area P13. Dzaan’s simulacrum (see
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d4 + 1) seeking to burn everything in their path
3 1d4 + 1 smoke mephits (attitude: 1d6) following 1 fire elemental (attitude: 1d8) as it cuts a blazing swath
4 1 efreeti and its 1d4 dwarf
minions (thugs; attitude for all: 1d4 + 1) demanding tribute
5 2d6 magmins (attitude: 1d6) searching for something sizable to burn
6 2d4 azers assembling pieces of a helmed horror
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
depression is not a sundial, but a moon dial.
Something has punched a rough hole in the wall in the northwest edge of the depression, creating a dark opening that leads under the hill.
Characters who






