Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 4 results for 'before burning delving checking rooting'.
Other Suggestions:
before bring dealing checking rolling
before bursting dealing checking rolling
before bring dwelling checking rolling
before burning dealing cracking rolling
before bring driving checking rolling
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.
Checking and rechecking his work, a human scribes an intricate magic
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come within 90 feet (or within twice as far if a campfire is burning or the party isn’t attempting to be quiet). A lookout whose post overlooks the trail and who has a passive Perception score of 10 or
wood or stone. Characters can attempt various tasks before trying to open a door, including listening for sounds from the other side and checking for traps. If characters elect to listen at a door
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
beautifully for 1d4 dire wolves (attitude for all: 1d10 + 2)
8 2 hill giants (attitude: 1d8) roasting a bear over a burning wagon and excessively seasoning it with spices plundered from the wagon
9
dwarf prospectors (veterans; attitude: 1d12) delving into areas full of stone giant dream carvings
11 2 korreds† (attitude: 1d8) exchanging their cut hair with 1 stone giant (attitude: 1d10) for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains






