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Returning 35 results for 'before burning descent constantly return'.
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Monsters
Candlekeep Mysteries
the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.Steel
.”
Flaw. “The monks of my old temple know my shameful history. I can never return.”Poison, Psychic
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
only minimally help to slow a falling traag’s descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge.
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
—perhaps they were once thought of as gods—who established the minotaurs’ place in the world. Every minotaur in Ravnica claims descent from one of these heroes. The Ordruun line is
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in
a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to
Genasi
Legacy
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Species
Elemental Evil Player's Companion
flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Yeenoghu
Legacy
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Monsters
Out of the Abyss
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
constantly starting fights in the hope of seeing bloodshed.”
81–00
“I keep trophies from the bodies I have slain, turning them into adornments.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Go to Hell The fiery rift of area 16 allows Tarnhem to return to the Abyss. But depending on the setup of your campaign (and particularly if you are playing through Baldur’s Gate: Descent into
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K6. Overlook Dark clouds overhead drizzle constantly. A flagstone avenue passes between empty outbuildings, leading to a stone-paved overlook. The overlook has a low stone wall adorned with outward
dusty tomb beyond (area K88). Characters who try to reach the windows from the overlook must descend 110 feet and move 20 feet back under the platform. This descent can’t be accomplished without the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
27. Workshop and Storage This area holds a large kiln, which is constantly lit and used for the crafting of statues, homunculi, and other objects for the temple. Tools, chunks of stone, and lumps of
clay wrapped in cloth are scattered about. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the homunculus in area 15 to return here (its place of origin).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lolth’s offer of mortality in return for destiny, but then they turned against her in a pathetic effort to win back Corellon’s favor. Drow view the elves of the surface world as cowardly children who
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
must rescue villagers from a burning tavern. When the villagers are safe, Respite’s mayor hires the characters to retrieve two stolen magic gems that protect Respite from terrible storms. Cobblehook
Cove. The characters must foray into Cobblehook Cove, the pirates’ lair, to reclaim the gems. There, they discover that an evil dragon named Sablewing has goaded the pirates toward violence. The characters must contend with the dragon and return the gems before an imminent storm destroys Respite.
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the unignorable, burning eye called Klorr. Thirteen stars orbit this sun-like sphere, one winking out every hour. Each time one of the stars dies, one of the domain’s ruined islands is drawn into Klorr
and consumed by flames. With it, each other island wrenches ahead, then halts, one hour closer to the same doom. Those who dwell upon the crumbling land masses trapped in the domain constantly count
Kobold
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Species
Volo's Guide to Monsters
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Haeler and his guards are preoccupied by the burning wagon, because they need to focus on removing the coin coffers. If no one from the encampment rushes to find who fired on them, the bandits return
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) check. Afterward, the dragonnels drop the characters off and depart. Alternatively, if the characters saved the wasteland dragonnel (see appendix B) in the occupied mansion, it might return with
other dragonnels to help them escape. Floating Rocks The characters find their path impeded by a 30-foot ascent or descent between levels of the ruins. A character can jump between a series of floating
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cured in this way once per day. Once picked, the cherries lose their magic after 24 hours. Sleeping Concoction. The fruit of life is an ingredient of the Burning Circle’s sleeping concoction (see
“Nature Lovers”) and regrows in 2d4 days if Zumzn removes it willingly. The whole fruit is required to make the concoction that will return Xabazhut to his slumber. G25: Everflowing Springs Dyson Logos
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
flowers bloom, it is time for Xabazhut to return to his slumber (see “Nature Lovers”). These flowers have slender petals like tongues of flame surrounding bright yellow centers, and the flowers’ oblong
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Last War. Smoky Towers, Middle Menthis The Burning Ring The Ring offers blood sport and gladiatorial combat. These dangerous matches aren’t sanctioned by law, and the Burning Ring constantly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spirit Naga Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them — or that they believe have wronged them. Lairing in dismal caverns and
poisonous fangs into their flesh. “If you destroy me, I will return, and everyone you care about will suffer for it.”
— Explictica Defilus, spirit naga
Spirit Naga
Large monstrosity, chaotic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspur’s borders, the surface of the domain
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros armor floated in protective positions over its animate flame.
— Doug Beyer, Return to Ravnica: The Secretist
Clad in shining armor and fueled by righteous zeal, the soldiers of the Boros
muscle, stout of heart, and possessing a burning love of justice and the battlefield, they have become the steel spine of the Boros Legion. Generations of minotaurs of the Ordruun family line have served with honor and distinction, claiming more than fifteen generals to their lineage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
caldera drop away from the edge of the cone, making a 60-foot descent to the lava below. The rough rock of the caldera is not overly difficult to climb, but the area grows increasingly hot as
flame within 1 mile of the dragon’s lair. Ominous Flames. Open flames within 6 miles of the dragon’s lair are tinged dark red, hiss and crackle constantly, and throw off embers and showers of sparks.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
champion. Unwitting Pawns. The characters are recruited to search for a Deck of Many Things by a wealthy patron, Lord Verin Oakley, who claims descent from a famous knight who once owned this deck
locate it and return it to him, they learn Verin is an agent of the Grim Harrow and hopes to attain vampirism or another form of immortality as a reward for handing over the deck.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
support its hulking body in true flight, and they only minimally help to slow a falling traag’s descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its
body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge. Traag Draconian
Large Monstrosity, Typically Chaotic Evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Leilon Point report aquatic humanoids making small but frequent raids on the area. They’re killing farmers and burning Leilon’s food supply. Kill or rout the raiders, then return to the town council
town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward






