Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before burning diffusing carry reason'.
Other Suggestions:
before bring diffusing carry reason
before bring diffusing carry reasons
before bursting diffusing carry reasons
before burning diffusing care region
before bring diffusing carry region
Monsters
Icewind Dale: Rime of the Frostmaiden
in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
to do so.
For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning
monsters
whips around a feline face, revealing piercing blue eyes that can freeze foes with a single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or
habitats, such as ice-covered mountains or arctic plains. It has wide paws to stop it sinking into soft snow and thick fur to ward out the cold. The sphinx’s muscular wings carry the same
Monsters
Eberron: Rising from the Last War
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large explosion is needed, a whole keg can be detonated. A giff lights the fuse on the keg and can then
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Backgrounds
Baldur’s Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dock workers. With a successful DC 12 Charisma (Intimidation or Persuasion) check, the villagers form a bucket brigade to carry water from the sea and throw it on the fire. Magic. Water created by the
Create or Destroy Water spell (cast using at least a level 3 spell slot) or a similar effect douses the flames. While the characters are doing this, other altruistic villagers rush into the burning tavern to rescue the trapped villagers.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Targor Bloodsword, a hobgoblin with 20 hit points. Targor also has two wolves as pets. The hobgoblins have no treasure, but 1d4 of them carry bloody sacks, each containing a severed elf head. The severed
heads are trophies from the hobgoblins’ recent victory over an elf hunting party. Clever characters might try to reason with Targor by urging him to think of himself as Grol’s successor rather than
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-off clients, and he responds well to simple flattery and chatting up. In conversation, he cheerfully describes Dory as seeming to carry an unpleasant, mildewy odor. During several of Loquid’s long talks
the inside of his home with water, and keeps stoves burning day and night to maintain the place at a stiflingly hot temperature.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
ambitious souls might launch impromptu expeditions into the dungeon. Few such ill-prepared parties ever return. Groups seeking to enter Undermountain for a specific reason generally come to the tavern
during its quiet hours. Even at such times, there are still a few prying eyes in the taproom, lurkers who carry news of the comings and goings from Undermountain to the Zhentarim, dark cults, criminal gangs, and other interested parties.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Purpose Every ship has a reason for its voyages, which can be rolled or chosen on the Ship Purpose table. Each purpose is described after the table. Ship Purpose d100 Purpose 01–17 Cargo 18
that need to move across the seas. Let the ship’s alignment, racial makeup, and disposition guide what a ship might carry as cargo. Most crew members and officers on cargo ships are commoners. Vessels
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
noise across the city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery. Since kenku can precisely reproduce any sound, the messages they carry
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for no other reason than the characters carry the evil mage’s corruption, and they’re likely to be gravely injured or die once he completes his ritual.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Commoner), lies limp across the bar. A Corsair smashed an empty bottle over Nelida’s head. She is uninjured but has the Unconscious condition. A character can carry Nelida out of the building; once
outside, she awakens. Or a character can take the Help action to shake Nelida awake, and she stumbles out of the burning tavern as quickly as she can. Stuck in the Kitchen Rubert Forrester is a burly
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
in a direction they want to go anyway. For several decades, that position has been held by the mighty cyclops Borborygmos, chief of the Burning Tree clan. His nihilistic anger inspires the rest of the
in the rubblebelt adjoining the Tenth District. Here are descriptions of the clans: Burning Tree Clan. The Burning Tree clan is the most fearsome of the Gruul Clans, as well as the largest and most
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on rope-slung chairs, but nothing beyond what they can carry can pass.) Bargewright Inn fell under Zhentarim influence a few years ago. Any member or ally of that faction can find a discreet welcome
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
forge, to pump bellows, heft ingots, and carry barrels of quenching oil. The place is called the City of Blades, for good reason: the fine steel of the duergar is impressive, considering the quality of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragonmarked families produce a child, and for this reason such unions are absolutely forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline
are things that can happen; people have a right to be afraid. But it is possible for an aberrant to learn to control their mark and to endure the flaw. Aberrant marks are feared for another reason, too
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
under the Grand Master’s leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
carry the wildfires there. The most prominent locals disagree about what to do, and this has exacerbated tensions. Townsfolk are initially Indifferent to the characters. If the characters seek out
to people on the street, they encounter merchants and traditionalists, but they might also find members of the Burning Circle (see “Nature Lovers” below). Each group’s general opinions align with its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
horrors — a variety of things that lurk in the dark and embody the deepest fears of Ravnica’s people. All are evil creatures with dim reason and preternatural cunning. At least three guilds have been
known to compel horrors into service. For House Dimir, horrors spread fear and despair in the citizenry and carry out assassinations or kidnappings against well-protected targets. For the Cult of Rakdos
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
often have no sign at all. You either know where you are going and have reason to be there — or you are lost, and a likely mark for pickpockets or worse. Streetlamps don’t fare well in the Dock Ward
most of the year, locals are forced to carry their own light when traveling these streets at night. The colors of the Dock Ward are burgundy and orange, and its mascot is a swordfish that has always been
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tree branches, which carry smoke from their small fires high into the treetops, reducing it to little more than a haze before it disperses. Animal Helpers Forest gnomes can communicate with many of
such as owls and bats carry word to the gnomes during times when they should be on their guard. Experts in Illusion Forest gnomes have innate magical ability, letting them create simple illusions
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or logic. Although a snow sphinx can speak, it generally greets its prey with claws and
it sinking into soft snow and thick fur to ward out the cold. The sphinx’s muscular wings carry the same spotted markings as its fur; they are strong enough to withstand the bitter winds that whistle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, rooms and hallways are dimly lit by low-burning lanterns. Guild members carry light sources with them when they descend into the basement, which is unlit. Walls The exterior walls are made of wood. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warrior’s journey is discovering the reason why you fight. Glory
and fame are good motives, but they’re often hiding something deeper—perhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions — no matter the reason — earn them loyalty and high regard from those who benefit from their largesse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
overlook (area O3). These duergar are tired and bored, but they notice characters who are so incautious as to carry light sources or otherwise announce their presence. If the overlook duergar sees what she
much larger fortress in the mountains. Xardorok is obsessed with chardalyn and is forging a dragon out of it.
The outpost was built close to Kelvin’s Cairn for a reason. Once Ten-Towns is destroyed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from anyone, god or mortal. He just wants everyone to defer to his will and carry out his orders. He believes that his decisions are always just and right, and that if his sovereignty were properly
himself the ruler of the pantheon, they reason, but his dictates can’t alter the rhythms of the sea and the cycles of nature. Thassa and Nylea will continue as they are, as they always have been
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
directors that assembles teams from among the rank and file of the Izzet League to carry out research according to Niv-Mizzet’s directions. The Izmagnus is a smaller board with five to seven members
analysis to intuitive leap seemingly for no reason, always thinking outside the proverbial box. As the Izzet see it, unpredictable action, far from being antithetical to methodical research, has






