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Returning 35 results for 'before burning dousing convince rating'.
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before bring during convince ranging
before burning during convinced ranging
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before bring during convinced rating
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Equipment
covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil.
Dousing a Space. You can take the Utilize action to pour
You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with
Monsters
Princes of the Apocalypse
, produce flame, thaumaturgy
1st level (4 slots): burning hands, chromatic orb, hellish rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots
Actions
If Vanifer is in the fire node while Imix isn’t, the tiefling can take lair actions and has a challenge rating of 12. On initiative count 20 (losing initiative ties), Vanifer uses a lair
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
darkweaver encountered in its lair has a challenge rating of 11 (7,200 XP).
Lair Actions
On initiative count 20 (losing initiative ties), a darkweaver can take one of the following lair actions; the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ooze at Juiblex’s command.
Juiblex’s challenge rating is 24 (62,000 XP) when encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), Juiblex can take one
after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Slippery Slime","rollDamageType":"fire"} fire damage.
Sticky
Monsters
The Book of Many Things
intruders in sight with reckless abandon.
Cultists of Aurnozci
Aurnozci grants its cultists the following trait:
Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering
embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Burning Corpse", "rollDamageType":"fire
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
hooks. Corkscrew towers loom above twisted domes and vast amphitheaters, just a few examples of the impossible architecture that fills the city.
The challenge rating of Fraz-Urb’luu is 24
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for
water) Duration: Concentration, up to 1 hour You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for
water) Duration: Concentration, up to 1 hour You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating
Monsters
Fizban's Treasury of Dragons
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.
The challenge rating of a
Monsters
Fizban's Treasury of Dragons
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
interior chambers of their lairs meticulously dry.
The challenge rating of a legendary topaz dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing
Monsters
Fizban's Treasury of Dragons
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
from mundane and magical sight.
The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
Duration: Instantaneous
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
Duration: Instantaneous
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
enters. Snarla is a werewolf, her Intelligence is 16 (+3), and she has the following additional feature, which increases her challenge rating to 5 (1,800 XP): Spellcasting. Snarla is a 6th-level
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
rush into the corridor, hopefully burning the idiot who made the hole for 2 (1d4) fire damage). Thereafter, any creature that enters the space with this stream of scalding water or that starts its turn
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cured in this way once per day. Once picked, the cherries lose their magic after 24 hours. Sleeping Concoction. The fruit of life is an ingredient of the Burning Circle’s sleeping concoction (see
them capable of defeating Xabazhut and Ozzadraz. If the characters convince Duban of their strength, whether through combat or conversation, Duban enchants one of their weapons with a Charm of the Slayer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
the inside. A creature can use an action to try to force open the doors from the outside, doing so with a successful DC 22 Strength (Athletics) check. A character can also convince the congregation to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
slimes, and strange organic forms rise from the oceans of ooze at Juiblex’s command. Juiblex’s challenge rating is 24 (62,000 XP) when encountered in its lair. Lair Actions On initiative count 20
on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10) fire damage. Sticky Slime. Juiblex slimes a square area of ground it can see within the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arcane magic. A derro savant has the same statistics as a derro, except that it has 49 (11d6 + 11) hit points, a Charisma of 14 (+2), and a challenge rating of 3 (700 XP). The savant also gains the
spells:
Cantrips (at will): acid splash, light, mage hand, message, ray of frost
1st level (4 slots): burning hands, chromatic orb, sleep
2nd level (3 slots): invisibility, spider climb
3rd level (2 slots): blink, lightning bolt
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
burning oil. Dousing a Space. You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but just knowing you’re there can help keep the noble or the business magnate across the table fully engaged. Because as long as you are there, they know they’re safe from having you burning their
, rivals, and customers uncertain as to what’s real and what isn’t. Once you convince those around you that they can’t trust what they see or hear, that’s a perfect opportunity to give them your preferred
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Charisma (Intimidation or Persuasion) check convinces a Scaly Eye member to stand down. If the characters can then convince a Scaly Eye member they mean no harm, the member shares all of the
, train, and rest in this area when they are not on guard duty. Twenty sleeping mats are stacked neatly in the northeast corner of the room. A roasting spit skewering seven quippers stands over a burning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil. Dousing a Space. You can take the Utilize action to pour an Oil
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
burning coals. Smoke and embers rise from each.
Statues. Extending eastward from the foyer is a 20-foot-wide, 30-foot-high arched hall lined with 15-foot-tall iron statues of armored dwarves draped
to area 24.)
Braziers. The chamber is dimly lit by four 6-foot-tall, 6-foot-wide stone braziers filled with burning coals that produce smoke and embers.
Standing Gate. To the north stands a pair
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
save, or half as much damage on a successful one.
Aurnozci’s Lair Aurnozci’s lair is a layer of the Abyss called Xulregg. See below for details about this realm. The challenge rating of Aurnozci is 23
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shelter is surprisingly warm, thanks to a small stove and simple lamps burning aromatic whale oil. Carpets are heaped on the floor in thick layers, and tapestries from every culture in Faerûn hang suspended
her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shelter is surprisingly warm, thanks to a small stove and simple lamps burning aromatic whale oil. Carpets are heaped on the floor in thick layers, and tapestries from every culture in Faerûn hang
her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
Akannathi clan who has as much influence in Skytower Shelter as Arn does, and once her sight is restored, she can gently persuade him to listen to reason. With her help, the characters can convince
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have proof they have done so, might be able to convince Drexa to help them. Drexa has seen failed coups before, and he sides with the characters only if he’s sure to wind up on top. Narrow Tunnel. The
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers. Alternatively, the characters might assume a villain is dead — after falling over a waterfall, being trapped in a burning building, or getting swallowed by a purple worm — only to
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells
3 Blur, Burning Hands, Fire Bolt
5 Fireball
7 Blight
9 Wall of Stone
Polar Land Druid Level Circle Spells
3 Fog Cloud, Hold Person, Ray of Frost
5
the Druid’s blood.
Level 3: Circle Forms You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating for the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location
) Orange Elysium Elysian cherry (G24) Red Nine Hells Hellbloom (G17) Sleeping Concoction. The Burning Circle’s sleeping concoction requires two Arcadian lotus blossoms (see “Nature Lovers”). G21
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, rising out of dust in close proximity to the canopic jar containing its heart. A mummy lord can be destroyed or prevented from re-forming by burning its heart to ashes. For this reason, a mummy lord
lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures. A mummy lord encountered in its lair has a challenge rating of 16 (15,000
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
their loyalty and succeed on a DC 10 Charisma (Deception) check to convince him. Peluze attacks the characters if they fail to convince him. When a character claims loyalty to an element, Peluze offers
Wing Robed cultists lounge near tents pitched on the flagstones in this camp. Braziers filled with burning coals dot the camp, polluting the air with swirling ash.
The six elf Cultists and four elf






