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Returning 35 results for 'before burning during common rough'.
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before bring during common rough
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
Magic Items
Infernal Machine Rebuild
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Magic Items
Quests from the Infinite Staircase
burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a
5,000 gp
Destroying the Lantern. To destroy the lantern, the creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must
Backgrounds
Baldur’s Gate: Descent into Avernus
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.
Dwarf “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend
Backgrounds
Ghosts of Saltmarsh
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
rise over the ocean.
8
I am no common criminal; I am a mastermind.
D6
IDEAL
1
Wealth. Heaps of coins in a secure vault is all I dream of. (Any)
2
Smuggler
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
fed to the furnaces (most likely due to the characters freeing the prisoners here and breaking the Grand Master’s power) the engines begin to fail over a 24-hour period. When the furnaces stop burning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Orb of Dragonkind, are priceless, unique, and difficult to acquire.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cliffside Despite the Sharn Watch’s presence in Cliffside, this rough-and-tumble dockside district remains one of the city’s most crime-riddled areas. While legitimate businesses of all stripes serve
the needs of transient sailors, less legitimate groups and individuals seek to profit off those sailors by theft. Kidnapping is common here as well; some ship’s captains willingly ransom their crew
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Tunnel Features Map 7.1 shows several locations along the way to Illithinoch. The following features are common in these areas. Natural Tunnels The chambers and the tunnel are all rough, natural
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Precarious in Lower Dura, and Cliffside has much in common with Lower Dura. It’s rough and poor, filled with sailors and dockworkers. On the other hand, some people swear that Cliffside has the finest taverns in Sharn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they are most strongly associated with sylvan forests, druids care for all aspects of the land, including frozen mountains, burning deserts, rolling hills, and rough coasts.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unlacquered hardwood planks. Rough, splintery, and slightly warped with age, these floors creak when walked on. Characters make any ability checks to move stealthily on the upper floors at
, rooms and hallways are dimly lit by low-burning lanterns. Guild members carry light sources with them when they descend into the basement, which is unlit. Walls The exterior walls are made of wood. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spokes of natural materials that float in an arch shape, with a precise inner curve and a rough and irregular outer arch. They can stand straight or lie at an angle, and they can be small or enormous
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
)
INT
14(+2)
WIS
10(+0)
CHA
11(+0)
Skills Arcana +4, History +4
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP
will): fire bolt, mending, prestidigitation
1st level (2 slots): burning hands, disguise self, shield
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +4, History +4
Senses passive Perception 10
Languages any one language (usually Common)
Challenge
apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
1/day each: burning hands, disguise self, mage armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Iceshield Orcs Orc raids are common occurrences throughout the frontier, as small bands of orcs steal livestock or waylay the occasional supply wagon. In recent days, a tribe hiding in the rough
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hardworking common folk united by their shared pursuit of prosperity and terror of the domain’s magic-using elite. Although the townsfolk have no passion for magic, colorful murals and decorations depicting
magical creatures, arcane symbols, and the Eye of Hazlik cover the town’s rough wooden and adobe structures. Several times each season, one of Hazlik’s apprentices leads a procession of attendants
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +4, History +4
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/4
casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
1/day each: burning hands, disguise self, mage armor
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +4, History +4
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/4
casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
1/day each: burning hands, disguise self, mage armor
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without requiring a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rarity Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful. Some legendary items, such as the
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
Talona Lady of Poison, Mistress of Disease, the Plague-crone One of the most often beseeched of Faerûn’s deities, Talona is the goddess of disease and poison, blamed for everything from common
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jacko Halfling Spy for Hire Jacko advertises his cloak-and-dagger services in seedy places throughout the Borderlands. For the right price, Jacko will trail, rob, rough up, or take out any mark—no
Perception +6, Stealth +5
Gear Dagger (6), Disguise Kit
Senses Passive Perception 16
Languages Common, Halfling
CR 1 (XP 200; PB +2)
Traits
Quick Disguise. Jacko spends 1 minute to disguise
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and west walls appear to have been spared a rough looting. Amid the general havoc are scattered several trunks and a larger number of coffers.
Heaving Floor. The weight of the characters upon the
, it is 75 percent probable that the jerking motion will tear the thing. If these hangings are subjected to burning, they instantly turn to brown mold that covers the same area. The secret door behind
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. The corrupting influence has turned her skin thick and rough, as though she were affected by a barkskin spell, and has turned the normally good-aligned Sharwyn into an evil adversary. Sharwyn
)
CHA
9 (–1)
Skills Arcana +5, Insight +4, Persuasion +1
Senses passive Perception 12
Languages Common, Draconic, Goblin
Challenge 1/2 (100 XP)
Barkskin. Sharwyn’s AC can’t be lower than 16
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, particularly in cosmopolitan cities (where they can be anonymous to some degree) and in rough and poor settlements that welcome anyone who can help them survive and prosper. Tieflings are common in






