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Battle Master
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle
such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Monsters
Fizban's Treasury of Dragons
False Appearance (Hoard Form Only). If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the mimic move or act
fine, caustic mist from their pores that burns and blinds creatures caught in it.
Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a
Equipment
Combat
Utility
Whimsy
14
15
16
There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story
find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths.
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Social Interaction During a social interaction, the adventurers usually have a goal. They want to extract information, secure aid, win someone’s trust, escape punishment, avoid combat, negotiate a
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Challenge Rating Challenge Rating is defined in the Player’s Handbook, while guidance on using CR to plan potential combat encounters is in the Dungeon Master’s Guide. Lists of monsters organized by
is awarded for defeating the monster in combat or otherwise neutralizing it. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating is defined in the “Rules Glossary”, while guidance on using CR to plan potential combat encounters is in the DM’s Toolbox. Experience Points The number of Experience
Points (XP) a monster is worth is based on its CR, as detailed in the Experience Points by Challenge Rating table. XP is awarded for defeating the monster in combat or otherwise neutralizing it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
.
The ceiling reflected in the pool doesn’t show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the pool’s surface. Locked Secret Door. A secret door in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
possible, he begins combat using his Cataclysmic Fire action against a group of characters.
Distracting Lord Soth. If confronted with the mirror of reflected pasts (see appendix A), Lord Soth fails all
legacy, empowered by the Mourning Flame that burns in the Mourning Sanctum at the temple’s heart. Map 7.3: bastion of takhisis View Player Version S21: Ruined Hall When the characters enter this area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ongoing operations. You also have a knack for finding weaknesses in enemies — not only in combat, but in a rival’s business plans as well. Mastermind Planning, tactics, misdirection, intrigue, sneak
situations, from infiltration, to theft, to fleeing the city guards when the infiltration and theft goes bad. Moreover, your social skills make you equally effective in and out of combat. However
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from their pores that burns and blinds creatures caught in it. A horrible and wonderful truth of our world is that anything has the potential to be an enemy. Conversely, anything can be a friend
120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
False Appearance (Hoard Form Only). If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Battle Master Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks. Any Humanoid in the Monster Manual or another source could be a House Tarkanan agent with a mark that doesn’t affect the creature’s use in combat or that is reflected in the creature’s existing
combat abilities. The two stat blocks presented here, along with the Tarkanan Assassin in Eberron: Rising from the Last War , illustrate members of House Tarkanan who wield the power of their aberrant
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
surprise the cultists if they sneak up on them after silently opening the door from area E1. If combat ensues here, any monsters present in areas E3 and E4 are alerted to the battle and arrive after
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nothing to stir it.
A cot heaped with furs rests in the northeast corner, surrounded by empty wine bottles. An oil lamp burns atop a table nearby, silhouetting a squat creature that has two heads. It
that it impedes his combat ability, and his musical performance improves when he is inebriated. The larger head does all the talking. The smaller head has a forked snake’s tongue and can’t do anything
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
Sigil the
. Inside the room are two chuuls. One has grappled Chance (from area 3), and both are feasting on the unconscious half-elf spy. The chuul drops Chance as combat begins, leaving the spy unconscious with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Languages —
Challenge Rating 1 (200 XP) Proficiency Bonus +2
False Object. If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Room Each corner of this pleasant parlor has a scarlet armchair and a reading table piled high with books. A cheery fire burns in the fireplace. A pair of swords sits in a rack above the fireplace
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
want to remain … you know, fully alive.
— Omin Dran
Possible details you might learn include the creature’s goals or motivation, bonds or ideals, personality traits, flaws, combat strategy
lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses can’t be used
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
less-predictable scouts and spies more.
— Volo
Iron Shadows A few hobgoblins have mastered a system of unarmed combat called the Path of the Iron Shadow. Its practitioners are known as Iron Shadows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
relish combat challenges, introduce them to the merchant Ginder Nanik, who pleads with the characters to go slay the dragon. Steer them to Catacus if they’d enjoy the treasure hunt of gathering ingredients
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threatens a community. Brains over Brawn. Garl favors trickery and illusion over direct combat, preferring to use his mind to overcome a problem rather than his steel. For gnomes to thrive, they must
the aid of the other gnome gods, he stole the heart and turned it into a mithral forge that now burns with an eternal furious flame. The legends of Flandal portray him not only as the god of metalcraft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
braziers—the cultists on the ground and the grells in the air. Combat here alerts the cult fanatic in area B3, who flees to area B7 to warn Lord Viallis of intruders. Fountain. The fountain holds
characters reach this area without making any sound, they find a single cult fanatic stationed at the stairs. If alerted to the characters’ intrusion (such as by combat in area B1), the fanatic flees
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to create opportunities for interesting interactions. If combat statistics become necessary, a helpless Chosen has AC 10, has 5 hit points, and makes checks and saving throws with a +0 modifier. If
deities who are associated with torment have been imprisoned in these chambers. 98. Temple of Poison The air in this white marble chamber hangs heavy with a dark mist that burns the eyes. To the north is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
the mansion when the spell ends and appear in unoccupied spaces closest to where the door was. This intent will be reflected in future printings of the Player’s Handbook. Does planar binding summon the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tomb (area P12). Disturbance. Sounds of combat or other loud, alarming noises in this area draw the attention of Juliana and Orlando in area P6 as well as Argus and Hamish, a pair of former adventurers
worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Religion) check to identify the deities that were once revered here: Oghma (god of knowledge), Mystra (god of magic), Lathander (god of dawn), and Tymora (god of luck). Development. If combat erupts
, praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scars and burns, and helps to regrow lost hair. A fey creature called a naiad (see the accompanying stat block) is bound to this spring in the same way that a dryad maintains a connection to a tree. The
as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fight, as soon as the characters enter. Development. If the characters have avoided combat to this point, the lizardfolk in areas 2 and 3 join the officer in this room when they hear sounds of combat
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
the wheel if combat breaks out between the characters and the ogres. When this happens, the fire giant overseer in area 21 investigates, joining the battle in the following round. If the overseer can’t






