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Returning 35 results for 'before bustling defusing common realize'.
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Classes
Forgotten Realms: Heroes of Faerûn
settlements, such as those along the Sword Coast, and wield their magic in service of the common good. Others realize their own strange powers by roaming equally strange lands, from the magic-blasted wastes
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Common with an Elvish accent and exchange hand signals when they think no one is looking. A drow character recognizes the hand signals as Drow Sign Language. The changes wrought by the magic of the
of the sailors by the ear would quickly realize by touch that the ear is pointed, not rounded as it appears. Additionally, any drow character who boards one of these ships instantly takes on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
thoroughfares spanned by bridges and buttresses designed to keep overflowing tenements from tumbling into the streets. As cramped and noisy as the Lower City can be during the day, bustling with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
locations such as the City of the Dead. Harper support comes in these ways: The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
Far Traveler Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
thoroughfares spanned by bridges and buttresses designed to keep overflowing tenements from tumbling into the streets. As cramped and noisy as the Lower City can be during the day, bustling with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
central neighborhood, with Gond’s High House of Wonders foremost among them. Priests in ceremonial finery and congregants dressed for the public eye are a common sight in this part of the city. Humbler
up their stalls and put out their wares each day at dawn. Street music and noisy performances are forbidden, and every night the sellers who are not Upper City residents must pack up and leave. Bustling by day, the Wide is desolate at night, except on holidays and when hosting grand celebrations.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
central neighborhood, with Gond’s High House of Wonders foremost among them. Priests in ceremonial finery and congregants dressed for the public eye are a common sight in this part of the city. Humbler
up their stalls and put out their wares each day at dawn. Street music and noisy performances are forbidden, and every night the sellers who are not Upper City residents must pack up and leave. Bustling by day, the Wide is desolate at night, except on holidays and when hosting grand celebrations.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
History Because elements of a ghost’s mortal life define and foreshadow the course of their death and undeath, a common aspect of a ghost-story adventure involves piecing together the history of the
died so recently that they might not yet fully realize they are dead.
2 The ghost died recently enough that people who knew them in life are still around.
3 The ghost died years ago, and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to the pervasive rodents called cranium rat squeakers (see Morte’s Planar Parade) and explains how to communicate using them. Shop at the Great Bazaar. Anything and everything is sold in the bustling
visiting Fell’s Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Player’s Handbook) whenever such observations happen. Quintin Gleim Parisa the bariaur tout guides visitors wherever they want to go in Sigil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
artifacts beneath their floors. Expeditions into the subterranean Old City are common, whether staged officially on behalf of the emperor or undertaken in secret by criminals and treasure hunters.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes appear as faded images of whoever they were in life. Some poltergeists don’t realize they’re dead and go through the motions of their past lives. Others are malicious beings or embodiments of
, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common plus one other language
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
sacrifice when it presents itself. This practice contributes to the reason why most common folk (and adventurers) think kobolds are stupid as well as weak; they’ve seen or heard of a lone kobold trying to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +6, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus
is wearing or carrying isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phrase in Common: “The gate cannot hide from those it cannot see.”
While in this room, dwarf characters can sense the immense weight of the mountain gently pressing down on them and realize
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
threaten the characters with bodily harm to scare them away, turning to violence if their threats fall on deaf ears. If the characters try to bribe them, the mercenaries realize that it would be
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
Baldur’s Gate is arduous, so merchants travel together for safety. Each merchant hires guards independently, but the common belief is that if everyone hires two or three and enough wagons travel together
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, anticipating that they can find such a book in the city’s markets. As such, Baldur’s Gate does a small but bustling trade in rare books. Several merchants have a known policy of buying valuable books without
, rarities from the depths of Chult, seen nowhere else on the Sword Coast, regularly trickle into the port and market stalls of Baldur’s Gate. The sea routes between Baldur’s Gate and Chult are far from safe. Pirates, Amnian privateers, and sea monsters are common in these waters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
structures occasionally come loose and crash down the mountainside. Other times, chemistry experiments gone awry send wooden structures up in flames. Thus, the fort is always bustling with
-Gnock’s goal is to make peace with Ten-Towns, he gives the party a rolled-up strip of rabbit hide at the end of the meal. On this strip of hide he has written a brief, formal notice in Common
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, anticipating that they can find such a book in the city’s markets. As such, Baldur’s Gate does a small but bustling trade in rare books. Several merchants have a known policy of buying valuable books without
Chult, seen nowhere else on the Sword Coast, regularly trickle into the port and market stalls of Baldur’s Gate. The sea routes between Baldur’s Gate and Chult are far from safe. Pirates, Amnian privateers, and sea monsters are common in these waters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Barista Station This bustling service counter is the demesne of Ellina Tanglewood (chaotic good elf mage), the Strixhaven employee who manages the café and serves as its chief barista. Ellina
make nearly any form of those drinks on request. A relatively common coffee or tea costs 1 cp, while a more complicated order might cost 2 cp. The café’s signature firejolt latte costs 10 gp; it confers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
Baldur’s Gate is arduous, so merchants travel together for safety. Each merchant hires guards independently, but the common belief is that if everyone hires two or three and enough wagons travel together
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
uncertainty, mystery, paranoia, and dread in defiance of logic or common sense. In Ravenloft, tales like the
treasure-haunting Bagman
come to terrifying life The characters in your Ravenloft adventures
who experience its terrors never suspect its surreal nature; only a few gradually realize that things don’t add up. Whether they do or don’t, the setting’s supernatural features and malicious
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
toward the pursuit of the common good. At the same time, the guild’s connection with the natural world gives the conclave a fervent appreciation for the interconnectedness of all things. Selesnya doesn’t
of curbing this grasping selfishness has always been to outnumber the other guilds. Its members aren’t naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
, Diplomacy, Finance, Imperial Lineage, and Public Works. A position in one of the bustling ministry offices is the most prestigious employment in Great Xing, promising lifelong access to luxury and elevated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
Damage Resistances acid
Senses passive Perception 10
Languages Common, Draconic, Orc
Challenge 3 (700 XP)
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action






