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Returning 32 results for 'before busy diffusing continues refuses'.
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Monsters
The Wild Beyond the Witchlight
has urged Elkhorn to retire, but the old dwarf stubbornly refuses to do so.
Alignment. Lawful good.
Personality Trait. “As long as I have the strength in my bones to fight evil, that is what I
. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good
Monsters
Fizban's Treasury of Dragons
, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a psychic remnant called a draconic shard.
A draconic shard in its true form resembles a
. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a 3-mile jaunt to Bryn Shander, continues with an exhausting 23-mile journey to Caer-Dineval, and ends with a 3-mile hike around Lac Dinneshere to Caer-Konig. Characters can reduce the total
the dwarves have little food to spare and are too busy to entertain guests for any longer than that. Characters who have completed the “Foaming Mugs” quest however, have earned the dwarves’ favor and are welcome to stay as long as they like.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Retaliation The eradication of one or more of the surface outposts of the elemental cults marks the characters as dangerous enemies. As the party continues the assault on cult strongholds in
sending or similar warning from a faction NPC that a town is in great danger, providing them with a chance to stop the event.
Dire Tidings While the characters were busy in ruined Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
combat, Sprika continues to shout. She instructs the other goblins to keep the characters away from the bowl, for it is a gift for a powerful “master” in the Caves of Chaos. Tactics. The goblins
her Shortbow unless threatened in melee. The giant centipede moves to the nearest character and attacks. Sprika refuses to surrender. If Sprika is killed, the rest of the goblins flee the caves. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dwarvish, demands the Stone of Golorr, and refuses to believe that they don’t have it. If the stone isn’t turned over to them promptly, the duergar enlarge themselves and attack. Xanathar watches the
they trace the key to its owner, the characters can head to the Southern Ward in search of Volkarr Kibbens. The spring chain continues with encounter 10, “Converted Windmill.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in dozens of languages. Khea’s a busy woman, and regardless of when the characters arrive, she initially refuses to see them until the next morning. If a character succeeds on a DC 16 Charisma
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
psionic power into—typically a weapon or other item from the dragon’s hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Noteworthy Sites Compared to its surroundings, Glorium is small and humble, nestled between glacial fjords, lofty mountains, and forested skerries. It boasts no inns or busy welcome centers, and when
resurgence creates headaches when the spirit of Flatnose Grim expects to be reinstated as the town’s ruler. 2 After an argument with Tyrza, Jek Thanol refuses to shield Glorium from the armies of Gzemnid. With
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
House of the All-Seeing Orb Tashluta is the busy port-city capital of Tashalar, set between sea, mountains, and jungle. It is a welcoming stopover point for travelers, merchants, and traders in the
, Shir says that the high priest went through the portal to visit Valin eight months ago and has not come back. Messages received from him through Valin’s attendant, Alessia, say that he continues to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hawk or an owl. Most serve as messengers and spies, flying over the busy streets or high over the land while carrying or seeking vital information for their masters. Anvilwrought Raptor
Tiny
splendor continues to develop. Burnished Hart
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunkbeds. Areas to the north
dwarven fortress under Mount Hotenow (near Neverwinter). Only there can the spirits of Vlax’s kin persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
immortal merchants make up the bank’s board of directors, who ensure the institution’s reach continues to widen. They seek power through profit, conquering worlds without armies of their own by
Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaar’s busy avenues, it’s the members of the Free League who capture thieves and decide whether to turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Journeys Three huge sheds stand here in a triangle, surrounded by sturdy wooden wagons at all stages of assembly. The first is a workshop full of busy woodworkers, the second is a storage area for parts
such as wheels and axles, and the third houses a dozen finished wagons for sale. The foremost wagonmaker in this region, Thelorn’s is now run by two grandsons of the founder. It is a busy, always
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nobles enjoy food and refreshments here. You can add a named guest by rolling once on the Gala Guests table. P8: Kitchen The scent of herbs and the clatter of pots fill this busy kitchen. Amid the satyr
and pixie cooks stands a much taller figure with pale, knotted, bark-like skin. Her glassy black eyes survey the kitchen’s staff with piercing sternness.
Two satyrs and three pixies busy themselves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
doll smugly. “Kitchen’s cwosed.”
The doll, Bubba Wugga, is positioned in front of the double door and refuses to let visitors enter the kitchen (area C10), per Uncle Nibblecheek’s instructions
dragon’s eyes look cloudy and white.
The hag senses your intrusion, whips around, and says, “Hey! Who let you in here?”
Uncle Nibblecheek, an irritable Green Hag, works in this busy kitchen. The hag
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
library and used it to teach himself magic. He has been busy constructing a teleportation circle in the hope of escaping Barovia and leaving his parents to their doom. N3a. Entrance Hall and Vestibule
Gallery If the characters arrive here from the entrance hall (area N3a), read: The staircase climbs twenty feet to a beautifully appointed gallery that continues toward the west, running almost the length
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which continues on the other side ten feet away. Fog obscures the chasm’s depths.
The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, frightened, paralyzed, petrified, and poisoned conditions, and to exhaustion. The clockwork behir does its best to destroy the characters, and continues fighting even after Lottie’s illusion departs (see
would totally love to save the world, but she’s in the middle of a retreat and completely busy. It’s a lot of work keeping all these liches happy. When the characters have learned all you want them to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
him, and four gargoyles cling to the four nearest columns. Marlos continues incantations until he becomes aware of the characters. Then, he pulls back his hood and attacks. Marlos taunts the characters
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
who climb the spiral staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunk
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
who climb the spiral staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunk
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
presumes they have come seeking an audience with Jarazoun. The arcanaloth languidly informs the characters that the efreeti is too busy to meet with them. If the characters reveal their true purpose
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
time these places are busy, and the workers have little time for chatter. 19. Oweland House The Oweland family has owned this sprawling mansion for generations. Despite the family’s wealth, the building
captivating song continues to echo through the weave and draw fish to the area. The siren’s sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centuries.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
from one of the big tents and find Aerix inside. The boy is in a terrible state of shock and refuses to speak, although a calm emotions spell or similar magic enables him to describe the massacre to
, Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftain’s tent for last. By
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Even a once-busy portage road around the falls is little more than a deer trail now. Shining White The spirit mound of the Griffon tribe sits atop a rocky hill overlooking a tributary of the Surbrin
initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts don’t attack members of the Blue Bear tribe. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, all of them tapped. Busy servers pour frothy mugs and serve them to the multitude of dwarves already here. As Rizwin steps into the tavern, she claps her hands once and several dwarves quickly clear
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
empty rooms are still empty. Shalfi’s Digging. If the aberrant zealot Shalfi in area B9 continues his work, he breaks through the chamber ceiling after a couple of days, which surprises Lowarnizel and
creatures must make a chain to touch them both. Ashripask refuses to be part of a chain to do so. Treasure. Ashripask’s folding desk contains a mindblasting cap (see appendix B). B22: Briny Pool Brian
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep






