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Monsters
Tomb of Annihilation
ice begin to form on surfaces once the temperature drops below 32 degrees. This effect is permanent unless Artus uses the ring to end the effect as an action, at which point the temperature in the area
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
Goblin
Legacy
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
they receive an invitation to participate in the Festival of Tales. If they put on an entertaining show recounting their deeds, the adventurers can win a fabulous prize. Odd Jobs. Kinsbaile has nearly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fighting the Prophets After the characters defeat one prophet, the remaining three prophets receive visions that encourage them to retreat to the caverns below Tyar-Besil. One prophet of your choice
relocates to the Fane of the Eye. That villain can be found in area F21, beseeching the Elder Elemental Eye for aid. The other two prophets relocate to their elemental nodes and begin to summon their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fighting the Prophets After the characters defeat one prophet, the remaining three prophets receive visions that encourage them to retreat to the caverns below Tyar-Besil. One prophet of your choice
relocates to the Fane of the Eye. That villain can be found in area F21, beseeching the Elder Elemental Eye for aid. The other two prophets relocate to their elemental nodes and begin to summon their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fighting the Prophets After the characters defeat one prophet, the remaining three prophets receive visions that encourage them to retreat to the caverns below Tyar-Besil. One prophet of your choice
relocates to the Fane of the Eye. That villain can be found in area F21, beseeching the Elder Elemental Eye for aid. The other two prophets relocate to their elemental nodes and begin to summon their
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
they receive an invitation to participate in the Festival of Tales. If they put on an entertaining show recounting their deeds, the adventurers can win a fabulous prize. Odd Jobs. Kinsbaile has nearly
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
they receive an invitation to participate in the Festival of Tales. If they put on an entertaining show recounting their deeds, the adventurers can win a fabulous prize. Odd Jobs. Kinsbaile has nearly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Tall Tales Some folks are content to merely listen to stories of giants and other enormous peoples and creatures. For others, these tall tales become the basis of their entire adventuring career
provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Orientation Before you begin play, show the players the Strixhaven poster map that accompanies this book so they have an understanding of how the university is laid out. With the characters arrive at
receive instructions on new-student orientation. The hall sits at the center of the Biblioplex’s first floor, and you can already see students gathering there.
Orientation instructions are given in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Orientation Before you begin play, show the players the Strixhaven poster map that accompanies this book so they have an understanding of how the university is laid out. With the characters arrive at
receive instructions on new-student orientation. The hall sits at the center of the Biblioplex’s first floor, and you can already see students gathering there.
Orientation instructions are given in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Orientation Before you begin play, show the players the Strixhaven poster map that accompanies this book so they have an understanding of how the university is laid out. With the characters arrive at
receive instructions on new-student orientation. The hall sits at the center of the Biblioplex’s first floor, and you can already see students gathering there.
Orientation instructions are given in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T1. Trollskull Manor See appendix C for a handout showing the floor plan of this building. Give a copy of this handout to your players as their characters begin to explore Trollskull Manor. Four
their new stronghold to their hearts’ content. Tavern Rooms When the characters first arrive, the tavern’s taproom is filled with broken furniture, tarnished silverware, casks of wine that have turned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T1. Trollskull Manor See appendix C for a handout showing the floor plan of this building. Give a copy of this handout to your players as their characters begin to explore Trollskull Manor. Four
their new stronghold to their hearts’ content. Tavern Rooms When the characters first arrive, the tavern’s taproom is filled with broken furniture, tarnished silverware, casks of wine that have turned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that they’re allowed to use for a time (until it mysteriously
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that they’re allowed to use for a time (until it mysteriously
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that they’re allowed to use for a time (until it mysteriously
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this adventure. Once you’re ready to begin, read the following: The last day of the term has finally arrived, and it’s time for you to crush your opponents at Mage Tower or face ignominious defeat
characters will receive 400 gp apiece if they win the game. Even if they don’t win, they’re expected to return to the locker room in a show of good sportsmanship.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this adventure. Once you’re ready to begin, read the following: The last day of the term has finally arrived, and it’s time for you to crush your opponents at Mage Tower or face ignominious defeat
characters will receive 400 gp apiece if they win the game. Even if they don’t win, they’re expected to return to the locker room in a show of good sportsmanship.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this adventure. Once you’re ready to begin, read the following: The last day of the term has finally arrived, and it’s time for you to crush your opponents at Mage Tower or face ignominious defeat
characters will receive 400 gp apiece if they win the game. Even if they don’t win, they’re expected to return to the locker room in a show of good sportsmanship.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T1. Trollskull Manor See appendix C for a handout showing the floor plan of this building. Give a copy of this handout to your players as their characters begin to explore Trollskull Manor. Four
their new stronghold to their hearts’ content. Tavern Rooms When the characters first arrive, the tavern’s taproom is filled with broken furniture, tarnished silverware, casks of wine that have turned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the veiled medusas emerge from their alcove and begin to dance around him as the sand swirls and forms little dust devils. Jarûk is evil and cruel, but his current predicament motivates him to be a
Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the veiled medusas emerge from their alcove and begin to dance around him as the sand swirls and forms little dust devils. Jarûk is evil and cruel, but his current predicament motivates him to be a
Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
good. It attacks if threatened or if the characters begin searching the ruined mansion for treasure. If the ghost is reduced to 0 hit points, it re-forms after 24 hours. The characters receive
pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
good. It attacks if threatened or if the characters begin searching the ruined mansion for treasure. If the ghost is reduced to 0 hit points, it re-forms after 24 hours. The characters receive
pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the veiled medusas emerge from their alcove and begin to dance around him as the sand swirls and forms little dust devils. Jarûk is evil and cruel, but his current predicament motivates him to be a
Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
good. It attacks if threatened or if the characters begin searching the ruined mansion for treasure. If the ghost is reduced to 0 hit points, it re-forms after 24 hours. The characters receive
pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
verge of starvation might defy its instincts and begin creeping along, abandoning its old territory in search of better hunting. Beware of Leftovers. When its prey is dead, a trapper dissolves and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
verge of starvation might defy its instincts and begin creeping along, abandoning its old territory in search of better hunting. Beware of Leftovers. When its prey is dead, a trapper dissolves and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
verge of starvation might defy its instincts and begin creeping along, abandoning its old territory in search of better hunting. Beware of Leftovers. When its prey is dead, a trapper dissolves and






