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Returning 35 results for 'begins both diffusing closing receive'.
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Monsters
Mythic Odysseys of Theros
incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained
immortality that are too powerful to be known by those who lack the wisdom to use them properly. Those who approach a medusa with humility and worthy offerings might receive the creature's favor. The
Beholder
Legacy
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Monsters
Monster Manual (2014)
DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a
closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair
Wizard
Legacy
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Classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Adventure Begins The adventure begins in the mining town of Phandalin. There, the characters receive quests and can choose which ones to pursue. The “Adventure Background” section describes the
events leading up to the adventure and the main threats the characters will face. The “Welcome to Phandalin” and “Exploring Phandalin” sections describe the town where the adventure begins. Knowing Phandalin well will ensure a smooth start.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Adventure Begins The adventure begins in the town of Leilon, which has been recently reconstructed after being abandoned for many years. The characters can receive quests, choose which ones to
Leilon” and “Exploring Leilon” sections describe the town where the adventure begins. Knowing Leilon well ensures a smooth start to the adventure.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
final incantations of a summoning ritual they haven’t yet attempted. Each surviving prophet retreats into his or her respective elemental node and begins preparations to summon one of the four Prince of Elemental Evil. Any monsters in the fane remain until the characters defeat them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
The Adventure Begins The adventure begins in the town of Leilon, which is currently undergoing reconstruction after being abandoned for many years. The characters can receive quests, choose which
describe the town where the adventure begins. Knowing Leilon well will ensure a smooth start to the adventure. SLEEPING DRAGON AS A STAND-ALONE
Some sections of this adventure reference Storm Lord’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
begins, make photocopies of the six NPCs corresponding to the location you’ve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
ideal, and a flaw), and a stat block. When the giant attack begins, give one NPC to each player and tell the player where the NPC is at the start of the encounter, as noted in the encounter description
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Foaming Mugs The characters can pick up this quest if they start the adventure in Bryn Shander or shortly after they arrive in town. It begins when the characters learn about a group of shield
the clan’s iconic symbol, a foaming mug. The dwarves ask the characters to retrieve the sled and deliver the ingots safely to Blackiron Blades, for which each character will receive a gemstone as
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(such as “Closing time!” and “Last call!”) on dusty floors and grimy windows. To truly claim the tavern as their own, the characters must either appease the poltergeist or destroy it. Appeasing Lif. If
the characters work to repair and renovate the tavern with the goal of opening it to the public again, the poltergeist begins to accept them as the new owners and gradually becomes quite accommodating
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Across the Fungal Fields Once the characters receive Basidia’s spores and overcome Juiblex’s black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
affected as the spores seep into mind and body. The characters collapse harmlessly to the soft surface of Araumycos, its fungus quickly spreading across them as the rapport begins. When this happens, continue with “Into the Gray Dream.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that it begins to crumble if any attempt is made to handle or move it.
Mirror. A tall oval mirror is mounted on the east wall. Carved into its stone frame are dozens of lidless eyes and the following
came here to learn secrets and receive divine guidance. While attuned to the room and inside it, a dwarf can cast the divination spell at will. Answers provided by the spell come from an unknown source
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the cells or die trying. A wedge, spike, or similar object can be used to prevent the door from closing. Lava Trap. Molten lava begins pouring from the tiny holes in the ceiling as soon as any
character comes within 1 foot of the candle or removes it from the sconce. The lava rains down and magically drains away through the holes in the floor. Each creature in the cell when the lava begins to fall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tries to force open the temple doors, doing so with a successful DC 20 Strength (Athletics) check. If the hezrou forces open the doors to the temple, it begins attacking the people inside on its next
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life. An elf who begins to experience these other-life memories might live on as normal for decades, but as the intrusions become more frequent, they take their toll on the individual’s outlook
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
asks adventurers for help closing a planar portal that is allowing demons to spill across the countryside. 3 A Fiend or Undead hunted by a knight of the stewards poses as human and tells adventurers
adventurers discover a bastion of the stewards. 6 After defeating a terrible evil, the adventurers receive an invitation to a stronghold of the stewards, where they are welcomed warmly and offered a peaceful life in the bastion if they agree to help protect it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
rooms, making finishing touches before the show begins.
For the fashion show, the Rose Stage is divided into the external seating and open areas for audience mingling, the backstage for dressing, and
the stage itself. See map 3.5 in chapter 3 for a map of the Rose Stage. The event includes a preshow period for mingling and light refreshment, the show itself, the fashion auction, and a brief closing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of I’jin, Obo’laka, or Shagambi receive advice when
feet then begins to revolve, letting the statue face each of the murals in turn.
The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gray slime found in puddles throughout this level. Advice from the Spirits Any characters inhabited by the spirits of Papazotl, Unkh, or Wongo receive advice when entering this area: Shrewd Papazotl
rooms are rotating or already in their proper configuration, nothing happens. Gold Lever. The lever begins in the up position. If pulled to the down position, the lever locks in place and aboleth
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ray has no effect on constructs and undead. Petrification Ray. The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained
is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP). Lair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpse also yields more valuable belongings (see “Treasure” below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
-humanoid hybrid over the course of 3 days. Tieflings are immune to this curse. Throughout the first day, shaggy fur begins to grow all over the cursed character’s body. After 24 hours, the character’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sunlight dispels it and prevents the trap from triggering. Advice from the Spirits Any characters inhabited by the spirits of Kubazan or Moa receive advice when entering this area: Spirited Kubazan
is gushing out of it requires a successful DC 25 Strength (Athletics) check. As the wine begins pouring into the room, all creatures present must roll initiative. Track the passage of rounds: At the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Test of Preservation in area G19. Each test begins by opening a door marked with the symbol of Auril. When that happens, all the participants in the test are teleported to the location where the
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains, locals measure time by “moons” rather than months. As a measurement of time, each moon begins on the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or
gp. These letters must include a destination where another Keeper can receive them, then either hold or deliver the correspondence—with delivery costs an additional 1 gp. Letters take at least one day
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Documancer Contracts have mystical power. Break my contract and I’ll use your bones for my next quill. — Documancer’s warning Every great Acquisitions Incorporated quest begins with a contract from
receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Business begins before the sun comes up, and dealing doesn’t stop until well after darkness edges across the city. It’s a noisy, jostling, aroma-rich circus. Guards are numerous, but less
float in midair — an illusion created by mirrors lining the outside walls. Inside, Sune’s faithful and casual visitors alike can partake of public baths, receive lessons in applying makeup and styling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wisdom and counsel. A portal hidden in the temple complex is the only means of reaching her. The oracle sends her attendant, Alessia, through the portal regularly to convey and receive messages. Three
cause them to come to her, so she can end their threat before it begins. In the course of their fight to expose and destroy Valin, the characters might gain glimpses of the future or hear coded threats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
device comes within 500 feet of a nimblewright other than Nim, the umbrella begins to spin, whir, and click. The spinning, whirring, and clicking accelerates as the distance to the target lessens
the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wyrmling. Development.If the elves return to Redwood Watch, they are warmly welcomed home. The villagers celebrate the elves that night in the village green. If the characters don’t attend, they receive
forgoes any conversation. She tells the characters she’ll savor killing them as retribution and begins combat. L4: Root Cellar Thick roots and dry, brittle twigs jut from the earthen walls of this cavern






