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Returning 35 results for 'begins both diffusing core returning'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 10th level when this chapter begins; see the “Lower-Level and Higher-Level Characters” sidebar for accommodating characters of other levels. If the characters are 10th level or below, they gain a level after returning to Neverwinter from Evernight.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Battle Begins When it’s time for the game to begin, the magically enhanced voice of Professor Sharpbeak overwhelms all conversation, even flooding into the locker rooms. “Students and teachers
Sharpbeak snags the characters’ mascot, flies it to the southern end of the field, and places it there. She then flies the opposing team’s mascot to the field’s north end. Returning to the center of the
Orc
Legacy
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Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Book’s Demiplane Anyone who opens Lore of Lurue and begins to read it, and those who accompany the reader, become subject to the book’s unique enchantment, which was placed upon it by Ecamane
moved along in the story. Because time passes differently on the demiplane from how it flows on the Material Plane, the returning character appears back with the party in the encounter area that
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
bullet points below to guide the talk until they do: The Growler begins by berating the townsfolk for being such an unruly mob as they evacuated the town. She calls out a few individuals by name, shaming
out on the swampland, past the marsh islands, but then she picked up her tools and ran as the soldiers ordered her to evacuate. Another stonemason claims to have seen heard some of the returning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
full-fledged demonic incursion takes time to develop. A demon prince might rampage across a world for a few days or weeks before returning home, but that event doesn’t qualify as an incursion. After
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
across Avernus — a domain rife with tortured souls, warmongers, and devils eager to tempt would-be heroes into soul-corrupting deals. The more time she spends with the characters, the more Lulu begins
Cruel, using him to broker a deal with Tiamat. By returning her stolen treasure, characters can convince Tiamat to break Elturel’s chains. As tempting as such pursuits can be, the characters must be
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plans to use the blood of the kraken to create an army of undead. Since returning to life, it has become clear to Shoalar that Gar’s obeisance to Umberlee prevents him from truly serving Olhydra, and this
already under the effect of the mage armor spell when the characters arrive. He begins combat by casting lightning bolt, affecting as many characters as possible. He’s likely to follow up with watery
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The amulet from area 22 begins glowing when it’s brought into this area. If a character uses an action to present the Mark of the Raven, Mara does not attack on the next turn, the light from the amber
after one week, returning the house to its full power. If the amber monolith is destroyed, the house responds as described above and the inky water drains away, revealing the treasure within. Mara’s
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
combat using his claw and Wave.
Round 4. Gar swims back.
Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a
friend.
Round 6. Gar surprises the kraken, hitting it twice with Wave before the creature can react, and achieving a critical hit both times. The kraken is slain, and Gar begins the process of drawing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet then begins to revolve, letting the statue face each of the murals in turn.
The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
this damage reduces the creature’s hit points to 0, the creature is crushed to a pulp; otherwise, it is shoved into the room. When the mastodon statue begins to revolve, all creatures present should
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
arrive before dusk, the camp is empty and they can explore it safely. No random encounters bother characters while they’re in the campsite. As the sun begins to set, nine lizardfolk paddle up in
distance away and know someone is in the camp. They assume it’s more of their own kind returning from the work camp with treasure bound for Castle Naerytar, but the mere is filled with potential enemies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
particularly stout dwarf wearing a helm shaped like a boar’s head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
all of them must attempt the saving throw again. If at least one character succeeds the second time, this dream fades and the next one begins. If everyone fails the save again, all the characters take
kneel before you and offer to serve you if you spare their lives.
If the characters agree to accept the devils’ terms, the devils take the sky and fly away, returning to help the characters in the next
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Dungeon Master’s Guide in addition to the sections below. The chase begins with the dragon circling 120 feet behind the Recluse. The dragon initiates combat if it catches the ship. Hiding the Airship
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dusk, the camp is empty and they can explore it safely. No random encounters bother characters while they’re in the campsite. As the sun begins to set, nine lizardfolk paddle up in three canoes. They are
know someone is in the camp. They assume it’s more of their own kind returning from the work camp with treasure bound for Castle Naerytar, but the mere is filled with potential enemies and one never
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
way, the expedition begins in area 1 of map 2.2, the Mountain Door. (B) Chimney. When the characters reach the area marked B on the map, they can discover the source of the smoke. A natural rock chimney
fissure. If the characters descend the chimney, the expedition begins in area 7 of map 2.2, the Mountain Door. (C) Orc Tunnel. On the other side of the Stone Tooth, a few hundred yards from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
Equipment
creatures within 30 feet of the triggering creature (but not the triggering creature) gain the benefit of Detect Thoughts spell for 1 minute.
71–72
The triggering creature begins melting. Their
skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the
Equipment
within 30 feet of the triggering creature (but not the triggering creature) gain the benefit of Detect Thoughts spell for 1 minute.
71–72
The triggering creature begins melting. Their
skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects
Equipment
within 30 feet of the triggering creature (but not the triggering creature) gain the benefit of Detect Thoughts spell for 1 minute.
71–72
The triggering creature begins melting. Their skin
sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects of
Equipment
creatures within 30 feet of the triggering creature (but not the triggering creature) gain the benefit of Detect Thoughts spell for 1 minute.
71–72
The triggering creature begins melting
. Their skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the
Equipment
creatures within 30 feet of the triggering creature (but not the triggering creature) gain the benefit of Detect Thoughts spell for 1 minute.
71–72
The triggering creature begins melting. Their
skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects
Equipment
All creatures within 30 feet of the triggering creature (but not the triggering creature) gain the benefit of Detect Thoughts spell for 1 minute.
71–72
The triggering creature begins
melting. Their skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
some distance down the mountain before abandoning the chase and returning to the cave. The cave is home to a mated pair of yetis and their child, a yeti tyke (see appendix C). Mother and child are
, 30 hit points, and immunity to cold, psychic, and poison damage; if reduced to 0 hit points, the ice sheet fractures and falls into the chasm. Any creature standing on the ice sheet when it begins to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inspired by, and which flavors of fantasy interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know before play begins. Being
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before play begins. Being clear about your expectations and making sure you understand your players’ expectations in return can help ensure a smooth game. Take your players’ opinions and desires
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Vogler’s Crossing South of Vogler, an incomplete stone bridge begins to stretch across the Vingaard River. Half-constructed before the Cataclysm using techniques lost in the ages since, the bridge
these docks each dawn and dusk, rowing out with empty nets and returning with the day’s catch. At the end of the southernmost pier, a centuries-old wooden post bears an eroded carving of a bird with a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
action, you can brandish this card at one creature you can see within 30 feet of yourself and attempt to turn it to stone. The target must succeed on a DC 17 Constitution saving throw, or it begins to
existence than the plane you’re on, the target must succeed on a DC 17 Charisma saving throw or be banished, returning to that other plane. Once this property is used, it can’t be used again until the next
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
; the ability to hear the call is a rare gift. Depending on Corellon’s need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellon’s body temporarily for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters do so, Yaarnak is appeased and vanishes; award the characters Experience Points for having defeated the mummy. If they try to leave Haskasori without returning the staff, the mummy pursues them
in the far corners of this tomb. They are Friendly toward a creature holding Yaarnak’s scepter (and that creature’s allies); they fight all other creatures. Returning the Scepter. If a character
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
cave floor. On a failure, the creature falls 20 feet into the slime pool. As an action, the lever can be pulled again, returning the bridge to its original state. C11. Statue Overlook Creatures that
kill Viantha, returning with the prisoner or the deathlock’s remains for questioning (see “Finding Viantha”). In exchange for Viantha, Claugiyliamatar agrees to leave Leilon alone. Treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the mask and the pendant are both removed, Tloques starts to awaken. Dust is stirred up into clouds and begins to gather on the bones as they knit back together. His wasted form then sits up and gazes
back on him, he can resist returning to death with a successful DC 10 Wisdom saving throw. When he is whole again, he attacks. Tloques, having gained his power from his allegiance to Zotzilaha, isn’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
pleasantries, Rizwin indicates to Jormun that he may climb the steps to the dais to begin the ceremony. At this time, Thoman’s secret triggers. Thoman’s Secret. As the ceremony begins, Thoman gets an odd






