Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'behalf bards diffusing call regards'.
Other Suggestions:
behalf bards diffusing calls rewards
behalf bards diffusing calls records
behalf bards diffusing calm rewards
behalf bards diffusing cast rewards
behalf bards diffusing cave rewards
Species
Eberron: Forge of the Artificer
this identity. Members of these communities call themselves Khoravar, an Elvish term meaning “children of Khorvaire,” as they dislike the term “half-elf.”
Many Khoravar
philosophy often become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf.
Whatever the goal
a good god, while one that serves a Great Old One might hunt for the materials needed to call forth a horrifying entity into the world. To accomplish a difficult goal, the deathlock might be forced
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
;swarms of bats or swarm of rats;rats, provided that the sun isn’t up. While outdoors, the vampire can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6;{"diceNotation
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
;rats, provided that the sun isn't up. While outdoors, Zorak can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive
Monsters
Mythic Odysseys of Theros
is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
.
97–98
The moonblade functions as a ring of spell storing.
99
You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Colleges The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, Keresta can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} giant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Intervention Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the
cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Valor’s Call The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human Paladin committed to destroying evil wherever it rears its head. Strongheart alone
determines who can become a member of this prestigious group, and he is always looking for courageous heroes willing to devote themselves to a good cause. Only good-aligned characters can join Valor’s Call
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Valor’s Call The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human Paladin committed to destroying evil wherever it rears its head. Strongheart alone
determines who can become a member of this prestigious group, and he is always looking for courageous heroes willing to devote themselves to a good cause. Only good-aligned characters can join Valor’s Call
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion If the characters defeat Anthradusk and return to Eldemere, she commends them for their bravery—thanking them on both her own behalf and Cozmioko’s. She’s certain the brass dragon is now
number of characters times 1,200 GP. Eldemere tells the characters that if she ever has need of able explorers and dragon slayers, she’ll call on them again. The mysterious scholar vanishes soon after.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion If the characters defeat Anthradusk and return to Eldemere, she commends them for their bravery—thanking them on both her own behalf and Cozmioko’s. She’s certain the brass dragon is now
number of characters times 1,200 GP. Eldemere tells the characters that if she ever has need of able explorers and dragon slayers, she’ll call on them again. The mysterious scholar vanishes soon after.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Valor’s Call The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human Paladin committed to destroying evil wherever it rears its head. Strongheart alone
determines who can become a member of this prestigious group, and he is always looking for courageous heroes willing to devote themselves to a good cause. Only good-aligned characters can join Valor’s Call
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion If the characters defeat Anthradusk and return to Eldemere, she commends them for their bravery—thanking them on both her own behalf and Cozmioko’s. She’s certain the brass dragon is now
number of characters times 1,200 GP. Eldemere tells the characters that if she ever has need of able explorers and dragon slayers, she’ll call on them again. The mysterious scholar vanishes soon after.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of






