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Returning 35 results for 'behalf beast diffusing contained ruin'.
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Magic Items
Dungeon Master’s Guide
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
punished.Acid, Cold, LightningFluid Form. Biha Babir Shape-Shifting;shape-shifts into a form resembling a Beast or Humanoid that is Medium or smaller, while retaining her game statistics (other than her size), or returns to her true marid form.
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
*
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
Backgrounds
Sword Coast Adventurer's Guide
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Magic Items
Guildmasters’ Guide to Ravnica
addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nights bitten by a vampyr. For over four hundred years, this creature has drained the life blood of my people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast
. He has become too powerful to conquer.
So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the devil may be contained within
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nights bitten by a vampyr. For over four hundred years, this creature has drained the life blood of my people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast
. He has become too powerful to conquer.
So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the devil may be contained within
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nights bitten by a vampyr. For over four hundred years, this creature has drained the life blood of my people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast
. He has become too powerful to conquer.
So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the devil may be contained within
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
television show where each week’s episode is a self-contained story that doesn’t play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
-for-hire, or explorers venturing into the unknown and facing a string of unrelated dangers. They might even be archaeologists, venturing into one ancient ruin after another in search of artifacts. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
television show where each week’s episode is a self-contained story that doesn’t play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
-for-hire, or explorers venturing into the unknown and facing a string of unrelated dangers. They might even be archaeologists, venturing into one ancient ruin after another in search of artifacts. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
television show where each week’s episode is a self-contained story that doesn’t play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
-for-hire, or explorers venturing into the unknown and facing a string of unrelated dangers. They might even be archaeologists, venturing into one ancient ruin after another in search of artifacts. An
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living portent Celestial 21 4 Fate hag Fey 21 4 Initiate of the Comet Humanoid 12 4 Werevulture Fiend 21 5 Ambitious assassin Humanoid 6 5 Riffler Fey 21 5 Ruin spider Monstrosity 21 5 Sir Jared Humanoid
10 7 Talon beast Monstrosity 21 9 Boss Augustus Monstrosity 11 9 Boss Delour Monstrosity 11 9 Gremorly’s ghost Undead 15 9 Solar Bastion knight Humanoid 10 11 Enchanting infiltrator Fey 6 11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living portent Celestial 21 4 Fate hag Fey 21 4 Initiate of the Comet Humanoid 12 4 Werevulture Fiend 21 5 Ambitious assassin Humanoid 6 5 Riffler Fey 21 5 Ruin spider Monstrosity 21 5 Sir Jared Humanoid
10 7 Talon beast Monstrosity 21 9 Boss Augustus Monstrosity 11 9 Boss Delour Monstrosity 11 9 Gremorly’s ghost Undead 15 9 Solar Bastion knight Humanoid 10 11 Enchanting infiltrator Fey 6 11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living portent Celestial 21 4 Fate hag Fey 21 4 Initiate of the Comet Humanoid 12 4 Werevulture Fiend 21 5 Ambitious assassin Humanoid 6 5 Riffler Fey 21 5 Ruin spider Monstrosity 21 5 Sir Jared Humanoid
10 7 Talon beast Monstrosity 21 9 Boss Augustus Monstrosity 11 9 Boss Delour Monstrosity 11 9 Gremorly’s ghost Undead 15 9 Solar Bastion knight Humanoid 10 11 Enchanting infiltrator Fey 6 11
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
running loose in the streets ruin the festival and send townsfolk scurrying for their homes. The saber-toothed tiger doesn’t harm anyone until it takes damage, whereupon it attacks the perceived source
of the damage. If he is still alive, Izek Strazni gathers six town guards and hunts down the beast with the intention of killing it. Meanwhile, Rictavio does his best to lure the beast back to his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
running loose in the streets ruin the festival and send townsfolk scurrying for their homes. The saber-toothed tiger doesn’t harm anyone until it takes damage, whereupon it attacks the perceived source
of the damage. If he is still alive, Izek Strazni gathers six town guards and hunts down the beast with the intention of killing it. Meanwhile, Rictavio does his best to lure the beast back to his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
running loose in the streets ruin the festival and send townsfolk scurrying for their homes. The saber-toothed tiger doesn’t harm anyone until it takes damage, whereupon it attacks the perceived source
of the damage. If he is still alive, Izek Strazni gathers six town guards and hunts down the beast with the intention of killing it. Meanwhile, Rictavio does his best to lure the beast back to his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom’s campus when a hydra attacked the ruin grinders (described in chapter 7) that were hauling the cargo. The ruin grinders are now malfunctioning and wandering the bayou confusedly. The cargo
contained chemical substances that, unless recovered quickly and stored properly, could become unstable. Unwilling to frighten the students, the instructor keeps this information quiet for now
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
the main tower (area I6). When using the parapets for protection, a Medium or smaller creature gains half cover.
Walls. Climbing the stone walls of the ruin without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
the main tower (area I6). When using the parapets for protection, a Medium or smaller creature gains half cover.
Walls. Climbing the stone walls of the ruin without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom’s campus when a hydra attacked the ruin grinders (described in chapter 7) that were hauling the cargo. The ruin grinders are now malfunctioning and wandering the bayou confusedly. The cargo
contained chemical substances that, unless recovered quickly and stored properly, could become unstable. Unwilling to frighten the students, the instructor keeps this information quiet for now
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
the main tower (area I6). When using the parapets for protection, a Medium or smaller creature gains half cover.
Walls. Climbing the stone walls of the ruin without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom’s campus when a hydra attacked the ruin grinders (described in chapter 7) that were hauling the cargo. The ruin grinders are now malfunctioning and wandering the bayou confusedly. The cargo
contained chemical substances that, unless recovered quickly and stored properly, could become unstable. Unwilling to frighten the students, the instructor keeps this information quiet for now
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
2 Quandrix Pledgemage Humanoid 4 Quandrix Professor of Substance Humanoid 7 Quandrix Professor of Theory Humanoid 7 Relic Sloth Beast 2 Ruin Grinder Construct 5 Shadrix Silverquill Dragon 22
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
2 Quandrix Pledgemage Humanoid 4 Quandrix Professor of Substance Humanoid 7 Quandrix Professor of Theory Humanoid 7 Relic Sloth Beast 2 Ruin Grinder Construct 5 Shadrix Silverquill Dragon 22
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
2 Quandrix Pledgemage Humanoid 4 Quandrix Professor of Substance Humanoid 7 Quandrix Professor of Theory Humanoid 7 Relic Sloth Beast 2 Ruin Grinder Construct 5 Shadrix Silverquill Dragon 22
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
check must be made every 500 yards. The stag leads hunters on a 1,500-yard chase to a moss-grown, ivy-draped ruin in the forest. There, one of three things can happen. Choose the one that best suits






