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Returning 35 results for 'behalf beast diffusing creative receive'.
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Spells
Player’s Handbook
One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it
.” The target does its best to obey on its turn. If it completes an order and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself.
You can
Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
punished.Acid, Cold, LightningFluid Form. Biha Babir Shape-Shifting;shape-shifts into a form resembling a Beast or Humanoid that is Medium or smaller, while retaining her game statistics (other than her size), or returns to her true marid form.
Monsters
Quests from the Infinite Staircase
fixing and making things. Industrious and proud, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold
powers on behalf of those who offer them gifts. Leprechauns despise greed and are spiteful toward anyone who makes demands without first offering a gift or, worse, anyone who tries to steal from them
Monsters
Strixhaven: A Curriculum of Chaos
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic
Dominate Beast
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting
it, it has advantage on the saving throw.
While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Magic Items
Guildmasters’ Guide to Ravnica
addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from the Harpers, Leosin Erlanthar approaches them. In addition to providing the characters with the information about Thay above, Erlanthar arranges for them to receive sealed warrants indicating
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Children’s Miracle Network Hospitals© that helps children receive crucial medical care.
All proceeds from the sale of this product go directly to the Seattle Children’s© Hospital and Seattle
, described, and illustrated six fantastic new monsters. We’re thrilled to see these wonderful kids sharing their creative spark and philanthropic spirit with the world, and we can’t wait to use their
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Children’s Miracle Network Hospitals© that helps children receive crucial medical care.
All proceeds from the sale of this product go directly to the Seattle Children’s© Hospital and Seattle
, described, and illustrated six fantastic new monsters. We’re thrilled to see these wonderful kids sharing their creative spark and philanthropic spirit with the world, and we can’t wait to use their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Children’s Miracle Network Hospitals© that helps children receive crucial medical care.
All proceeds from the sale of this product go directly to the Seattle Children’s© Hospital and Seattle
, described, and illustrated six fantastic new monsters. We’re thrilled to see these wonderful kids sharing their creative spark and philanthropic spirit with the world, and we can’t wait to use their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dominate Beast 4th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dominate Beast 4th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dominate Beast 4th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dominate Beast 4th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dominate Beast 4th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dominate Beast 4th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It
must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
information. Second, it strains credulity for any of the factions to send inexperienced agents into the Dark Lady’s lair. The characters receive a sending spell, telling them to meet a faction agent at a local
the dark. If the characters request payment, the contact is authorized to negotiate on her faction’s behalf. Tailor the reward to the characters’ needs. While the characters are traveling to and from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that they’re allowed to use for a time (until it mysteriously






