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Returning 35 results for 'behalf beauty diffusing career rin'.
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Warlock
Legacy
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Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Backgrounds
Sword Coast Adventurer's Guide
organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it
command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it
command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it
command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
classmates practice magic at an arcane enclave Academy Perks With an academy as your group’s patron, you gain the following perks. Compensation. The academy pays for the work you do on its behalf. The nature
choosing your missions and how often you’re expected to perform on the academy’s behalf depends largely on your place in the institution’s hierarchy. As students, new professors, or support staff, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
classmates practice magic at an arcane enclave Academy Perks With an academy as your group’s patron, you gain the following perks. Compensation. The academy pays for the work you do on its behalf. The nature
choosing your missions and how often you’re expected to perform on the academy’s behalf depends largely on your place in the institution’s hierarchy. As students, new professors, or support staff, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
classmates practice magic at an arcane enclave Academy Perks With an academy as your group’s patron, you gain the following perks. Compensation. The academy pays for the work you do on its behalf. The nature
choosing your missions and how often you’re expected to perform on the academy’s behalf depends largely on your place in the institution’s hierarchy. As students, new professors, or support staff, you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her. A former member of the Flaming Fist, she has many friends in that mercenary company who would be only too happy to make trouble for the characters on her behalf. If Yvandre is attacked, 1d4 guards
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her. A former member of the Flaming Fist, she has many friends in that mercenary company who would be only too happy to make trouble for the characters on her behalf. If Yvandre is attacked, 1d4 guards
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her. A former member of the Flaming Fist, she has many friends in that mercenary company who would be only too happy to make trouble for the characters on her behalf. If Yvandre is attacked, 1d4 guards
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
specialization that grants you features at certain Cleric levels. For the rest of your career, you gain each of your subclass’s features that are of your Cleric level or lower. Level 4: Ability Score
Cleric cantrip. Level 10: Divine Intervention You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
specialization that grants you features at certain Cleric levels. For the rest of your career, you gain each of your subclass’s features that are of your Cleric level or lower. Level 4: Ability Score
Cleric cantrip. Level 10: Divine Intervention You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric levels. For the rest of your career, you gain each of your subclass’s features that are of your Cleric level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement
call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric levels. For the rest of your career, you gain each of your subclass’s features that are of your Cleric level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement
call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric levels. For the rest of your career, you gain each of your subclass’s features that are of your Cleric level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement
call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn
Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn
Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn
Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
specialization that grants you features at certain Cleric levels. For the rest of your career, you gain each of your subclass’s features that are of your Cleric level or lower. Level 4: Ability Score
Cleric cantrip. Level 10: Divine Intervention You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower. Level 4
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw. “To relent is to show weakness, and I shall not be seen as weak. It is
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond






