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Classes
Player’s Handbook
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Light Domain
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Classes
Player’s Handbook (2014)
Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and beauty
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Administration The day-to-day functioning of Strixhaven relies on hundreds of laborers, clerks, coaches, administrators, and others. These personnel include folk like Mavinda Sharpbeak, the kindly
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Administration The day-to-day functioning of Strixhaven relies on hundreds of laborers, clerks, coaches, administrators, and others. These personnel include folk like Mavinda Sharpbeak, the kindly
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Administration The day-to-day functioning of Strixhaven relies on hundreds of laborers, clerks, coaches, administrators, and others. These personnel include folk like Mavinda Sharpbeak, the kindly
. When the argumentative deans fail to chart a coherent course for Strixhaven, the Founder Dragons are occasionally forced to intervene. They don’t step in directly, but a director known as the Voice of the Founders—currently an imposing man named Taiva—speaks on the dragons’ behalf.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
throws against spells and other magical effects.
Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tranquil beauty of Mantol-Derith is undone by sounds of combat to the northeast, where you hear the thunderous boom of metal against stone and see panicked svirfneblin running from 8-foot-tall
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tranquil beauty of Mantol-Derith is undone by sounds of combat to the northeast, where you hear the thunderous boom of metal against stone and see panicked svirfneblin running from 8-foot-tall
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tranquil beauty of Mantol-Derith is undone by sounds of combat to the northeast, where you hear the thunderous boom of metal against stone and see panicked svirfneblin running from 8-foot-tall
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
are, she relies on her sister, T’rissa Auvryndar (see level 3), for soldiers, and T’rissa does not support such a strategy. So, armed with only a small force, Melith has been forced to watch and wait
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
are, she relies on her sister, T’rissa Auvryndar (see level 3), for soldiers, and T’rissa does not support such a strategy. So, armed with only a small force, Melith has been forced to watch and wait
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
sword can ascertain the true value of any gemstone brought within 5 feet of it. Personality. Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
are, she relies on her sister, T’rissa Auvryndar (see level 3), for soldiers, and T’rissa does not support such a strategy. So, armed with only a small force, Melith has been forced to watch and wait
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
sword can ascertain the true value of any gemstone brought within 5 feet of it. Personality. Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
sword can ascertain the true value of any gemstone brought within 5 feet of it. Personality. Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it
command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it
command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it
command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain






