Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'behalf being diffusing charges region'.
Other Suggestions:
behalf being diffusing change regions
behalf being diffusing change reason
behalf being diffusing change religion
behalf being diffusing changes regions
behalf being diffusing charged regions
Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
leaders in Calimshan, Biha Babir maintains the strongest spy network, and she is rumored to have informants in every major city of the region.
For years, Biha Babir has searched tirelessly for the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
Monsters
Mordenkainen Presents: Monsters of the Multiverse
civilization.
Baphomet wields a great glaive called Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a
for 1 minute or until Baphomet takes this lair action again.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects
Monsters
Mythic Odysseys of Theros
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
The region containing Arasta’s lair is warped by her presence, which creates one or more of the following effects:
Spiders and insects within 1 mile of Arasta’s lair serve as her eyes
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
An Important Detail Calder Moore The Mount Ironrot region is a wasteland scattered with broken war machines Before the characters leave Sigil for Mount Ironrot, the Wizards Three share their
employs its sentience and magic on behalf of an attuned warforged; the full description of a Docent is found in the “Finding a Docent” section later in this chapter. The wizards correctly postulate that a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
An Important Detail Calder Moore The Mount Ironrot region is a wasteland scattered with broken war machines Before the characters leave Sigil for Mount Ironrot, the Wizards Three share their
employs its sentience and magic on behalf of an attuned warforged; the full description of a Docent is found in the “Finding a Docent” section later in this chapter. The wizards correctly postulate that a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
An Important Detail Calder Moore The Mount Ironrot region is a wasteland scattered with broken war machines Before the characters leave Sigil for Mount Ironrot, the Wizards Three share their
employs its sentience and magic on behalf of an attuned warforged; the full description of a Docent is found in the “Finding a Docent” section later in this chapter. The wizards correctly postulate that a
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Ollin uses their skillful dances and optimistic view of the power of the gods to lighten others’ hearts. With the increasing dangers in the region, Ollin has decided to head to Twin Gods Observatory
on behalf of Tletepec’s people and personally find out how to stop the problem. The performer knows the value of a good supporting team, though. Personality Trait. “I love to help people and am not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Ollin uses their skillful dances and optimistic view of the power of the gods to lighten others’ hearts. With the increasing dangers in the region, Ollin has decided to head to Twin Gods Observatory
on behalf of Tletepec’s people and personally find out how to stop the problem. The performer knows the value of a good supporting team, though. Personality Trait. “I love to help people and am not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Ollin uses their skillful dances and optimistic view of the power of the gods to lighten others’ hearts. With the increasing dangers in the region, Ollin has decided to head to Twin Gods Observatory
on behalf of Tletepec’s people and personally find out how to stop the problem. The performer knows the value of a good supporting team, though. Personality Trait. “I love to help people and am not
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
artifact was destroyed. Consider rolling on the Unraveling Magic Effects table when the following circumstances occur in the region: Any charges are expended in a magic item. A spell slot of 1st level or
, fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
artifact was destroyed. Consider rolling on the Unraveling Magic Effects table when the following circumstances occur in the region: Any charges are expended in a magic item. A spell slot of 1st level or
, fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and this is their first official mission on the order’s behalf. They are a lawful good dragonborn of blue dragon ancestry. Despite the quest’s many hardships, Hielyo remains brave and optimistic
a Spell Scroll of Comprehend Languages and a Chime of Opening with 4 charges remaining. The Chime of Opening can be used to open key card–locked doors like the Knock spell, as described in the “Doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and this is their first official mission on the order’s behalf. They are a lawful good dragonborn of blue dragon ancestry. Despite the quest’s many hardships, Hielyo remains brave and optimistic
a Spell Scroll of Comprehend Languages and a Chime of Opening with 4 charges remaining. The Chime of Opening can be used to open key card–locked doors like the Knock spell, as described in the “Doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and this is their first official mission on the order’s behalf. They are a lawful good dragonborn of blue dragon ancestry. Despite the quest’s many hardships, Hielyo remains brave and optimistic
a Spell Scroll of Comprehend Languages and a Chime of Opening with 4 charges remaining. The Chime of Opening can be used to open key card–locked doors like the Knock spell, as described in the “Doors
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
artifact was destroyed. Consider rolling on the Unraveling Magic Effects table when the following circumstances occur in the region: Any charges are expended in a magic item. A spell slot of 1st level or
, fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aquatic races. The lizardfolk’s main purpose is to form an army to expel the sahuagin from the area. In so doing, they hope to discourage the sahuagin from ever again intruding on the region. The
with the lizardfolk on behalf of Saltmarsh, will determine if the coalition has any chance of success. FRIEND FROM THE DEEP
If the characters freed Oceanus from his cell aboard the Sea Ghost in The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aquatic races. The lizardfolk’s main purpose is to form an army to expel the sahuagin from the area. In so doing, they hope to discourage the sahuagin from ever again intruding on the region. The
with the lizardfolk on behalf of Saltmarsh, will determine if the coalition has any chance of success. FRIEND FROM THE DEEP
If the characters freed Oceanus from his cell aboard the Sea Ghost in The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aquatic races. The lizardfolk’s main purpose is to form an army to expel the sahuagin from the area. In so doing, they hope to discourage the sahuagin from ever again intruding on the region. The
with the lizardfolk on behalf of Saltmarsh, will determine if the coalition has any chance of success. FRIEND FROM THE DEEP
If the characters freed Oceanus from his cell aboard the Sea Ghost in The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn:
At will: animate dead (as an action
), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word kill
Legendary Actions
Orcus can take 3 legendary actions, choosing from the options below. Only
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn:
At will: animate dead (as an action
), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word kill
Legendary Actions
Orcus can take 3 legendary actions, choosing from the options below. Only
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn:
At will: animate dead (as an action
), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word kill
Legendary Actions
Orcus can take 3 legendary actions, choosing from the options below. Only
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters Characters traveling to and from Neverlight Grove encounter evidence of Zuggtmoy’s growing influence in the region. Whenever the party is within four days of Neverlight Grove, use
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters Characters traveling to and from Neverlight Grove encounter evidence of Zuggtmoy’s growing influence in the region. Whenever the party is within four days of Neverlight Grove, use
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case






