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Returning 35 results for 'behalf being diffusing choose relying'.
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Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
Monsters
Quests from the Infinite Staircase
, Phantasmal Force
1/day each: Fabricate (as an action), MisleadAstonishing Luck. When the leprechaun fails an ability check, an attack roll, or a saving throw, it can roll a new d20 and choose which
powers on behalf of those who offer them gifts. Leprechauns despise greed and are spiteful toward anyone who makes demands without first offering a gift or, worse, anyone who tries to steal from them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
feet of the hellfire engine and is no longer restrained.
Hellfire Weapons. The hellfire engine uses one of the following options (choose one or roll a d6;{"diceNotation":"1d6","rollType":"roll
intervene on their behalf. The archdukes of the Nine Hells would like nothing better than to modify this magic so it works against demons, too, but that discovery has eluded them so far.Fire, PoisonCold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
backgrounds
Eberron: Forge of the Artificer
Ability Scores: Strength, Constitution, Charisma
Feat: Aberrant Dragonmark
Skill Proficiencies: History and Intimidation
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Dagger
association with the House Tarkanan criminal organization (named for one of the most notorious leaders of the aberrant dragonmarked in the War of the Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Disguise Kit
Equipment: Choose A or B: (A) Dagger, Disguise Kit, Costume, Traveler’s Clothes, 16 GP; or (B) 50 GP
Your aberrant dragonmark has made life challenging since it manifested. You
Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Disguise Kit
Equipment: Choose A or B: (A) Dagger, Disguise Kit, Costume, Traveler’s Clothes, 16 GP; or (B) 50 GP
Your aberrant dragonmark has made life challenging since it manifested. You
Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Disguise Kit
Equipment: Choose A or B: (A) Dagger, Disguise Kit, Costume, Traveler’s Clothes, 16 GP; or (B) 50 GP
Your aberrant dragonmark has made life challenging since it manifested. You
Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
choose to respond in dreams or visions, or it can send a minion with the authority to make a deal on its behalf. Infernal Hierarchy Least Devils
1. Lemure
2. Nupperibo
Lesser
behalf. A character can also contact an archdevil by killing a chaotic- or good-aligned humanoid and praying to the archdevil over the course of 1 hour. The archdevil hears the character’s prayer and can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
choose to respond in dreams or visions, or it can send a minion with the authority to make a deal on its behalf. Infernal Hierarchy Least Devils
1. Lemure
2. Nupperibo
Lesser
behalf. A character can also contact an archdevil by killing a chaotic- or good-aligned humanoid and praying to the archdevil over the course of 1 hour. The archdevil hears the character’s prayer and can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
choose to respond in dreams or visions, or it can send a minion with the authority to make a deal on its behalf. Infernal Hierarchy Least Devils
1. Lemure
2. Nupperibo
Lesser
behalf. A character can also contact an archdevil by killing a chaotic- or good-aligned humanoid and praying to the archdevil over the course of 1 hour. The archdevil hears the character’s prayer and can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slow pace (see “Travel Distances” below). Let the players choose a navigator, then make a Wisdom (Survival) check on the navigator’s behalf to determine if the party becomes lost (see “Navigation
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slow pace (see “Travel Distances” below). Let the players choose a navigator, then make a Wisdom (Survival) check on the navigator’s behalf to determine if the party becomes lost (see “Navigation
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slow pace (see “Travel Distances” below). Let the players choose a navigator, then make a Wisdom (Survival) check on the navigator’s behalf to determine if the party becomes lost (see “Navigation
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Backgrounds
Sword Coast Adventurer's Guide
in your faction (though you can choose to do so), and it might enhance your status in the faction.
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
arranged for the characters to receive hazard pay of 1,000 GP each from the city they choose. All characters must agree on the same city patron. Show the players Map 1.1 and point out which defense zones
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
arranged for the characters to receive hazard pay of 1,000 GP each from the city they choose. All characters must agree on the same city patron. Show the players Map 1.1 and point out which defense zones
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
arranged for the characters to receive hazard pay of 1,000 GP each from the city they choose. All characters must agree on the same city patron. Show the players Map 1.1 and point out which defense zones
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them or destroying them as they choose. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body
sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them or destroying them as they choose. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body
sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
, should they so choose. Ilmater’s priests take in the ill, the starving, and the injured, and his temples give most of what they receive to help offset the suffering of the world. His followers provide
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them or destroying them as they choose. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body
sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for






